CommanderHolt
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« Reply #40 on: January 24, 2009, 09:17:54 pm » |
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I agree! Its almost impossible to get to Vet3 for Officers since they don't generally kill units with his Pistol. So at least some huge reward in the end for keeping it alive is somewhat justifiable. (Of course it would be better if cooldown for Mortar strike was reduced to 2 Mins instead?)
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RikiRude
Donator
Posts: 4376
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« Reply #41 on: January 24, 2009, 11:21:08 pm » |
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How about get him a real gun at vet 3 soldier first officer second!
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Killer344: "Repent: sory no joke i just had savage diorea" ... or a fat ass cock sucking churchill being stupid
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MysthalinTLS
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« Reply #42 on: January 25, 2009, 05:07:56 am » |
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How about they get veterancy same way brit officers do?
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #43 on: January 25, 2009, 05:09:45 am » |
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Has merit but mind you it's a different type of unit, doesn't work with an aura/sector like lieutenant/captain.
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MysthalinTLS
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« Reply #44 on: January 25, 2009, 05:12:20 am » |
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attaching auras isn't that hard.
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31stPzGren
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« Reply #45 on: January 28, 2009, 09:56:06 pm » |
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If you can give officers veterancy for the units they kill with the 81mm mortar barrage I'll be quite happy...
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Mr.Gunny
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« Reply #46 on: January 31, 2009, 02:20:34 am » |
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The problem with giving him a pwnzoring ability at vet 3 like 20 second arty, or something crazy like that, is that it would make him an instant Kill-At-All Cost target. Strafes, B-Runs, Off Map, Callis, snipers. I give a vet 3 officer a life expectancy of maybe two games after he hits high vet. Less if you face airborne or someone with enough crocs and without care with just running them at the last known location of the officer.
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CommanderHolt
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« Reply #47 on: January 31, 2009, 03:14:36 am » |
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I think there are already people that go in great lengths to kill an officer already vet1 or vet3.
And hey, if they are suiciding units at your officer, even if they get him in the end, they usually wasted more valuable units that could of been better used.
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Killer344
The Inquisitor
Posts: 6904
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« Reply #49 on: February 03, 2009, 09:00:57 am » |
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hard to kill him with that though :p, but useful to pin him down and roll over him with a tank hehe.
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
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Mysthalin_Armor
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« Reply #50 on: February 03, 2009, 10:18:37 am » |
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If he's in heavy cover facing the strafe, he'll survive. If he's in yellow cover facing the strafe, he has a 50 percent chance of survival. If he's in no cover, he has a 10 percent chance to survive. If he's in negative, he will become optimus prime.
No, scratch that, he'll die. My bad.
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Prydain
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« Reply #51 on: February 03, 2009, 10:45:55 am » |
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Giving him Propaganda War / Force Retreat would be an idea. I hate how you can drop airborne on an officers head or rush a ranger blob past machine guns to kill him.
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The Germans in Greek Are sadly to seek; Not five in five score, But ninety-five more; All, save only Hermann, And Hermann's a German.
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Mysthalin_Armor
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« Reply #52 on: February 03, 2009, 11:50:22 am » |
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Giving him Propaganda War / Force Retreat would be an idea. I hate how you can drop airborne on an officers head or rush a ranger blob past machine guns to kill him.
Wasn't it in the early stages of the mod? I doubt it'd be wise to have the ability stay.
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Prydain
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« Reply #53 on: February 03, 2009, 12:03:09 pm » |
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Why? It doesn't kill the unit, just makes them run to the spawn to be used again.
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Baine
Steven Spielberg
Posts: 3713
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« Reply #54 on: February 03, 2009, 12:18:46 pm » |
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It should make them explode because of his awesomenezz aura.
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