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Author Topic: Edit: Suppression fire OverPowered(!)  (Read 33028 times)
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Draygon Offline
EIR Veteran
Posts: 1636


« Reply #60 on: December 08, 2008, 01:54:52 pm »

Maybe its just me, but I find it just as easy to win as axis as allies.  Both have the right tools to win, just depends on how well you play your companies.
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #61 on: December 08, 2008, 01:55:44 pm »

Its amassing how you manage to ignore 30 pages of balance threads.

Your BullshitoftheMonth post already has shown how capable you are of making a logical, rational and unbiased statement.


Meaning Tymathee.
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salan6 Offline
EIR Regular
Posts: 13


« Reply #62 on: December 08, 2008, 02:13:40 pm »

Maybe its just me, but I find it just as easy to win as axis as allies.  Both have the right tools to win, just depends on how well you play your companies.

agree with you on that one!
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MasonDonn Offline
EIR Veteran
Posts: 222


« Reply #63 on: December 08, 2008, 02:16:41 pm »

or HMG and MP40 volks in a building.
HMG in a bunker.
Ostwinds.
Rangers are really not that good compared with their price.

i cannot have all this on the map at the same time...and normally rangers are supportet by 1 or more howies-.-


common guys, its time to realize that something is inbalanced with allies  Cry
you have to look at this objectively, not with your "allied fan" eyes..

Im not, and have never been as biased as you call me, nor have most of these posters. Please, if you want to actually win an arguement, try logical facts, and stats, and dont resort to saying that because we dont agree with you were "allied Fanboys".

Please, go play a few allied games with little or no BARs on your rifles. Now try it with a normal amount of BARs(6-10). Notice something? Those BARs provide a chance against axis infantry.

If you still insist on calling rangers OP, I have two solutions:

1)l2p(learn2play). Rangers are extremely easy to counter, and unless highly vetted/supported, are not cost-efficient. If the enemy has 2-3 ranger squads after you, thats a lot of pop. You cant spare the pop/right units (multiple hmgs, hmg backed by lmgs/mp40s/mp44's, ostwind, hmg backed by ostwind) to defend yourself, and then you come and cry OP? If they are supported, use tactics, artillery, flanking, whatever.
2)Play as allies. Use rangers. You will see what I mean.


Maybe its just me, but I find it just as easy to win as axis as allies.  Both have the right tools to win, just depends on how well you play your companies.

agree with you on that one!

common guys, its time to realize that something is inbalanced with allies 
you have to look at this objectively, not with your "allied fan" eyes..


I dare you to say the same thing to me Draken.

i'll say it, stick it up your ass thtb. There's nothing wrong with the allies. It's the players. F rom the last time that the allies got stomped by the axis, there's nothing different. Yes, even after Salan's balance, the axis were kickin the allied side's butt.


QFET (Quoted For Epic Truth)
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Tymathee Offline
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Posts: 9741



« Reply #64 on: December 09, 2008, 12:14:27 am »

Its amassing how you manage to ignore 30 pages of balance threads.

Your BullshitoftheMonth post already has shown how capable you are of making a logical, rational and unbiased statement.


Meaning Tymathee.

ive been reading this post from post one. Maybe it's you who needs to get off your biased ass and stop trying to get your wonderful overpowered axis back. If you have a mediocre allied player vs a mediocre axis player, the axis player will win 3 out of the 5 times, why? Easy, because the axis have so many things that can totally omgwtfpwn allied units. I really do not fucking understand why in the world the axis have way better anti tank capabilities, when its the axis with better tanks. There's not much on the allied side to contend with axis tanks, you basically have to win with more combined arms as allies than axis.

Ok, say you run m10 after m10 after a tiger, just as a balance discussion, it will take at least 4-5 m10's to take it out, if that. Then you have tigers, they can 3 hit shermans, 2 hit m10's. Don't even talk about our at guns because you can pak snipe 'em, use tigers or k t's to take them out in just a few shots, use schrecks to 2/3 shot them. Then there's assault, the most fucking ass rapingist ability on the game.

I swear thtb, you want to take away every ability that the allies have that gives teh allies a fighting chance against the axis. Every balance discussion i've ever seen you part of, you want to nerf the allies and buff the axis, thats why i went off on you above. If no one else has the fucking balls to say somethin then I will. You probably suck playing as axis, just like I do and you want to make them better. All I know is that the whole year i've been around, the allies have gotten their ass kicked everytime and now that the allies are actually doing well "omgwtf, they're Op!" What the fuck ever. Learn to play, I had to. I had to go 3 and fucking 29 before I really learned how to play. That's not even adding my 1-12 airborne account and my 5-18 armored account. before eir went down. So to say allies are op, please...spare me, I'm still losing games as the allies.

Like i've said before, it's the quality of the players that's changed sides, most new players are going axis, and a lot of the best axis players aren't playing as much as they used to. Over time, things may swing the other way or even out but for the moment, its the allies turn to shine, and im sure when this war gets reset, it'll change.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Waffen 17th.SS Offline
EIR Veteran
Posts: 88



« Reply #65 on: December 09, 2008, 01:04:07 am »

I think for stormtroopers there such be a Fire-up option that can be purchased to allow them to break suppression.


I mean compared to Rangers/AB units (where fireup is free), the Stormtrooper is a weak unit for the price. Yes it has camo ability but their worse then pioneers for fucks sake in most situations. 4 man team plus price and suppression rate is not worth the purchase sometimes for a blitz player...

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"War is the hardest on those with morals."
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #66 on: December 09, 2008, 01:07:23 am »

As much as I love axis (yes I literally have man love for the units) it would be so OP lolz!
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Tymathee Offline
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« Reply #67 on: December 09, 2008, 02:03:03 am »

I think for stormtroopers there such be a Fire-up option that can be purchased to allow them to break suppression.


I mean compared to Rangers/AB units (where fireup is free), the Stormtrooper is a weak unit for the price. Yes it has camo ability but their worse then pioneers for fucks sake in most situations. 4 man team plus price and suppression rate is not worth the purchase sometimes for a blitz player...



seriously? are you kidding me? fire up AND cloak? wow...come on, storms get suppressed just as easy as rifles do to axis hmg's. Just because an axis unit can actually get suppressed by one of our hmg's, doesn't mean it needs to be buffed, just use it in places where it won't get suppressed. I've seen plenty of vet 2 and vet 3 storms to know that there's nothing wrong with them. Plus, when they get to vet 3, it's impossible to kill them with other infantry, you gotta bring in something heavy, like a tank or artillery to kill it, or hell, even take away infantry from teh squad.
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aloha623 Offline
EIR Regular
Posts: 19


« Reply #68 on: December 09, 2008, 02:36:54 am »

there's no imbalance on the allied side. I think it's the axis noobs are just worse than the allied noobz as those are who I see beating up on people more.


i think they are not worse but:
yesterday i played a 3v3 on st. come du mont. it was a normal game which 2 spammers and many losses for us but more for them. unfortunately the game desynced and we gained the win by points
after the match they came into our vent channel and they cried "we are the better players! i had another 20 or more airbornes!"
i asked him "20 more airbornes?!" and he telled me that he hasmore than 13000 manpower on hand (!) by  picking up support weapons and retreat them..i dont know how this exactly works but its a huge bug
now i ask you: how can new axis players win against paratrooper spammer who gains about 300 mp everygame?!

aliies shoud not be able to blob so much infantry..inbalanced
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UnLimiTeD2 Offline
EIR Veteran
Posts: 131


« Reply #69 on: December 09, 2008, 04:18:22 am »

I did have 20 more airborne with my 9500 mp (RBs) , my oversupply is set down entirely in mortars and ATGs atm that I frankly never used so far and didn't get on the field.
(It was me)
I always wanted this to be fixed, but what about it, it won't.

What I find ridiculous on the other hand was your Attitude:

"We beat you by points, we clearly won"
"I would like to play you 1v1 in vCoH"
"Go back Compstomp"
"You have no idea"
"we had the better kill death ratio"


Ok, lemme explain it to you why I had more left than you without any oversupply (32 RBs in manpower)

3 Airborne vs. 2 Stormies with cloak, 1 with gren, storms got STGs.
At the end, all retreat.

Allies lost 630 Manpower, Axis lost 600. Allies lost 46 munitions, Axis 240.
During that fight, Allies lost 12 men, axis 5.
Could also let them fight BAR riflemen who don't activate their supression, relatively same ending. Maybe allies even win, but still have a higher death toll.

Grenadiers, 240 Munitions, vs. Riflemen, 200 munitions.

Both fight, both retreat, 5 losses allies, 3 axis.
Axis will over time lose to outattritioning.

You k/d ratio was far below 2.0, which is needed if you don't spam volks and light vehicles, to win with the axis. Also we had more territory atm and killed 2 P4s, 2 Stukas, a Nebelwerfer, a Puma and 2 Stugs already.
I seized an HMG and stole one HMG and one Mortar.
In turn we lost I think 4 Shermans.
So regarding the resources, we were far positive.
We didn't complain about you winning but about you just getting the win after the desync.
But your attitude amused us heavily the hours afterwards, so thats fair.
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Wildfire
Guest
« Reply #70 on: December 09, 2008, 04:29:57 am »

Heh.  yeah basically. The axis will alwyas have a positive K/d ratio win or lose and the allies even if they win will 1/3 of the time have a negative k/d ratio. That's basically because of squad size. Rifles 6 men/5 pop, volks 4 men/5 pop, so if i lose my rifles squad and u lose ur volks squad, i'm already down 2 men.

and no the allies having more men per squad doesn't make them any op or stronger lol hell, the fact that they've got more men and they are just as strong as each other is more telling for axis than allies but i digress.

In the end, the allies always lose more, hell, IRL, the allies lost way way way more men than the germans.
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VictoryCross Offline
EIR Regular
Posts: 14


« Reply #71 on: December 09, 2008, 05:18:21 am »

@unlimited no comment other than all of my company was vet 0 with zero exp and my storms got instantly vet2 there was one squad i had to retreat because it got supressed
unfortunally i lost one of my stormy squads that got instantly vet2 on the field with around 30-35
and i had a k&d of 2

Rifles 6 men/5 pop, volks 4 men/5 pop, so if i lose my rifles squad and u lose ur volks squad, i'm already down 2 men.


EPIC FAIL volks are 5 man
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MasonDonn Offline
EIR Veteran
Posts: 222


« Reply #72 on: December 09, 2008, 05:20:13 am »

Has anyone else noticed, or is aloha just coming up with stuff and avoiding arguing with anybody?
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UnLimiTeD2 Offline
EIR Veteran
Posts: 131


« Reply #73 on: December 09, 2008, 05:42:15 am »

I heard him argueing, he has his reasons Cheesy

@victory cross: He meant Grenadiers.

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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #74 on: December 09, 2008, 07:07:37 am »

Heh.  yeah basically. The axis will alwyas have a positive K/d ratio win or lose and the allies even if they win will 1/3 of the time have a negative k/d ratio. That's basically because of squad size. Rifles 6 men/5 pop, volks 4 men/5 pop, so if i lose my rifles squad and u lose ur volks squad, i'm already down 2 men.




And Its not like I had "überpros" on my team...
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UnLimiTeD6 Offline
EIR Regular
Posts: 47


« Reply #75 on: December 09, 2008, 07:14:09 am »

No, YOU had calliopes.
And a lot of Jeeps if I recall Wink
1 Jeep or 3 engies to kill, it depends.
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PrydainAllies Offline
EIR Veteran
Posts: 172


« Reply #76 on: December 09, 2008, 08:17:56 am »

That game was full of fail, you had it easy. And it was on Bastion.
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Eleven Offline
EIR Veteran
Posts: 362


« Reply #77 on: December 09, 2008, 08:35:58 am »

Now now, Calling other people noobs just because there balance discussions dont favor your side is quite bad sportsmanship ...

very nice, well expressed  Grin

I use 2 BARs and have an 80% win ratio. Is this awesome y/n?

omg yes it is awesome OP!

you probably have 2 or more howies or anything which costs much mun...

very nice example for OPness...

allies should not be able to blob elite infantry -> thats the solution of the problem
because: tell me how to stop 3 ranger squads, each with thompsons vet2?
with mg? no-> "fire up"
with tanks? -> NO!
with inf-> no...
arty?-> no they run away... (fire up)
yea fire-up has a high cooldown but saves their live in many situations...
I have one howie. And the BARs are on 1 rifle in 2 callins of 3 each that I use end game to mop up.
Need some tissue?

MG forces a fire up. To kill smg rangers with inf you just kite them.  Arty forces fire up. As for tanks: have you heard of skirts?
« Last Edit: December 09, 2008, 11:09:38 am by Eleven » Logged
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #78 on: December 09, 2008, 11:06:31 am »

This thread's completely derailed and even if it was ontopic, it'd not be any less retarded.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #79 on: December 09, 2008, 11:11:02 am »

Suppressive volley fire is a G43 ability, so I dunno what the OP is refering to.
Maybe he's reffering to the BAR suppresion fire, but it's about as OP as axis HMGs are. Hey, I know, let's nerf the BAR to actually decrease the firepower of a unit, any enemy it shoots with suppresive fire on would get buffs equal to FTFL, and the axis HMG shoot medikits.
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