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Author Topic: repair squads  (Read 4901 times)
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AlphaTIG Offline
The actual account of AlphaTIG
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Posts: 185



« on: January 09, 2016, 05:20:12 am »

i havent had the chance to play a game with the new rep squads, but from what i can see in the launcher i assume that they have the same amount of bodies in the unit as their factions pioneer/engi squad.

is that correct and if so, intentional?
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Hicks58 Offline
Development
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« Reply #1 on: January 09, 2016, 06:34:28 am »

It's intentional. They are all mirrored for functionality whilst we are working out the kinks with them.

They'll become more individual as time passes.
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Shabtajus Offline
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The very best player of one of the four factions.

« Reply #2 on: January 09, 2016, 07:08:14 am »

i havent had the chance to play a game with the new rep squads, but from what i can see in the launcher i assume that they have the same amount of bodies in the unit as their factions pioneer/engi squad.

is that correct and if so, intentional?

i used them. its 3 men engie squad at 2 pop. also you can shoot with tank while repairing it
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AlphaTIG Offline
The actual account of AlphaTIG
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Posts: 185



« Reply #3 on: January 09, 2016, 07:45:11 am »

It's intentional. They are all mirrored for functionality whilst we are working out the kinks with them.

They'll become more individual as time passes.

doesnt this make the british rep squads way more surviveable then all the others, especially the wehrmacht ones?
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Hicks58 Offline
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« Reply #4 on: January 09, 2016, 08:22:55 am »

It's intentional. They are all mirrored for functionality whilst we are working out the kinks with them.

They'll become more individual as time passes.

The repair squads are all statistically identical.
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AlphaTIG Offline
The actual account of AlphaTIG
EIR Veteran
Posts: 185



« Reply #5 on: January 09, 2016, 09:00:58 am »

The repair squads are all statistically identical.

ok, i think i misinterpreted your previous statement.

however it still shows different pop for the rep squads in the launcher (Wehr/Pe: 2, US: 3, Brits: 4) is that only a lauchner thing or is there an actual difference ingame?
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Dauntless07 Offline
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Posts: 60


« Reply #6 on: January 09, 2016, 09:58:52 am »

Do they have guns, and can they crew heavy weapons? 200 MP + 60 MU per minute also seems quite high just to get vehicle repairs, but I'm guessing that was intentional.
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Hicks58 Offline
Development
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Posts: 5343



« Reply #7 on: January 09, 2016, 10:20:57 am »

They have pistols and can crew heavy weapons, but you lose the squad in the process.

Pricing is still be worked on, but realise that external repairs can be extremely powerful for any well-micro'd vehicle as it can be kept in field for a very long time under the right circumstances.
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tank130 Offline
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« Reply #8 on: January 09, 2016, 10:41:13 am »

Keep in mind the strategies that can be built around this mechanic ( pardon the pun )

If you are being raped by heavies that just keep repairing - avoid the heavy and destroy his repair units. If he has many repair units he will have burned up many resources on them.

I personally think repairs on heavies need to be much higher than 60mu.
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TheArea Offline
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« Reply #9 on: January 09, 2016, 03:23:11 pm »

Engineer repair squad causes scar for Wher.
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Hicks58 Offline
Development
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Posts: 5343



« Reply #10 on: January 09, 2016, 03:36:22 pm »

Just tested with Dire, no SCAR was had.

Whatever error/crash you had, it wasn't a SCAR, and the unit is working fine.
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Tachibana Offline
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« Reply #11 on: January 09, 2016, 05:06:51 pm »

Some people have been having troubles figuring out how repair squads work. here is a quick tutorial.


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Tymathee Offline
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« Reply #12 on: January 16, 2016, 01:24:28 pm »

yay repair squads are back.
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