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How should we nerf the calli?
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Topic: How should we nerf the calli? (Read 31527 times)
0 Members and 5 Guests are viewing this topic.
Schultz
EIR Veteran
Posts: 679
Re: How should we nerf the calli?
«
Reply #60 on:
March 15, 2009, 03:37:41 pm »
Hey puddin we all played against calli and we all here know the list of things not to do.
Everyone's here contibuted something to the matter, and beyond any advice on how to counter a calliope, the issue remain and the criticism is viable.
Logged
Nevyen
Honoured Member
Posts: 2365
Re: How should we nerf the calli?
«
Reply #61 on:
March 15, 2009, 03:45:48 pm »
Shultz your right you view is credible and we are looking at the calli thank-you all for some constructive criticism on the matter.
Logged
Tymathee
Donator
Posts: 9741
Re: How should we nerf the calli?
«
Reply #62 on:
March 15, 2009, 04:59:49 pm »
Quote from: puddin on March 15, 2009, 02:04:31 pm
A cali is Completly usless if
1.) Your on the backside of a hill
2.) your in a building
3.) Your behind a headge, or building
4.) your not grouped tightly
5.) if it can;t see you
Its 10 pop cap right now, it was 9. Yet its not that powerful. Yes i have played against them. Once they fire, Attack.
Its ARTILLERy. Its going to kill trenched in units, its the sole purpose of it. IT is also an ANTI blob unit. IF u blob you die, Seperate some of your ment and sudden;lt a barrage may sting, but so does every other unit in the game.
agreed. I once played against someone who completely negated my callie by keeping spread out.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
donnieDark
EIR Veteran
Posts: 95
Re: How should we nerf the calli?
«
Reply #63 on:
March 15, 2009, 05:22:40 pm »
Mortar HT consistently
outkills
the callie, but i guess since its not on a sherman chasis its not OP, even tho it is speedier.
Logged
Killer344
The Inquisitor
Posts: 6904
Re: How should we nerf the calli?
«
Reply #64 on:
March 15, 2009, 05:28:34 pm »
Mortar ht´s are easy to kill because they have a very short range, to be an arty piece, and you can kill them with anything.
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Smokaz
Honoured Member
Posts: 11418
Re: How should we nerf the calli?
«
Reply #65 on:
March 15, 2009, 05:39:15 pm »
Mortar halftrack dies to what, 3 zook hits? Gets penetrated by anything in the game, outranges the 57mm by 5 ingame units or so?
If you have ever tried mortaring a 17 pounder, you know how RELATIVELY short range this has.
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
MannfredvonRitter
EIR Veteran
Posts: 375
Re: How should we nerf the calli?
«
Reply #66 on:
March 15, 2009, 06:43:13 pm »
You're all forgetting that no other artillery is as effective in killing tanks.
Fire a calliope at close range into a P4 or similar and watch its health go down drastically/die.
The calliope can rape at close range like nothing else, the tank is unbelievably powerful as artillery or direct support and you will find that the veteran players use it close range and rape.
It would seem, that the best nerf would be to increase the minimum range so it can't fire as close.
Logged
Tymathee
Donator
Posts: 9741
Re: How should we nerf the calli?
«
Reply #67 on:
March 15, 2009, 06:46:26 pm »
Quote from: donnieDark on March 15, 2009, 05:22:40 pm
Mortar HT consistently
outkills
the callie, but i guess since its not on a sherman chasis its not OP, even tho it is speedier.
i agree. I've got my pe mortar ht to vet 2 witout even trying.
Logged
MannfredvonRitter
EIR Veteran
Posts: 375
Re: How should we nerf the calli?
«
Reply #68 on:
March 15, 2009, 07:18:21 pm »
If I have a calliope I encourage people to get their mortar HT to vet2. My calliope is vet2 after 3 games. It consistantly kills 30-40infantry, tanks etc etc etc.
How many vehicles does your mortar HT kill?
Hell, you can even counter a mortarHT with a calliope quite effectively.
Logged
TheDeadlyShoe
Weapon of Math Destruction
EIR Veteran
Posts: 1399
Re: How should we nerf the calli?
«
Reply #69 on:
March 15, 2009, 08:57:33 pm »
You can't compare the calli to a super tank because it's not a front line unit. You have to see the enemy to hurt them, and generally speaking if you can see them they can see you. Something has to take the hits before artillery can go to work. Super tanks are very good at this.
Random thought that struck me: lockdown on the calli to fire, 5s set / 5s unset.
***
Mannfred: Listing off the calliope's advantages over the mortar HT is sorta silly, given how much more it costs.
Logged
jackmccrack
EIR Veteran
Posts: 2484
Re: How should we nerf the calli?
«
Reply #70 on:
March 15, 2009, 09:02:13 pm »
Lock down the Calliope to fire? Rofl, EiR will never implement that. If it's not in vCoH, chances are it won't be in EiR.
Logged
Let's talk about PIATs in a car.
Nevyen
Honoured Member
Posts: 2365
Re: How should we nerf the calli?
«
Reply #71 on:
March 15, 2009, 09:16:13 pm »
Jack you know you never know thats an interesting idea all the same.
Might bring it up in the next balance review......
Logged
jackmccrack
EIR Veteran
Posts: 2484
Re: How should we nerf the calli?
«
Reply #72 on:
March 15, 2009, 09:18:04 pm »
You could increase the pop to 11, add 15 seconds to the cooldown, give it a lockdown time and people will still complain because their Tiger/blob took 15 rockets to the face.
Logged
MannfredvonRitter
EIR Veteran
Posts: 375
Re: How should we nerf the calli?
«
Reply #73 on:
March 15, 2009, 11:48:04 pm »
Quote from: TheDeadlyShoe on March 15, 2009, 08:57:33 pm
You can't compare the calli to a super tank because it's not a front line unit. You have to see the enemy to hurt them, and generally speaking if you can see them they can see you. Something has to take the hits before artillery can go to work. Super tanks are very good at this.
Random thought that struck me: lockdown on the calli to fire, 5s set / 5s unset.
***
Mannfred: Listing off the calliope's advantages over the mortar HT is sorta silly, given how much more it costs.
I didn't compare them, other people did, I simply stated that the calliope is MORE powerful than the mortar HT and why it is, as people previously were claiming the mortar ht is better.
Logged
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: How should we nerf the calli?
«
Reply #74 on:
March 16, 2009, 02:06:34 am »
Increasing the cool down sounds good - but I really liked the idea of adding lockdown
Will definately be discussing this one!
Logged
Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Tymathee
Donator
Posts: 9741
Re: How should we nerf the calli?
«
Reply #75 on:
March 16, 2009, 02:37:34 am »
Quote from: EIRRMod on March 16, 2009, 02:06:34 am
Increasing the cool down sounds good - but I really liked the idea of adding lockdown
Will definately be discussing this one!
but, will adding the lockdown increase any stats, or would you just have to lock down to fire? If that's the case (gotta lock downto fire), can I suggest maybe giving its gun back and it can only fire it if it's not locked down? And when its locked down, it can't fire. Would still be vulnerable but it'd be able to defend itself at least, especially considering when locking down, ther's going to be a short timer going in and going out, so inbetween that time it can't fire the rocket barrage, dont thinking giving its gun back will make too much of a difference.
wish the croc could get a gun...i'd happily pay more for that, anybody agree there?
Logged
Schultz
EIR Veteran
Posts: 679
Re: How should we nerf the calli?
«
Reply #76 on:
March 16, 2009, 02:54:12 am »
lol..You know Tym i always wanted a p4 firing rockets ..
Logged
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: How should we nerf the calli?
«
Reply #77 on:
March 16, 2009, 02:58:18 am »
The lock down is just a possible gameplay change - but thinking more on it, it may cripple the calli.
When offmaps and doctrines come in, this unit will not dominate as much as it currently does.
Logged
CafeMilani
Aloha
Posts: 2994
Re: How should we nerf the calli?
«
Reply #78 on:
March 16, 2009, 03:09:45 am »
summary: nerf its vet, nerf its armour, nerf its speed, add a lockdown(which has a cooldown), increase its minimum range, i guess thats it.
so what now?
im for nerfing its armour, adding a lockdown with cooldown and nerfing its vet2 and vet3 (-15sec cooldown instead of -30)
but even these changes wouldnt make it any weaker (its rockets) but i think it should be easier to kill it then than now.
what about adding a lockdown to all arty pieces?
in my opinion the priest is also very powerful because of its creeping barrage which is devastating in every case.
Logged
Scyntos
EIR Veteran
Posts: 87
Re: How should we nerf the calli?
«
Reply #79 on:
March 16, 2009, 03:14:10 am »
Quote from: EIRRMod on March 16, 2009, 02:58:18 am
When offmaps and doctrines come in, this unit will not dominate as much as it currently does.
I'm scared shitless for this day. The game is so nice right now without offmaps.
Logged
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