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Unused and thus weak units:
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Topic: Unused and thus weak units: (Read 18598 times)
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Wildfire
Guest
Re: Unused and thus weak units:
«
Reply #40 on:
January 07, 2009, 02:26:59 pm »
I agree. I absolutely love that but freakin firestorms, stormies, pak sniping, rocket arty, is insane. personally, i play better with my tr company in 3v3's than 2v2's, i dunno why. I think i'll stick to 2v2's with my armor company and 3v3's with my inf.
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Malevolence
Donator
Posts: 1871
Re: Unused and thus weak units:
«
Reply #41 on:
January 07, 2009, 02:27:17 pm »
Of course it is, you can two-shot panthers with them
Anyway why are we talking about tank reaper AT guns? They're the definition of "very used and thus strong units", which is the opposite of the topic.
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Akranadas' Greatest Hits, Volume 1:
Quote from: Akranadas
Vet has nothing to do with unit preformance.
Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Unkn0wn
No longer retired
Posts: 18379
Re: Unused and thus weak units:
«
Reply #42 on:
January 07, 2009, 02:41:09 pm »
Quote from: Sach on January 07, 2009, 06:15:25 am
Quote from: UnderpoweredAll on January 07, 2009, 04:04:47 am
Quote from: Unkn0wn on December 18, 2008, 06:43:10 am
Quote
Vet 3 Tank Reapers with AP rounds, I think it 3 shots a Tiger? I used to use that combo all the time before I deleted my account.
Congratz on playing the lamest T4 in the game.
QFT
are you QFTing yourself? O.o
That's not me.
Logged
gamesguy
EIR Regular
Posts: 36
Re: Unused and thus weak units:
«
Reply #43 on:
January 07, 2009, 08:56:51 pm »
Quote from: NightRain on January 07, 2009, 02:06:14 pm
Quote from: gamesguy on January 07, 2009, 11:09:55 am
Quote from: NightRain on January 07, 2009, 04:02:16 am
Quote from: Malevolence on January 06, 2009, 03:54:35 pm
In EIR this primary purpose is removed, and no alternate purpose is put in its place. If the design team read this, I would suggest thinking of something to make the halftrack useful again
You can Cap Territory with them faster and transport infantry and use them as support weapons vs infantry (Riflemen only Rangers likes to one shot a half-track)
Half-Tracks lost their primary use in VCoH Long time ago...AP rounds on MG and Keep 'em coming! (Axis side that is...for Allies their Half-Track is still useful, noAP rounds on the MG!)
Uh when was the last time you actually played retail?
If you lose a halftrack to a 30 cal's AP rounds you really need to improve your micro. The primary purpose of the HT is for reinforcement, early harassment of rifles, and as a suicide drop unit.
It was my PWN Flammenwerfer that got stuck in a hole in St.Hilaire few times and my PUMA that hit on a building and slowly tried to drive away under constant AP Round firing. Its simply not my micro where it lacks because last time I AP rounded M8.
Revenge is so sweet....(captured US HMG)
Uh how is that an argument, thats like saying panzer IVs are useless because I got a panzer IV stuck next to 4 riflemen squads and they stickied it to death.
AP rounds on MGs is not the reason halftracks aren't used often, its because in retail their primary purpose is to reinforce, and that purpose does not exist in eir, and thus they have no use.
Logged
Leaflar
EIR Regular
Posts: 24
Re: Unused and thus weak units:
«
Reply #44 on:
January 07, 2009, 09:12:10 pm »
Quote from: Malevolence on January 07, 2009, 02:27:17 pm
Of course it is, you can two-shot panthers with them
Anyway why are we talking about tank reaper AT guns? They're the definition of "very used and thus strong units", which is the opposite of the topic.
No you can't. It takes 3 shots. And even with TR you will likely have to use AP rounds to pull that offf reliably. Even then the accuracy can still be shit.
Quote from: Wildfire on January 07, 2009, 02:26:59 pm
I agree. I absolutely love that but freakin firestorms, stormies, pak sniping, rocket arty, is insane. personally, i play better with my tr company in 3v3's than 2v2's, i dunno why. I think i'll stick to 2v2's with my armor company and 3v3's with my inf.
This is because TR is a support role. You do the work of all the ATG's on your side, so that your allies don't need to deploy them and can focus on other units, and you can make the most of your T4. This doesn't work as well in smaller games because Your allie(s) will need you to fill other roles aswell.
Edit: Point being, the more specialized a company is, the more it will excel in large games, and less well in small games.
«
Last Edit: January 07, 2009, 09:13:58 pm by Leaflar
»
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Wraith547
15th Panzer Division
EIR Veteran
Posts: 593
Re: Unused and thus weak units:
«
Reply #45 on:
January 07, 2009, 09:30:52 pm »
Quote from: gamesguy on January 07, 2009, 08:56:51 pm
AP rounds on MGs is not the reason halftracks aren't used often, its because in retail their primary purpose is to reinforce, and that purpose does not exist in eir, and thus they have no use.
Depends on the map.
On small maps I would agree, but on huge ones like French Countryside I used to love having one or two halftracks to ferry infantry up to the front.
Cutting that 3 minute travel time down to about 1 was awesome and a huge advantage.
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Deterrence
EIR Regular
Posts: 11
Re: Unused and thus weak units:
«
Reply #46 on:
January 08, 2009, 01:47:17 am »
I disagree with the whole AP rounds is why axis HT are not being used. Couldnt the same be said for pumas then, but you see them quite often harassing.
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Malevolence
Donator
Posts: 1871
Re: Unused and thus weak units:
«
Reply #47 on:
January 08, 2009, 04:30:22 pm »
Quote
No you can't. It takes 3 shots. And even with TR you will likely have to use AP rounds to pull that offf reliably. Even then the accuracy can still be shit.
Technically speaking, yes, but the Panther will only have around 50 HP left, which basically makes it "killed" because it'll either take a good ten minutes to repair (literally, maybe more or less depending on the available repair bunker and pio situation) or die shortly thereafter to an errant MORTAR SHELL
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salan
Synergies TL2 mod!
Posts: 6290
Re: Unused and thus weak units:
«
Reply #48 on:
January 08, 2009, 04:33:38 pm »
nevyen killed a p4 of mine with a mortar shell once... such anger!
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www.synergiesmod.com
PrydainAllies
EIR Veteran
Posts: 172
Re: Unused and thus weak units:
«
Reply #49 on:
January 08, 2009, 04:47:03 pm »
Happens all the time. Also stray rifle rounds trigger the "Oh noes we are being fired at" alert that comes up at the side of the screen, once it hit a building that my HMG was sitting in and killed a man... Thats worse.
I have a new one by the way medical kits, unless you are trying to keep that prized dress wearing Pioneer alive, they are not found a lot.
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On July 25, 1909 Louis Blériot was the first man to fly from France, across the English Channel to Britain in a monoplane aircraft and on July 26, 1909 work on the anti-aircraft gun began. - Al Murry talking about necessity.
Unkn0wn
No longer retired
Posts: 18379
Re: Unused and thus weak units:
«
Reply #50 on:
January 09, 2009, 05:17:00 am »
Quote from: salan on January 08, 2009, 04:33:38 pm
nevyen killed a p4 of mine with a mortar shell once... such anger!
I saw duvka kill a stug with a halftrack once
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: Unused and thus weak units:
«
Reply #51 on:
January 09, 2009, 08:07:28 am »
Quote from: Wraith547 on January 07, 2009, 09:30:52 pm
Quote from: gamesguy on January 07, 2009, 08:56:51 pm
AP rounds on MGs is not the reason halftracks aren't used often, its because in retail their primary purpose is to reinforce, and that purpose does not exist in eir, and thus they have no use.
Depends on the map.
On small maps I would agree, but on huge ones like French Countryside I used to love having one or two halftracks to ferry infantry up to the front.
Cutting that 3 minute travel time down to about 1 was awesome and a huge advantage.
At the cost of 5 pop per half track?
Not in a remotely competative game you are not.
Logged
overfreeze222
Content Creator
Posts: 199
Re: Unused and thus weak units:
«
Reply #52 on:
January 09, 2009, 09:13:18 am »
Quote from: PrydainAllies on January 08, 2009, 04:47:03 pm
Happens all the time. Also stray rifle rounds trigger the "Oh noes we are being fired at" alert that comes up at the side of the screen, once it hit a building that my HMG was sitting in and killed a man... Thats worse.
Hmm u think thats bad? Vet 2 sniper + Out of Control Stug =
Logged
Quote from: EIRRMod on March 09, 2010, 05:40:16 am
Never EVER not cut leave out the blood drippings on a computer case.
I did, and the Power-supply literally EXPLODED.
The most uncomprehensible post on the forums... Ever.
iherduliekmudkips
EIR Regular
Posts: 36
Re: Unused and thus weak units:
«
Reply #53 on:
January 09, 2009, 11:40:37 am »
You think
that's
bad? Stray mortar shot + TIGER =
Logged
MysthalinBlitz
EIR Veteran
Posts: 62
Re: Unused and thus weak units:
«
Reply #54 on:
January 09, 2009, 12:14:48 pm »
Quote from: iherduliekmudkips on January 09, 2009, 11:40:37 am
You think
that's
bad? Stray mortar shot + TIGER =
You think that's bad?
Any 5 HP axis tank + one of my AB nades...
Logged
Killer344
The Inquisitor
Posts: 6904
Re: Unused and thus weak units:
«
Reply #55 on:
January 09, 2009, 12:29:14 pm »
You think that´s bad?
A pershing that was killed by a bike but I don´t remember who lol.
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
jackmccrack
EIR Veteran
Posts: 2484
Re: Unused and thus weak units:
«
Reply #56 on:
January 09, 2009, 12:58:40 pm »
Me
Logged
Let's talk about PIATs in a car.
AmPM
Community Mapper
Posts: 7978
Re: Unused and thus weak units:
«
Reply #57 on:
January 09, 2009, 02:08:18 pm »
Calliope with engine damage vs Volk w/ Assault nades = dead Calli
Yes it happened, think it was Stumpsters Volks too.
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Bubblesatan
EIR Veteran
Posts: 63
Re: Unused and thus weak units:
«
Reply #58 on:
January 09, 2009, 02:18:54 pm »
Best thing you can do is killing your nearly dead pershing with a grenade while clicking on allied war machine
Logged
EscforrealityTLS
EIR Veteran
Posts: 593
Re: Unused and thus weak units:
«
Reply #59 on:
January 09, 2009, 02:25:05 pm »
What are you talking about?
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Pwanawan baby!
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