*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
September 23, 2024, 11:17:37 am

Login with username, password and session length

Resources

Recent posts

[September 06, 2024, 11:58:09 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]

[December 25, 2022, 11:36:26 am]
Poll
Question: U like my idea?
Yes
No
Everything is ok now

Pages: 1 2 [3]   Go Down
  Print  
Author Topic: Simple balance idea to the shitty axis nades.  (Read 14644 times)
0 Members and 6 Guests are viewing this topic.
doctorsamuri Offline
EIR Veteran
Posts: 160


« Reply #40 on: June 20, 2008, 08:22:49 am »

the only alternative to nades would be assault nades for axis, btw dont get them on KCHs, get them as an blitz player and on volks, they throw 10 nades  Shocked
Logged
Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #41 on: June 20, 2008, 08:28:05 am »

Funny thing is that the axis nades suck so bad that you need 8 or more to decrew a hmg ffs....
Logged

Bodybag2224-Armor Offline
EIR Veteran
Posts: 735


« Reply #42 on: June 20, 2008, 08:34:21 am »

Funny thing is that the axis nades suck so bad that you need 8 or more to decrew a hmg ffs....

Or you could just walk right by it and kill it, or if it's in a house just run up right next to it and begin shooting. Takes like 3 bursts to suppress anything.
Logged

Profiles: BoDyBaG2224
M26ArmedCav
ThinTag by TripleTags.com" border="0
http://bodybag2224.myminicity.com/
AmPmAllied Offline
509th Airborne
EIR Veteran
Posts: 285


« Reply #43 on: June 20, 2008, 08:46:25 am »

It takes 2 bursts, and it deals very good damage. But please, feel free to rush my HMG position. Remeber Axis, .30 cal's do not fire bullets, they fire gold dust, you must rush toward them since they can't hurt you in any way.
Logged

509th Airborne
Bodybag2224-Armor Offline
EIR Veteran
Posts: 735


« Reply #44 on: June 20, 2008, 08:53:16 am »

I know the .30cal does more dammage but I've had countless games where I set up an hmg, vetted troops run by it kill it and then go on to kill my infantry. When I steal an HMG42 however I know that anything that walks into it will get suppressed in the first burst causing them to take dammage, get pinned or have to crawl away/retreat.
Logged
Clock2 Offline
EIR Regular
Posts: 25


« Reply #45 on: June 20, 2008, 09:10:12 am »

they throw 10 nades  Shocked
16 nades if you are lucky and the hmg doesnt want to die, pretty much imba lol, just 60 mu.
Logged

Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #46 on: June 20, 2008, 09:53:06 am »

they throw 10 nades  Shocked
16 nades if you are lucky and the hmg doesnt want to die, pretty much imba lol, just 60 mu.

....
t3 + allys can do the same thing with a single nuclear nade all the time and they dont lose there whole squad because the hmg does not die. Noob.
Logged
Days of War Offline
Official Axis Propoganda Minister
EIR Veteran
Posts: 1164


« Reply #47 on: June 20, 2008, 09:55:07 am »

they throw 10 nades  Shocked
16 nades if you are lucky and the hmg doesnt want to die, pretty much imba lol, just 60 mu.

....
t3 + allys can do the same thing with a single nuclear nade all the time and they dont lose there whole squad because the hmg does not die. Noob.

Assault will kill an HMG over an allied grenade. Assault throws grenades at all the people in the house, not just the gunner. More of a chance to kill the HMG.
Logged

Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #48 on: June 20, 2008, 09:57:10 am »

Point out where I sayed it woud not kill a hmg...
It just takes that much fucking longer and with a .30 cal dmg you lose more. Simple ay3?
Logged
Days of War Offline
Official Axis Propoganda Minister
EIR Veteran
Posts: 1164


« Reply #49 on: June 20, 2008, 09:59:34 am »

Point out where I sayed it woud not kill a hmg...
It just takes that much fucking longer and with a .30 cal dmg you lose more. Simple ay3?

Didn't we at some point show that the HMG does more damage in Medium and Close range? Not to mention to get to the MG42 without getting supressed they'll fire up, putting them most likely in regular or negative cover to get there, killing most of the squad. Then the nade throws and oh no, one of the bastards was in the back of the house, and the HMG isn't dead. Simple, aye?
Logged
Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #50 on: June 20, 2008, 10:12:06 am »

Same applys for the Axis inf, but you actually need a direct line on the building to throw the nade. No lobbing over headgrow´s, assault nades have to be "fired" like bullets it seems.
Dont belive it? Test it.
Logged
Thirteen Offline
EIR Veteran
Posts: 126


« Reply #51 on: June 20, 2008, 10:22:58 am »

The best is when 2 airborne squads throw grenades in a building and they go underneath it and do no damage. With assault you target a squad, not an area.
Logged
Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #52 on: June 20, 2008, 10:25:19 am »

A come on now your trying hard to split hairs.

OMFG I CANT TARGET THE GROUND WITH MY ASSAULT NADES IMBA lololololol111111.
See i can pull shit out of my arsh, too.

With nor. nades you can either target the ground or the squad duh. You cant "lead" assault nades ahead to hit a moveing enemy. They will utterly fail vs players with decent Micro.

Now go cry me a river like those philipean losers
Logged
Thirteen Offline
EIR Veteran
Posts: 126


« Reply #53 on: June 20, 2008, 10:30:59 am »

Dude, I was saying normal nades bug out while assault nades don't. I'd love to be able to use only one squad to kill an HMG for only what, 60 MU?
Logged
Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #54 on: June 20, 2008, 10:35:46 am »

K, but you coud also do it with 40 Duh.
Logged
Thirteen Offline
EIR Veteran
Posts: 126


« Reply #55 on: June 20, 2008, 10:45:34 am »

40 MU? You're talking about rifle nades? If so, those bug out all the time on buildings as well.
Logged
Days of War Offline
Official Axis Propoganda Minister
EIR Veteran
Posts: 1164


« Reply #56 on: June 20, 2008, 12:17:26 pm »

Not only that, but a rifle squad getting into nade range on the HMG when they get suppressed by them by being in the general area of the firing...
Logged
Skewldya Offline
EIR Veteran
Posts: 80


« Reply #57 on: June 20, 2008, 12:27:10 pm »

I know everyone says Axis nades are weak but....wow today I got a nuclear one and I took an entire Ranger squad out with a single nade...it was awesome.

-Dray
Logged
Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #58 on: June 20, 2008, 03:33:29 pm »

No i am talkeing about flamethrowers you Tards ;P
Logged
Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #59 on: June 22, 2008, 10:39:59 am »

Allies nades are rly nuclear. Today one nade killed 4 my vet 3 volks (last one had close to 0 hp and they finnished him off)
Logged
Pages: 1 2 [3]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.074 seconds with 38 queries.