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Author Topic: vCoH Balance patch coming soon  (Read 10483 times)
0 Members and 5 Guests are viewing this topic.
Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #20 on: January 20, 2008, 07:55:50 am »

- Added Button vehicle ability to Bren carrier.

Wtf
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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #21 on: January 20, 2008, 07:56:48 am »

To make the Bren more viable mid-late game, note; if you upgrade to a Vickers, you lose the Button Ability (iirc)
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #22 on: January 20, 2008, 08:04:14 am »

Then add the "shoot goliath out of ass" abilty to the bike/ puma and so on, too :I
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #23 on: January 24, 2008, 08:18:22 pm »

Here's an interesting new change!
Quote
- Damage on Turret mounted and M3 halftrack .50 cal HMGs increased vs tp_infantry_soldier.

http://forums.relicnews.com/showthread.php?t=178861&page=5&pp=15
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stumpster Offline
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Posts: 2197


« Reply #24 on: January 25, 2008, 12:26:12 am »

Quote
Online

- Refactored host notifications and automatch messages.
- Added user feedback to the Relic Online Account Details screen whenever an invalid input is given.
- A number of automatch related network bugs have been resolved.

Gameplay

- Tuned priority of Bren Carrier weapon and modified Bren Carrier Button ability so that it more reliably shoots at target of Button Ability.
- Increased Radius of Axis Rocket Barrage from 15m to 20m
- Increased Damage of Axis Rocket Barrage weapon from 100 to 175
- Reduced cost of Axis Rocket Barrage by 50mun to 200mun
- Reduced number of shells in Rocket Barrage from 15 to 12. FX changed.
- Reduced delay of Axis Firestorm barrage by approximately 3 seconds.
- Testing glider landing - gliders will land anywhere except enemy territory. Looking at code solution to prevent glider from landing in enemy base sector only.
- British Commando Concealing Smoke and Commando Grenades share timers - abilities cannot be used at the same time.
- British Commando Glider, with the exception of the Glider HQ, will not allow reinforcements or be able to build units outside friendly territory.
- British Commandos cannot capture when using Concealing Smoke. Using smoke while capturing will stop the capture.
- Suppression on some HMG and LMGs increased further vs tp_infantry_soldier.
- Strafing Run reduced in effectiveness.
- Munitions halftrack mine placing ability takes longer but costs 25mun (down from 35mun)
- Axis bunkers gain 300 health when Axis players choose Fortify the Perimeter command tree ability.
- Panzerfaust damage increased vs heavy armour (roughly 50% more damage) and increased roughly 30% vs Light Armoured vehicles
- Panzerschreck scatter tuned - angle reduced from 20m to 15m, scatter offset increased.
- British Lt. Heroic charge duration reduced from 20s to 15s.
- Testing collision issues with team weapons.
- Fixed flamethrower infantry death critical. Critical type now only applies to squad member carrying flamethrower.
- Fixed timing issues and left behind sim-boxes with several smoke abilities.
- Added one more reload cycle to M1 thompson. Rangers would fire two bursts before reloading. Will now fire three.

Holy smokes, a whole lot of stuff in here that affects us.

- Rocket Barrage changed.
- Firestorm buffed (about damned time).
- More suppression changes (only against Soldier Armor though, doesn't affect us yet...)
- Strafing Run changed (Third time in this beta, should be interesting to see the difference)
- Faust buffed heavily. (!!)
- Pshrek tuned (again...)
- Fixed flamer criticals, hopefully will make Engineer/Pios a bit more survivable
- Additional cycle on the Thompson won't be too noticeable, but it will mean that Rangers charging infantry in cover will not have to reload so soon.
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Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
CommanderNewbie Offline
EIR Veteran
Posts: 1240


« Reply #25 on: January 25, 2008, 02:38:35 am »

Fausts will be batsh*t crazy.
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CommanderNewbie - Allied
Prydefalcn - Axis
Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #26 on: January 25, 2008, 07:12:59 am »

Fausts will be batsh*t crazy.

About time, even with the cheeper faust I as allyed still was all; "lol run volks over and then repair for 10 sec" anyway
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Days of War Offline
Official Axis Propoganda Minister
EIR Veteran
Posts: 1164


« Reply #27 on: January 25, 2008, 09:17:22 am »

- Added one more reload cycle to M1 thompson. Rangers would fire two bursts before reloading. Will now fire three.


=D
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Unkn0wn Offline
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Posts: 18379


« Reply #28 on: January 25, 2008, 09:47:59 am »

Lol ranger buff!
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stumpster Offline
Honoured Member
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Posts: 2197


« Reply #29 on: January 25, 2008, 10:35:55 pm »

Nope, because Relic released yet another patch!

Quote
v2.306 01/25/2008

Online
- Fixed a screen layer issue that occurs when automatch ends.
- A number of automatch fixes.

Fixes
- Items are now transferred to remaining members of a squad instead of dropping them on the ground. If the team is fully absorbed into a team weapon, the items are dropped.
- Fixed AI unit production limit so that certain units won’t be built more than specified amount.
- Added additional unit demand multiplier, which lowers production demand if AI player has the same unit already.
- Ambient sounds now run more efficiently.

Gameplay
- Fixed Hetzer Reinforcement requirements to match squad popcap.
- Commando squad reinforcements cost increased to fix UI rounding issue (UI showed 34, actual cost was 35). Cost should display as 35 now.
- Jagdpanther and Hetzer squad veterancy requirements doubled.
- Calliope rockets do equal damage modifiers to tp_infantry and tp_infantry soldier.
- 280mm rockets tuned vs buildins and British HQs. Damage increased vs British HQs and decreased vs US buildings.
- Ranger M1 Thomspon cooldowns and reloads tuned to decrease damage output.

They are seriously cranking out the patches right now, I hope it continues.
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CommanderNewbie Offline
EIR Veteran
Posts: 1240


« Reply #30 on: January 25, 2008, 10:49:01 pm »

I have a theory that the team automatch beta is just an excuse for them to go back to beta-style balance testing Tongue
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Wraith547 Offline
15th Panzer Division
EIR Veteran
Posts: 593


« Reply #31 on: January 26, 2008, 12:10:10 am »

No issue with that, things went alot smoother with that way.

They can release multiple small balance changes as fast as possible instead of having a month long QA phase.
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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #32 on: January 26, 2008, 12:50:55 am »

They'll still have the QA process once they've finalized the patch; regardless of the beta.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #33 on: January 26, 2008, 10:17:22 am »

Yes but they'll only have to do QA testing once where as they've implemented a lot of balance patches in the retail, they would've had to send every individual patch to QA testing Wink.

This way Relic is fixing more bugs & balance complaints than they would've ever fixed without a beta, it's great.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #34 on: February 01, 2008, 05:34:05 am »

Latest patch, huzzah!
Quote
v2.308 01/31/2008

Online
- Fixed a number of issues with tool-tip layers.
- Added "Exit Game" option on the Count Not Verify Media pop-up.

Fixes
- Laying barbed wire should be fixed and back to how it was in vanilla CoH.

Gameplay
- Tuning to British Artillery
- Overwatch artillery projectile speed increased marginally
- Overwatch weapon scatter tuning adjusted - angle reduced, area reduced marginally. Should make for more concentrated effect
- Overwatch recharge reduced. Overwatch used to take 30s to disable itself, now takes 22s.
- Overwatch ability passively reduces the recharge rate of 25pounder barrage abilities
- Creeping barrage has increased artillery rounds incoming.
- Creeping barrage passively reduces the recharge rate of 25pounder artillery barrage abilities.
- British 25pounder rotates faster to make it more responsive during Counter Batttery operations
- British Artillery in Counter Battery mode will fire back at enemy artillery even if it does not damage friendly units
- British Counter Battery should be a bit more responsive.
- British Counter Battery takes less time to disable itself. 22s instead of 30s.
- British Sappers will move at normal speed outside territory when upgraded as Demolition and Disposal Section
- Infantry antitank weapons will do less damage to Flak 88s and Flakvierling weapons.
- Panzer Elite tank traps offer heavy cover.
- Panzer Elite tank traps are buildable as walls. This is for test purposes - the size of the object occasionally makes building walls a little difficult.
- Axis Observation Points receive a health bonus when Axis players choose Fortify the Perimeter from the Defensive Doctrine.
- British Captain's FOO artillery ability is improved. First round lands must faster and is very accurate. That round is followed shortly by 3 rounds and then finally by 5 rounds in expanding areas.
- US Calliope recharge time reduced to 75s

Lots of artillery finetuning.
And yay, they fixed barbed wire! Smiley
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TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #35 on: February 01, 2008, 06:46:45 am »

Quote
- Panzer Elite tank traps offer heavy cover.
Hmmmmm. Interesting.
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Ucross Offline
Honoured Member
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Posts: 5732


« Reply #36 on: February 01, 2008, 07:03:21 am »

I didn't know PE could build tank traps.
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TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #37 on: February 01, 2008, 07:06:17 am »

Must mean scorched earth barricades.
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #38 on: February 01, 2008, 07:16:27 am »

About time the sorched earth got a fix!

The booby traps do no damage whatsoever if the enemy watches his troops. :I
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Days of War Offline
Official Axis Propoganda Minister
EIR Veteran
Posts: 1164


« Reply #39 on: February 01, 2008, 09:19:25 am »

About time the sorched earth got a fix!

The booby traps do no damage whatsoever if the enemy watches his troops. :I

But it's always satisfying when you hear the -tick-... -POP- and see burning bodies. =D
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