Thtb-Ally
The German Guy on the Ally side?
EIR Veteran Posts: 1812
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« Reply #20 on: January 20, 2008, 07:55:50 am » |
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- Added Button vehicle ability to Bren carrier.
Wtf
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Akranadas
Honoured Member
Posts: 6906
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« Reply #21 on: January 20, 2008, 07:56:48 am » |
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To make the Bren more viable mid-late game, note; if you upgrade to a Vickers, you lose the Button Ability (iirc)
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Thtb-Ally
The German Guy on the Ally side?
EIR Veteran Posts: 1812
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« Reply #22 on: January 20, 2008, 08:04:14 am » |
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Then add the "shoot goliath out of ass" abilty to the bike/ puma and so on, too :I
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stumpster
Honoured Member
Posts: 2197
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« Reply #24 on: January 25, 2008, 12:26:12 am » |
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Online
- Refactored host notifications and automatch messages. - Added user feedback to the Relic Online Account Details screen whenever an invalid input is given. - A number of automatch related network bugs have been resolved.
Gameplay
- Tuned priority of Bren Carrier weapon and modified Bren Carrier Button ability so that it more reliably shoots at target of Button Ability. - Increased Radius of Axis Rocket Barrage from 15m to 20m - Increased Damage of Axis Rocket Barrage weapon from 100 to 175 - Reduced cost of Axis Rocket Barrage by 50mun to 200mun - Reduced number of shells in Rocket Barrage from 15 to 12. FX changed. - Reduced delay of Axis Firestorm barrage by approximately 3 seconds. - Testing glider landing - gliders will land anywhere except enemy territory. Looking at code solution to prevent glider from landing in enemy base sector only. - British Commando Concealing Smoke and Commando Grenades share timers - abilities cannot be used at the same time. - British Commando Glider, with the exception of the Glider HQ, will not allow reinforcements or be able to build units outside friendly territory. - British Commandos cannot capture when using Concealing Smoke. Using smoke while capturing will stop the capture. - Suppression on some HMG and LMGs increased further vs tp_infantry_soldier. - Strafing Run reduced in effectiveness. - Munitions halftrack mine placing ability takes longer but costs 25mun (down from 35mun) - Axis bunkers gain 300 health when Axis players choose Fortify the Perimeter command tree ability. - Panzerfaust damage increased vs heavy armour (roughly 50% more damage) and increased roughly 30% vs Light Armoured vehicles - Panzerschreck scatter tuned - angle reduced from 20m to 15m, scatter offset increased. - British Lt. Heroic charge duration reduced from 20s to 15s. - Testing collision issues with team weapons. - Fixed flamethrower infantry death critical. Critical type now only applies to squad member carrying flamethrower. - Fixed timing issues and left behind sim-boxes with several smoke abilities. - Added one more reload cycle to M1 thompson. Rangers would fire two bursts before reloading. Will now fire three. Holy smokes, a whole lot of stuff in here that affects us. - Rocket Barrage changed. - Firestorm buffed (about damned time). - More suppression changes (only against Soldier Armor though, doesn't affect us yet...) - Strafing Run changed (Third time in this beta, should be interesting to see the difference) - Faust buffed heavily. (!!) - Pshrek tuned (again...) - Fixed flamer criticals, hopefully will make Engineer/Pios a bit more survivable - Additional cycle on the Thompson won't be too noticeable, but it will mean that Rangers charging infantry in cover will not have to reload so soon.
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Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
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CommanderNewbie
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« Reply #25 on: January 25, 2008, 02:38:35 am » |
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Fausts will be batsh*t crazy.
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CommanderNewbie - Allied Prydefalcn - Axis
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Thtb-Ally
The German Guy on the Ally side?
EIR Veteran Posts: 1812
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« Reply #26 on: January 25, 2008, 07:12:59 am » |
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Fausts will be batsh*t crazy.
About time, even with the cheeper faust I as allyed still was all; "lol run volks over and then repair for 10 sec" anyway
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Days of War
Official Axis Propoganda Minister
EIR Veteran Posts: 1164
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« Reply #27 on: January 25, 2008, 09:17:22 am » |
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- Added one more reload cycle to M1 thompson. Rangers would fire two bursts before reloading. Will now fire three.
=D
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #28 on: January 25, 2008, 09:47:59 am » |
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Lol ranger buff!
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stumpster
Honoured Member
Posts: 2197
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« Reply #29 on: January 25, 2008, 10:35:55 pm » |
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Nope, because Relic released yet another patch! v2.306 01/25/2008
Online - Fixed a screen layer issue that occurs when automatch ends. - A number of automatch fixes.
Fixes - Items are now transferred to remaining members of a squad instead of dropping them on the ground. If the team is fully absorbed into a team weapon, the items are dropped. - Fixed AI unit production limit so that certain units won’t be built more than specified amount. - Added additional unit demand multiplier, which lowers production demand if AI player has the same unit already. - Ambient sounds now run more efficiently.
Gameplay - Fixed Hetzer Reinforcement requirements to match squad popcap. - Commando squad reinforcements cost increased to fix UI rounding issue (UI showed 34, actual cost was 35). Cost should display as 35 now. - Jagdpanther and Hetzer squad veterancy requirements doubled. - Calliope rockets do equal damage modifiers to tp_infantry and tp_infantry soldier. - 280mm rockets tuned vs buildins and British HQs. Damage increased vs British HQs and decreased vs US buildings. - Ranger M1 Thomspon cooldowns and reloads tuned to decrease damage output. They are seriously cranking out the patches right now, I hope it continues.
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CommanderNewbie
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« Reply #30 on: January 25, 2008, 10:49:01 pm » |
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I have a theory that the team automatch beta is just an excuse for them to go back to beta-style balance testing
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Wraith547
15th Panzer Division
EIR Veteran Posts: 593
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« Reply #31 on: January 26, 2008, 12:10:10 am » |
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No issue with that, things went alot smoother with that way.
They can release multiple small balance changes as fast as possible instead of having a month long QA phase.
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Akranadas
Honoured Member
Posts: 6906
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« Reply #32 on: January 26, 2008, 12:50:55 am » |
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They'll still have the QA process once they've finalized the patch; regardless of the beta.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #33 on: January 26, 2008, 10:17:22 am » |
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Yes but they'll only have to do QA testing once where as they've implemented a lot of balance patches in the retail, they would've had to send every individual patch to QA testing . This way Relic is fixing more bugs & balance complaints than they would've ever fixed without a beta, it's great.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #34 on: February 01, 2008, 05:34:05 am » |
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Latest patch, huzzah! v2.308 01/31/2008
Online - Fixed a number of issues with tool-tip layers. - Added "Exit Game" option on the Count Not Verify Media pop-up.
Fixes - Laying barbed wire should be fixed and back to how it was in vanilla CoH.
Gameplay - Tuning to British Artillery - Overwatch artillery projectile speed increased marginally - Overwatch weapon scatter tuning adjusted - angle reduced, area reduced marginally. Should make for more concentrated effect - Overwatch recharge reduced. Overwatch used to take 30s to disable itself, now takes 22s. - Overwatch ability passively reduces the recharge rate of 25pounder barrage abilities - Creeping barrage has increased artillery rounds incoming. - Creeping barrage passively reduces the recharge rate of 25pounder artillery barrage abilities. - British 25pounder rotates faster to make it more responsive during Counter Batttery operations - British Artillery in Counter Battery mode will fire back at enemy artillery even if it does not damage friendly units - British Counter Battery should be a bit more responsive. - British Counter Battery takes less time to disable itself. 22s instead of 30s. - British Sappers will move at normal speed outside territory when upgraded as Demolition and Disposal Section - Infantry antitank weapons will do less damage to Flak 88s and Flakvierling weapons. - Panzer Elite tank traps offer heavy cover. - Panzer Elite tank traps are buildable as walls. This is for test purposes - the size of the object occasionally makes building walls a little difficult. - Axis Observation Points receive a health bonus when Axis players choose Fortify the Perimeter from the Defensive Doctrine. - British Captain's FOO artillery ability is improved. First round lands must faster and is very accurate. That round is followed shortly by 3 rounds and then finally by 5 rounds in expanding areas. - US Calliope recharge time reduced to 75s Lots of artillery finetuning. And yay, they fixed barbed wire!
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TheDeadlyShoe
Weapon of Math Destruction
EIR Veteran Posts: 1399
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« Reply #35 on: February 01, 2008, 06:46:45 am » |
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- Panzer Elite tank traps offer heavy cover.
Hmmmmm. Interesting.
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Ucross
Honoured Member
Posts: 5732
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« Reply #36 on: February 01, 2008, 07:03:21 am » |
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I didn't know PE could build tank traps.
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TheDeadlyShoe
Weapon of Math Destruction
EIR Veteran Posts: 1399
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« Reply #37 on: February 01, 2008, 07:06:17 am » |
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Must mean scorched earth barricades.
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Thtb
The German Guy
EIR Veteran Posts: 3875
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« Reply #38 on: February 01, 2008, 07:16:27 am » |
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About time the sorched earth got a fix!
The booby traps do no damage whatsoever if the enemy watches his troops. :I
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Days of War
Official Axis Propoganda Minister
EIR Veteran Posts: 1164
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« Reply #39 on: February 01, 2008, 09:19:25 am » |
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About time the sorched earth got a fix!
The booby traps do no damage whatsoever if the enemy watches his troops. :I
But it's always satisfying when you hear the -tick-... -POP- and see burning bodies. =D
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