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Author Topic: The officer  (Read 16636 times)
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CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #40 on: January 24, 2009, 09:17:54 pm »

I agree! Its almost impossible to get to Vet3 for Officers since they don't generally kill units with his Pistol. So at least some huge reward in the end for keeping it alive is somewhat justifiable. (Of course it would be better if cooldown for Mortar strike was reduced to 2 Mins instead?)
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RikiRude Offline
Donator
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Posts: 4376



« Reply #41 on: January 24, 2009, 11:21:08 pm »

How about get him a real gun at vet 3  Grin

soldier first officer second!
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MysthalinTLS Offline
EIR Veteran
Posts: 63


« Reply #42 on: January 25, 2009, 05:07:56 am »

How about they get veterancy same way brit officers do?
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #43 on: January 25, 2009, 05:09:45 am »

Has merit but mind you it's a different type of unit, doesn't work with an aura/sector like lieutenant/captain.
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MysthalinTLS Offline
EIR Veteran
Posts: 63


« Reply #44 on: January 25, 2009, 05:12:20 am »

attaching auras isn't that hard.
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31stPzGren Offline
EIR Veteran
Posts: 455


« Reply #45 on: January 28, 2009, 09:56:06 pm »

If you can give officers veterancy for the units they kill with the 81mm mortar barrage I'll be quite happy...
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Mr.Gunny Offline
EIR Regular
Posts: 29


« Reply #46 on: January 31, 2009, 02:20:34 am »

The problem with giving him a pwnzoring ability at vet 3 like 20 second arty, or something crazy like that, is that it would make him an instant Kill-At-All Cost target. Strafes, B-Runs, Off Map, Callis, snipers. I give a vet 3 officer a life expectancy of maybe two games after he hits high vet. Less if you face airborne or someone with enough crocs and without care with just running them at the last known location of the officer.
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CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #47 on: January 31, 2009, 03:14:36 am »

I think there are already people that go in great lengths to kill an officer already vet1 or vet3.

And hey, if they are suiciding units at your officer, even if they get him in the end, they usually wasted more valuable units that could of been better used.
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sg31stPzrGrenadier Offline
EIR Regular
Posts: 8


« Reply #48 on: February 03, 2009, 08:04:58 am »

Strafing Run.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #49 on: February 03, 2009, 09:00:57 am »

hard to kill him with that though :p, but useful to pin him down and roll over him with a tank hehe.
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Mysthalin_Armor Offline
EIR Veteran
Posts: 105


« Reply #50 on: February 03, 2009, 10:18:37 am »

If he's in heavy cover facing the strafe, he'll survive.
If he's in yellow cover facing the strafe, he has a 50 percent chance of survival.
If he's in no cover, he has a 10 percent chance to survive.
If he's in negative, he will become optimus prime.




No, scratch that, he'll die. My bad.
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Prydain Offline
EIR Veteran
Posts: 287


« Reply #51 on: February 03, 2009, 10:45:55 am »

Giving him Propaganda War / Force Retreat would be an idea. I hate how you can drop airborne on an officers head or rush a ranger blob past machine guns to kill him.
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Mysthalin_Armor Offline
EIR Veteran
Posts: 105


« Reply #52 on: February 03, 2009, 11:50:22 am »

Giving him Propaganda War / Force Retreat would be an idea. I hate how you can drop airborne on an officers head or rush a ranger blob past machine guns to kill him.
Wasn't it in the early stages of the mod?
I doubt it'd be wise to have the ability stay.
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Prydain Offline
EIR Veteran
Posts: 287


« Reply #53 on: February 03, 2009, 12:03:09 pm »

Why? It doesn't kill the unit, just makes them run to the spawn to be used again.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #54 on: February 03, 2009, 12:18:46 pm »

It should make them explode because of his awesomenezz aura.
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