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Unused and thus weak units:
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Topic: Unused and thus weak units: (Read 18603 times)
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PrydainAllies
EIR Veteran
Posts: 172
Re: Unused and thus weak units:
«
Reply #20 on:
December 18, 2008, 02:08:49 am »
Quote
also, the allies have to use more combined arms to defeat axis units. Like a tiger, you usually have to throw 3-4 tanks at it, use stickies, zooks, rr, at guns just to kill that one tank, ditto panther, KT. Sherman? Just get urself a double schreck squad or a cloaked pak...which is also a great counter to TR, you can still take it out cuz the health is on the infantry and not the at gun.
Vet 3 Tank Reapers with AP rounds, I think it 3 shots a Tiger? I used to use that combo all the time before I deleted my account.
Also, you are making a grave error using all that to kill a tank. If so, just leave the tank alone and focus on the other units while the tank sits out of AT range and if he comes in, pop OProunds.
Logged
On July 25, 1909 Louis Blériot was the first man to fly from France, across the English Channel to Britain in a monoplane aircraft and on July 26, 1909 work on the anti-aircraft gun began. - Al Murry talking about necessity.
Thtb
The German Guy
EIR Veteran
Posts: 3875
Re: Unused and thus weak units:
«
Reply #21 on:
December 18, 2008, 02:46:39 am »
Nebels are fine, got a company with 5 of them and 83% win rate...
Logged
Quote from: Unkn0wn on December 20, 2008, 05:57:19 am
Germans like to cause total chaos.
Tips and Tricks:
http://www.europeinruins.com/index.php/topic,2081.90.html
Schultz
EIR Veteran
Posts: 679
Re: Unused and thus weak units:
«
Reply #22 on:
December 18, 2008, 04:35:08 am »
Quote from: Thtb on December 18, 2008, 02:46:39 am
Nebels are fine, got a company with 5 of them and 83% win rate...
Thats a different matter, cause even if you lose 2-3 you could still have more to field.
Logged
Wildfire
Guest
Re: Unused and thus weak units:
«
Reply #23 on:
December 18, 2008, 05:52:44 am »
Quote from: PrydainAllies on December 18, 2008, 02:08:49 am
Quote
also, the allies have to use more combined arms to defeat axis units. Like a tiger, you usually have to throw 3-4 tanks at it, use stickies, zooks, rr, at guns just to kill that one tank, ditto panther, KT. Sherman? Just get urself a double schreck squad or a cloaked pak...which is also a great counter to TR, you can still take it out cuz the health is on the infantry and not the at gun.
Vet 3 Tank Reapers with AP rounds, I think it 3 shots a Tiger? I used to use that combo all the time before I deleted my account.
Also, you are making a grave error using all that to kill a tank. If so, just leave the tank alone and focus on the other units while the tank sits out of AT range and if he comes in, pop OProunds.
sometimes you have to kill the tiger because it's impedeing ur progress, especially if you're on offense. Say you're losing pop and you have to take territory, killing that tiger is a must if it's sitting in the terrorites u have to cap and is beign used as a roving defense.
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Unused and thus weak units:
«
Reply #24 on:
December 18, 2008, 06:43:10 am »
Quote
Vet 3 Tank Reapers with AP rounds, I think it 3 shots a Tiger? I used to use that combo all the time before I deleted my account.
Congratz on playing the lamest T4 in the game.
Logged
UnLimiTeD6
EIR Regular
Posts: 47
Re: Unused and thus weak units:
«
Reply #25 on:
December 18, 2008, 07:07:21 am »
You don't need vet 3 to kill a tiger with 3 shots.
You don't even neccecarily need AP rounds.
And rear, you not even need 3 shots.
Logged
puddin7
EIR Regular
Posts: 4
Re: Unused and thus weak units:
«
Reply #26 on:
December 25, 2008, 02:31:49 am »
Gettint tired of Ab killign you?
GGEt convition, get 5 Flamenwaffens on the field... Pop conviction... watch RRs Miss as you burn the fuck out of them.
MMMMMm Roasted alliees in the morning.
Flamenwaffens.. 5 pop cap, Not a high dmg dealer, get it to vet 2 and u get 10-20 dmg increase. MMMMMM Thats tasty airborne in the mroning.
Logged
Malevolence
Donator
Posts: 1871
Re: Unused and thus weak units:
«
Reply #27 on:
January 06, 2009, 03:54:35 pm »
Quote
I disagree with all of your unit statements aside from the halftrack, but the halftrack has such limited application in EIR (vCoH as well) that it's not an issue.
In retail you can reinforce your units from halftracks, which is their PRIMARY purpose.
In EIR this primary purpose is removed, and no alternate purpose is put in its place. If the design team read this, I would suggest thinking of something to make the halftrack useful again
Logged
Akranadas' Greatest Hits, Volume 1:
Quote from: Akranadas
Vet has nothing to do with unit preformance.
Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
NightRain
EIR Veteran
Posts: 3908
Re: Unused and thus weak units:
«
Reply #28 on:
January 07, 2009, 04:02:16 am »
Quote from: Malevolence on January 06, 2009, 03:54:35 pm
In EIR this primary purpose is removed, and no alternate purpose is put in its place. If the design team read this, I would suggest thinking of something to make the halftrack useful again
You can Cap Territory with them faster and transport infantry and use them as support weapons vs infantry (Riflemen only Rangers likes to one shot a half-track)
Half-Tracks lost their primary use in VCoH Long time ago...AP rounds on MG and Keep 'em coming! (Axis side that is...for Allies their Half-Track is still useful, noAP rounds on the MG!)
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
UnderpoweredAll
EIR Regular
Posts: 29
Re: Unused and thus weak units:
«
Reply #29 on:
January 07, 2009, 04:04:47 am »
Quote from: Unkn0wn on December 18, 2008, 06:43:10 am
Quote
Vet 3 Tank Reapers with AP rounds, I think it 3 shots a Tiger? I used to use that combo all the time before I deleted my account.
Congratz on playing the lamest T4 in the game.
QFT
Logged
MistenTH
EIR Veteran
Posts: 199
Re: Unused and thus weak units:
«
Reply #30 on:
January 07, 2009, 05:31:38 am »
Quote from: UnderpoweredAll on January 07, 2009, 04:04:47 am
Quote from: Unkn0wn on December 18, 2008, 06:43:10 am
Quote
Vet 3 Tank Reapers with AP rounds, I think it 3 shots a Tiger? I used to use that combo all the time before I deleted my account.
Congratz on playing the lamest T4 in the game.
QFT
Get Mysthalin and Tuwix as your axis allies, and watch every single TR AT Gun get pulverised under a hail of 42 rockets every 60 seconds!
Logged
Mrawr
EIR Regular
Posts: 2
Re: Unused and thus weak units:
«
Reply #31 on:
January 07, 2009, 06:10:14 am »
Quote from: MistenTH on January 07, 2009, 05:31:38 am
Quote from: UnderpoweredAll on January 07, 2009, 04:04:47 am
Quote from: Unkn0wn on December 18, 2008, 06:43:10 am
Quote
Vet 3 Tank Reapers with AP rounds, I think it 3 shots a Tiger? I used to use that combo all the time before I deleted my account.
Congratz on playing the lamest T4 in the game.
QFT
Get Mysthalin and Tuwix as your axis allies, and watch every single TR AT Gun get pulverised under a hail of 42 rockets every 60 seconds!
Donno about all that.. I've had people try and RA regular AT gun and fail.. don't think it's any easier against TRs.
Logged
Sach
EIR Veteran
Posts: 1211
Re: Unused and thus weak units:
«
Reply #32 on:
January 07, 2009, 06:15:25 am »
Quote from: UnderpoweredAll on January 07, 2009, 04:04:47 am
Quote from: Unkn0wn on December 18, 2008, 06:43:10 am
Quote
Vet 3 Tank Reapers with AP rounds, I think it 3 shots a Tiger? I used to use that combo all the time before I deleted my account.
Congratz on playing the lamest T4 in the game.
QFT
are you QFTing yourself? O.o
Logged
Sach Wins!
Would people please stop killing my AVREs. Not cool.
tuwix
EIR Regular
Posts: 1
Re: Unused and thus weak units:
«
Reply #33 on:
January 07, 2009, 06:48:33 am »
Quote from: MistenTH on January 07, 2009, 05:31:38 am
Quote from: UnderpoweredAll on January 07, 2009, 04:04:47 am
Quote from: Unkn0wn on December 18, 2008, 06:43:10 am
Quote
Vet 3 Tank Reapers with AP rounds, I think it 3 shots a Tiger? I used to use that combo all the time before I deleted my account.
Congratz on playing the lamest T4 in the game.
QFT
Get Mysthalin and Tuwix as your axis allies, and watch every single TR AT Gun get pulverised under a hail of 42 rockets every 60 seconds!
lol i remeber that game
but tankreapers are really strong they two shot a panzer4 and a stug frontal
tankreapers and RR blobs are the things i most fear
they negate most of axis armor
and if they spam cheap discount rifles and rangers on top of tankreapers it is almost GG for me
«
Last Edit: January 07, 2009, 06:51:35 am by tuwix
»
Logged
Mysthalin_Terror
EIR Veteran
Posts: 51
Re: Unused and thus weak units:
«
Reply #34 on:
January 07, 2009, 08:56:53 am »
Stukas are made of awesome, so are nebs ^^. 2 stukas = that "oh shit button" you always wanted as blitz...
Combine that with Rocket Arty, and you get a BIG "OH WTF SHIT! button" that's made of awesome effects ^^.
Logged
gamesguy
EIR Regular
Posts: 36
Re: Unused and thus weak units:
«
Reply #35 on:
January 07, 2009, 11:09:55 am »
Quote from: NightRain on January 07, 2009, 04:02:16 am
Quote from: Malevolence on January 06, 2009, 03:54:35 pm
In EIR this primary purpose is removed, and no alternate purpose is put in its place. If the design team read this, I would suggest thinking of something to make the halftrack useful again
You can Cap Territory with them faster and transport infantry and use them as support weapons vs infantry (Riflemen only Rangers likes to one shot a half-track)
Half-Tracks lost their primary use in VCoH Long time ago...AP rounds on MG and Keep 'em coming! (Axis side that is...for Allies their Half-Track is still useful, noAP rounds on the MG!)
Uh when was the last time you actually played retail?
If you lose a halftrack to a 30 cal's AP rounds you really need to improve your micro. The primary purpose of the HT is for reinforcement, early harassment of rifles, and as a suicide drop unit.
Logged
NightRain
EIR Veteran
Posts: 3908
Re: Unused and thus weak units:
«
Reply #36 on:
January 07, 2009, 02:06:14 pm »
Quote from: gamesguy on January 07, 2009, 11:09:55 am
Quote from: NightRain on January 07, 2009, 04:02:16 am
Quote from: Malevolence on January 06, 2009, 03:54:35 pm
In EIR this primary purpose is removed, and no alternate purpose is put in its place. If the design team read this, I would suggest thinking of something to make the halftrack useful again
You can Cap Territory with them faster and transport infantry and use them as support weapons vs infantry (Riflemen only Rangers likes to one shot a half-track)
Half-Tracks lost their primary use in VCoH Long time ago...AP rounds on MG and Keep 'em coming! (Axis side that is...for Allies their Half-Track is still useful, noAP rounds on the MG!)
Uh when was the last time you actually played retail?
If you lose a halftrack to a 30 cal's AP rounds you really need to improve your micro. The primary purpose of the HT is for reinforcement, early harassment of rifles, and as a suicide drop unit.
It was my PWN Flammenwerfer that got stuck in a hole in St.Hilaire few times and my PUMA that hit on a building and slowly tried to drive away under constant AP Round firing. Its simply not my micro where it lacks because last time I AP rounded M8.
Revenge is so sweet....(captured US HMG)
Logged
Tymathee
Donator
Posts: 9741
Re: Unused and thus weak units:
«
Reply #37 on:
January 07, 2009, 02:11:15 pm »
Quote from: PrydainAllies on December 18, 2008, 02:08:49 am
Quote
also, the allies have to use more combined arms to defeat axis units. Like a tiger, you usually have to throw 3-4 tanks at it, use stickies, zooks, rr, at guns just to kill that one tank, ditto panther, KT. Sherman? Just get urself a double schreck squad or a cloaked pak...which is also a great counter to TR, you can still take it out cuz the health is on the infantry and not the at gun.
Vet 3 Tank Reapers with AP rounds, I think it 3 shots a Tiger? I used to use that combo all the time before I deleted my account.
Also, you are making a grave error using all that to kill a tank. If so, just leave the tank alone and focus on the other units while the tank sits out of AT range and if he comes in, pop OProunds.
you ever try getting a TR at gun to vet 3? one the axis figure out you've got TR, they hound ur at guns
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Malevolence
Donator
Posts: 1871
Re: Unused and thus weak units:
«
Reply #38 on:
January 07, 2009, 02:20:24 pm »
Quote
You can Cap Territory with them faster and transport infantry and use them as support weapons vs infantry (Riflemen only Rangers likes to one shot a half-track)
Half-Tracks lost their primary use in VCoH Long time ago...AP rounds on MG and Keep 'em coming! (Axis side that is...for Allies their Half-Track is still useful, noAP rounds on the MG!)
Using them as a support weapon is in no way worth their cost as there is always at least light AT on the field if your opponent is smart and/or has units left, though capping territory is a valid argument I suppose.
And the halftrack's use in retail is still, and always was, primarily to reinforce. The American halftrack however lost its use due to prevalence of the tier 2 strats, and since PaKs two-shot them, there's no real way to use them without fear of losing them instantly.
Logged
AmPM
Community Mapper
Posts: 7978
Re: Unused and thus weak units:
«
Reply #39 on:
January 07, 2009, 02:23:29 pm »
I have gotten multiple TR ATGs to vet 2 and 3. And kept them there for a few games. If you use them right (not at your front line) they will kill ANY axis tank that penetrates. Its that wonderful synergy of Sticky bomb + TR that makes tanks die.
Logged
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