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Author Topic: Patch R046  (Read 4873 times)
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TheVolskinator Offline
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« on: May 16, 2020, 01:36:35 pm »

General
1 - Rocket Artillery/indirect support vehicles
   Moving acc. set to 1 for the following units: Calliope, Hotch Stuka, M7 Priest CS, StuH, Sturmpanzer IV, and Walking Stuka.
   This should solve the issue of explosions rolling misses if the units are in motion (the unit's moving accuracy affects the accuracy of AoE explosions).

2 - Snipers
   Camo delay while in cover reduced from 5 s to 2.5 s.

3 - Vet XP requirements
AB Rifles and Marines
Was: 10, 39, 099, 200, 300
Is : 12, 49, 123, 246, 369

Assault Grens
Was: 10, 39, 99, 200, 300
Is : 08, 33, 82, 165, 247

Grens
Was: 12, 45, 123, 250, 375
Is : 08, 33, 082, 165, 247

Luftwaffe Infanterie
Was: 06, 25, 62, 125, 187
Is : 05, 22, 55, 109, 164

Pgrens and TBs
Was: 8, 33, 82, 166, 250
Is : 6, 25, 62, 123, 185

Rifles
Was: 06, 25, 62, 175, 282
Is : 10, 39, 99, 197, 296

American
Non-doctrinal:
1 - M10
   Priced out in Armor, pending removal.

2 - M18 Hellcat
   Priced out in Infantry and Airborne, pending removal.
   Main gun dmg. increased from 87.5 to 112.5 (matches M10; its already otherwise identical)
   Pop cost increased from 8 to 10.

3 - M3A1 HT
   US HT .50 cal removed.
   Now armed w. normal Sherman .50 cal.

4 - M4A1 Sherman
   Acc. at L range increased from 0.65 to 0.75 (this reverts a previous nerf).
   Cost increased from 350 MP, 180 FU to 400 MP, 225 FU.
      Priced out in Armor, pending removal.
   Pop cost increased from 10 to 12.
   Staccato Roar upgrade removed.
   Standard .50 cal upgrade added.

5 - M4A3(76)W Up-gun Sherman
   Acc. vs. inf. decreased from 0.75 to 0.4.

6 - Marines
   Have been priced out in Infantry and Airborne, pending later removal. They are now exclusive to Armor.

Doctrinal:
Infantry
1 - M1919A6 LMG
   No longer unlocked w. the selection of Standard Issue.
   Is now available on Rangers by default.

2 - Fightin' Spirit
   Cover bonus increased from from 0.9 cooldown/reload to 1.075 acc., 0.9 cooldown/reload, 0.85 rec. supp.
   Now requires the squad to not be moving in order to take effect.

3 - Full Package
   No longer grants 2x Bazooka and 3x BAR.
   Now grants 2x Bazooka and 2x M1919A6 LMG.

4 - Goon Gun
   FX changed from shell_150mm to satchel.

5 - M20
   Has been priced out (to be removed later); will be an AB-exclusive unit.

6 - M3 GMC
   Is no longer non-doctrinal.
   Is now unlocked w. the selection of Ranger Company.
   Target tables now match those of the LeIG.
   Range decreased from 60 m to 50 m.

7 - M5A1 Stuart Rhino
   Main gun reload decreased from 7 s to 5.25 s.
   Ability to crush humans removed.
   Phase armor removed.

8 - M7 Priest Close Support (the StuH Priest)
   Is now unlocked w. the selection of Indep. Armor Battalion.

9 - Ranger Captain
   Squad size increased from 3 to 4 (+1 Ranger model).
   Squad radioman re-armed w. M1A1 SMG (final armament will be 2x M1A1 Thompson, 2x Ranger M1 rifle).

10 - Rangers
   Leader re-armed with Ranger M1 rifle.
   Cost decreased from 300 MP to 280 MP.

11 - Sherman Rhino
   Has been priced out (to be removed later).

12 - T30/M2 Canister Shot
   Has been moved from US Armor to US Infantry, unlocked w. "Standard Issue" or "Assault Equipment", respectively. Are purchaseable on the M4A1 Sherman and Stuart Rhino.

13 - Willy Peter
   Sherman smoke recharge bonus decreased from -180 s to -120 s.

Airborne
1 - Airborne Riflemen
   Now unlocked by default with the selection of this doctrine. They are replacing Marines as the doctrine's heavier/line infantry.

2 - Fire-Up (AB Rifles and Engies)
   Has been removed. Upgrades will be priced out accordingly.

3 - T17
   Cooldown increased from 0.5 s to 0.8 s.

Armor
1 - M4A3(75)W Sherman
   Cost increased from 400 MP, 200 FU to 400 MP, 225 FU.
   Pop cost increased from 11 to 12.

2 - M8 Scott <- done
   Health increased from 380 to 400.
   Pop cost decreased from 9 to 8.

3 - T26E3 Pershing
   Urban Survival Kits, as well as several other doctrine upgrades, now function properly on the Pershing.

Bugfix:
1 - Fire-Up (Airborne)
   Double Fire-Up appearing has been removed.

2 - Hellcat
   Now receives the CCT bonus from DD Shermans.


Commonwealth
Non-doctrinal:
1 - Captain
   Squad size increased from 3 to 4 (additional bodyguard model).
   Bodyguards re-armed w. Lee-Enfields.
   Cost decreased from 300 MP, 90 MU to 300 MP, 60 MU.
   Pop cost increased from 3 to 4.
   Sector aura now has the tiny healing bonus from vCoH.
   20 s sector-wide Heroic crit ability now has a suitable icon and text.

2 - Lieutenant
   Aura bonus increased from 1.1 acc. to 1.15 acc.
   Bodyguards re-armed w. Lee-Enfields.
   Cost decreased from 300 MP, 90 MU to 300 MP, 60 MU.
   Heroic Charge aura bonuses have been normalized with the ones given by Rangers w. the Lead the Way upgrade. Stat changes detailed in the unit desc. in the launcher.

3 - PIATs
   Cost increased from 100 MU to 140 MU.

4 - Sherman III
   Acc. at L range increased from 0.65 to 0.75 (this reverts a previous nerf).
   Cost increased from 350 MP, 180 FU to 400 MP, 225 FU.
   Pop cost increased from 10 to 12.
   Priced out in Commandos and RSE, pending removal.
   Staccato Roar upgrade removed.
   British .30 cal turret MG upgrade added.

5 - Staghound
   Has been priced out in RSE, pending removal.
      Replaced by the AEC.
   Main gun now has M8 target tables (significantly better vs. vehicles) and reload (from 7 s to 5.25 s.)
   Co-ax MG now has Jeep .30 cal stats.
   US HT .50 cal upgrade removed.
   British .30 cal turret MG upgrade added.

Doctrinal:
RCA
1 - .30 cal turret MG
   Is no longer available for purchase with the selection of Cut 'em Down!
   Has been made non-doctrinal.

2 - Cut 'em Down
   Now unlocks the US HT .50 cal as a seperate upgrade for the following units: Priest, Sherman III, Staghound, Stuart VI, and both BREN Carriers (as seperate units).

3 - High Caliber
   Officer PIATs now have an icon.

4 - Lynx
   Armor type changed from M8 armor to BREN Carrier armor.

5 - Right in the Eye
   BREN Carrier Crew Shock now behaves identically to other Crew Shock abilities (previously failed to decrease dmg./pen. per shot while in use).

6 - Scout Sniper Team
   Squad size decreased from 3 to 2 (loses one bodyguard).
   Pop is now 8; 4 pop/man.

7 - Speed Trials
   Name fix'd (currently reads as Speed Trial).

8 - Strangers in Arms
   Cost increased from 25 MP, 40 MU to 60 MP, 40 MU.

9 - WASP Carrier
   Flamethrower now has generic backpack flamethrower stats w. 35 m range (identical to the Churchill Croc flamer).

10 - T16 Carriers
   Cost increased from +75 MP, +25 FU (vs. base cost) to +100 MP, +50 FU (vs. base cost).
   US HT .50 cal replaced by regular Sherman .50 cal.

Commandos
1 - 17-pounder SP M10
   Has been added to the base doctrine roster. This is an experiment and may or may not lead to the pricing-out of the Firefly.

2 - Mando LT
   Aura bonuses changed from 1.1 acc., 0.68 cooldown to 1.15 acc., 0.9 cooldown.

3 - Scoped Enfields
   Are now unlocked on Recon Tommies.
   No longer available on Commandos.

4 - Tetrarch
   Base acc. at L range decreased from 0.8 to 0.75.
   Acc. vs. inf. decreased from 0.9 to 0.8.

RSE
1 - AEC
   Turret rotation increased from 35 */s to  50 */s.


Wehrmacht
Non-doctrinal
1 - 1x Panzerschreck
   Cost decreased from 120 MU to 110 MU.

3 - Panzer IV Ausf J (P4J)
   Has been priced out of all doctrines.
   Will be recycled as a doctrine unit at a later date.

4 - Pioniere
   Squad size decreased from 4 to 3 (lose one Gren K98k).
   Pop cost decreased from 4 to 3.

5 - StuG III
   Is now non-doctrinal; replacing the Jagdpanzer IV in all WM doctrines.

Doctrinal:
Defensive
1 - 7,5 cm LeIG 18
   Weapon modified:
      Reload increased from 4.2 s to 5.7 s.

2 - Assault Training
   Pionier squad size decreased from 5 to 4 (lose one Gren K98k).
   Cost decreased from 200 MP to 220 MP.
   Pop cost decreased from 5 to 4.

3 - WM Officer
   Vet XP requirements increased; now match those of KCH.
   Re-armed: bodyguards now armed w. Gren K98ks.

Blitz
1 - Commander toggle
   Tooltip updated.

2 - Jagdpanzer IV
   Has been priced out pending removal; replaced by the StuG III which is now non-doctrinal.

3 - Keep it Moving
   Tooltip updated.

4 - Stummel
   Has been priced out, pending its move to Luftwaffe.
   Target tables now match those of the LeIG.

5 - Walking Stuka
   Pop cost reduced from 8 to 7.

Terror
1 - Jagdpanzer IV
   Has been moved from the base doctrine roster to the lower unit unlocks.
   Commander upgrade no longer has any requirement; up-gun is still unlocked with the selection of HEAT.
   Cost set to 400 MP, 220 FU, 10 pop.
   New statistic spread, based on the StuG:
      +100 HP (base 400).
      Has Tiger armor.
      Passive 0.66 rec. acc. modifier (most weapons have 1.35 acc. against Tiger armor, so the effect of the rec. acc. bonus is reduced)
      Main gun retains Pz IV 75 mm stats, but now has -1 s reload vs. the P4's gun (the same bonus as its Panther up-gun).
      Has an LMG42 co-ax gun by default.
   Skirts upgrade removed.

Bugfix:
1 - Tiger
   Repairs fixed; now function as intended.

2 - Upgun Puma
   Acc. vs. inf. increased from 0.1 to 0.4.
   In-launcher tooltip updated.


Panzer Elite
Non-doctrinal:
1 - AT Grenade
   Has been bundled w. Incendiary Grenades in a single unlock; the squad is now granted 4 slot items, and throwing either type of grenade will use one slot item. Thus, you can throw 4x Incendiary Grenades OR 4x AT Grenades OR any combination of the two, up to a total of 4x thrown grenades.
   Cost increased from 20 MU to 35 MU.

2 - Hotchkiss (non-upgun)
   Now has Geschutzwagen Rapid Fire by default.

3 - Hotchkiss Stuka
   Pop cost reduced from 7 to 6.
   Priced out in Tank Hunters.
   Replaced by 10,5 cm le F.H 18 (Sf.) auf Geschutzwagen 39H(f) "Artywagen"/"Gestuhwagen".

4 - IHT
   MG is now an upgrade rather than a seperate unit.

5 - Scout Car
   MG Lockdown is now a toggle, similar to Marder Lockdown; users will no longer have to choose the exact location they wish the SC to set up at.

6 - sdKfz 138 Marder III Ausf. M (TD)
   Priced out in Tank Hunters.
   Replaced by 7,5 cm Pak 40 (Sfl) auf Geschutzwagen 39H(f) (see below).

Doctrinal:
SE
1 - Chemical Fire
   Inc. nade. buff changed from +50% DoT damage to +50% DoT duration.

2 - Faustpatronen
   Cost decreased from 50 MU to 40 MU.

3 - Hummel Incendiary Rounds
   FX matched to the base Hummel weapon.

4 - Leader Rifles (SE)
   Now have an icon.

5 - Panzer III
   Pop increased from 8 to 9.
   Co-ax and hull MGs nerfed; now match the stats of all other Axis co-ax/hull MGs.
   Up-gun acc. vs. all inf. decreased by 0.1.

7 - Survivalists Smoke
   Has been removed. The unlock now only gives Elite armor.

Luft
1 - Stummel
   Now unlocked w. other lower unlocks.

Tank Hunters
1 - 10,5 cm le F.H 18 (Sf.) auf Geschutzwagen 39H(f) "Artywagen"/"Gestuhwagen"
   Now replaces the Hotchkiss Stuka in Tank Hunters' base roster.
   Vehicle stats reverted to vCoH; Puma armor and phase armor removed.
   Armed w. StuH gun w. -5 m range (base 45 m).
   Has an indirect artillery barrage that fires 4x modified Hotch Stuka rockets. The barrage's range and recharge match those of the Hotch Stuka.
      Half damage, half scatter, double reload (i.e. time between shots).

2 - 7,5 cm Pak 40 (Sfl) auf Geschutzwagen 39H(f) (TD)
   Now replaces the Marder III in Tank Hunters' base roster.
   Vehicle stats reverted to vCoH; Puma armor and phase armor removed.
   Main gun reverted to vCoH base stats and modified:
      Damage reduced from 250 to 125.
      Reload reduced from 7 s to 3.5 s.
   Now has the US ATG AP round ability by default.

3 - Panzer I
   Now replaces the PE SC in Tank Hunters' base roster.

4 - PE SC
   Has been priced out, pending removal.
   Is being replaced by the Panzer I (see above).

Bugfix:
1 - SE Booby Traps
   Delay before detonation increased from 0.4 s-0.6 s (min-max) to 2 s-3 s.

2 - sdKfz 250/9
   Garrisoned units no longer fire out of the halftrack.

Map Changes
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Tachibana Offline
NotADev
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Posts: 1270


« Reply #1 on: May 16, 2020, 05:09:54 pm »

Quote
Airborne
1 - Airborne Riflemen
   Now unlocked by default with the selection of this doctrine. They are replacing Marines as the doctrine's heavier/line infantry.

You might wanna give them AB armor back if heavier line inf is the goal? (unless you've already done it ofc, but I dont see it in the notes)
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It's like saying "i can understand his concerns that fire breathing dragons live in far away lands"
americans dont dodge wars.
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #2 on: May 16, 2020, 09:53:20 pm »

They never lost AB armor.
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Unkn0wn Offline
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Posts: 18377


« Reply #3 on: May 17, 2020, 04:29:53 am »

Is that confirmed? Because I remember people kept telling me they didnt have ab armor anymore.

Either way, really kudos on getting this patch out there, volsky.
« Last Edit: May 17, 2020, 05:30:04 am by Unkn0wn » Logged
Tachibana Offline
NotADev
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Posts: 1270


« Reply #4 on: May 17, 2020, 11:54:20 am »

They never lost AB armor.

They have not had AB armor since about patch R030
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Unkn0wn Offline
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« Reply #5 on: May 17, 2020, 11:59:57 am »

Well guess im reverting that price increase lol.
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hans Offline
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Posts: 3497



« Reply #6 on: May 22, 2020, 01:20:07 am »

tank shock and smoke canister are overlapping on the tiger
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Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
Tachibana Offline
NotADev
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Posts: 1270


« Reply #7 on: May 29, 2020, 12:00:18 pm »

Yo fam, leader rifles have some INSANE cover bonuses. Like, not just standard ignore cover stuff. Like, they do more damage to units in yellow cover than to units in zero cover. Who b testing dis stuff?
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TheVolskinator Offline
Administrator / Lead Developer
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« Reply #8 on: May 30, 2020, 09:02:01 pm »

Those tables don't match the ones I have in ghettomod. My Corsix was starting to save files in the wrong folders, or created new folder trees on its own, until I copy-pasted my Corsix backup (now it's working fine again). I suspect something got corrupted.
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