*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 10, 2024, 02:09:02 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 2 [3] 4 5   Go Down
  Print  
Author Topic: updated vet discussion  (Read 18139 times)
0 Members and 1 Guest are viewing this topic.
Malevolence Offline
Donator
*
Posts: 1871



« Reply #40 on: March 22, 2009, 02:40:33 pm »

Quote
i just played against one yesterday but yea, i've seen quite a few actually. i think we'll see more with the bonuses as people start putting it into pe fuel.

Yeah and you blew it up with your pocket 88s Sad
Logged

Akranadas' Greatest Hits, Volume 1:

Quote from: Akranadas
Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
panzerjager1943 Offline
EIR Veteran
Posts: 659


« Reply #41 on: March 22, 2009, 02:46:30 pm »

Salan, +10 range at each vet level is huge. Panther already is the highest range tank other than the Firefly. At most it should be +5 at vet2, and +5 at vet3 (range will be 57.5, which is STILL MORE than a Firefly. Currently, you're increasing it's range to 67.5!! That's more than AT guns, and the Marder.)

Also I'm starting to agree heavy tanks should get more benefit. I know I explained to you how a 5% bonus on a high-health unit is just about as good as a 15% bonus on a low health unit, but Heavy Tank veterancy costs alot of PP. Perhaps increase the benefits to 7-10%.
« Last Edit: March 22, 2009, 02:48:10 pm by panzerjager1943 » Logged
TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #42 on: March 22, 2009, 02:53:01 pm »

i'd rather the pp requirement be lowered... :/
Logged
SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #43 on: March 22, 2009, 03:03:05 pm »

Quote
Panther: Why is the vet not the same and why is the PE vet so much better???
that's subjective.
Wanna do a poll on that? Wink


5% on a item that has HUGE stats is pretty even with 10-15% on something that has smaller stats,
 
No 5% is pointless. Its half of ONE penetrating shot from an AT gun. All the good players agree on the fact that the Ace was borderline effective.  With the current crappy vet + PP cost increase + useful things to spend PPs on it is useless. Normal axis tanks also sufferd a major blow with the skirt nerf. Maby a price increase on manned AT will help balance both. Smiley

It is still however way better than the normal Tiger and Panther but that is a problem with the cost of those units (PE panther vet will make that one very very usefull if not OP).

Salan, +10 range at each vet level is huge. Panther already is the highest range tank other than the Firefly. At most it should be +5 at vet2, and +5 at vet3 (range will be 57.5, which is STILL MORE than a Firefly. Currently, you're increasing it's range to 67.5!! That's more than AT guns, and the Marder.)

Also I'm starting to agree heavy tanks should get more benefit. I know I explained to you how a 5% bonus on a high-health unit is just about as good as a 15% bonus on a low health unit, but Heavy Tank veterancy costs alot of PP. Perhaps increase the benefits to 7-10%.
Lol. Why couldn’t you just agree with me when we did this the first time.  Tongue
Logged
SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #44 on: March 22, 2009, 03:24:30 pm »

Cover ability: How has this been implemented? Is it still different depending on assault/normal troops? Does it change on Storm Troopers if they buy MG44?
Logged
panzerjager1943 Offline
EIR Veteran
Posts: 659


« Reply #45 on: March 22, 2009, 03:41:15 pm »

Well, half of an AT gun shot is still 1 more AT gun shot, as you can't fire half-shots.
Anyhow. I'll be discussing some things with Salan. He seems to have some err.. inconsistencies. Most likely only "typos", while the plan is still the same (like Assault Bonus is going in, just that it's been neglected from the writeup.)
« Last Edit: March 22, 2009, 03:43:25 pm by panzerjager1943 » Logged
EliteGrens Offline
EIR Veteran
Posts: 240


« Reply #46 on: March 22, 2009, 03:44:05 pm »

Please do it, cover ability is freaking useless for units like KCH!
Logged
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #47 on: March 22, 2009, 03:45:46 pm »

Cover abilities for infantry with mp44s is essentially unfavorable, as this weapon is best used on the move.
Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #48 on: March 22, 2009, 03:50:58 pm »

Cover abilities for infantry with mp44s is essentially unfavorable, as this weapon is best used on the move.

For an ability that has no NEGATIVES, how is it unfavorable?  I was unable to do the assault option in this release, panzerjager will help me put them in soon at which point it will probably change to the either/or.
Logged

Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #49 on: March 22, 2009, 03:54:43 pm »

Well its LESS favorable than say a similarily strong buff from achieving vet 3 catered to that unit's type. Putting mp44s behind green cover at anything other than point blank range is a pretty bad move, they will be shooting less and dealing little damage. For a vet 3 g43, extra reduced incoming fire is great as these guys are best used from cover at long distance. I just think that something better eventually should be added for them, I realize its quite a workload for you guys but you still want input right?
Logged
SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #50 on: March 22, 2009, 04:20:23 pm »

Well, half of an AT gun shot is still 1 more AT gun shot, as you can't fire half-shots.
No. Depending on the no of bounces earlier it might not even be 1 shot. It doesn’t matter if you have 75 or 150 HP left if the last shot penetrates. Same thing around the 40% mark where you are prone to engine damage.

Anyhow. I'll be discussing some things with Salan. He seems to have some err.. inconsistencies. Most likely only "typos", while the plan is still the same (like Assault Bonus is going in, just that it's been neglected from the writeup.)
Sounds good that some of the inconsistencies will be fixed (Werh needs regen) and that cover bonus will be changed to an assault bonus for assault troops.
Logged
salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #51 on: March 22, 2009, 04:36:18 pm »

Hahah i will NEVER be sold that wehr needs regen, never.. MUhaha all your regen are belong to us!
Logged
TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #52 on: March 22, 2009, 04:40:57 pm »

Quote
All the good players agree on the fact that the Ace was borderline effective.
...

If the Ace was 'borderline effective' than the panther, pershing, jagdpanther and king tiger were not worth taking. But they clearly were.

« Last Edit: March 22, 2009, 04:49:15 pm by TheDeadlyShoe » Logged
SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #53 on: March 22, 2009, 05:00:30 pm »

Quote
All the good players agree on the fact that the Ace was borderline effective.
...

If the Ace was 'borderline effective' than the panther, pershing, jagdpanther and king tiger were not worth taking. But they clearly were.
No they were not.  Smiley
Logged
TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #54 on: March 22, 2009, 05:44:30 pm »

so why is it only the TA you guys keep talking about

and why did every wehrmacht and their granny go terror and take a TA

Logged
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #55 on: March 22, 2009, 05:53:48 pm »

Because it was new unit which usually wasnt available with a cool skin and a nerdily attractive "Tigah ACEEE" feeling to it?

The tiger ace was a big failure, just like the other heavy tanks were/atm without godly veterancy. (Except for the KT)

King Tiger - Ostwinds, Stuh's and to a lesser degree the Mark IV are the heroes of the reich. These are armor units that when used in conjunction with other wehrmacht stuff completely rape your enemy.

Shreks, paks, a ostwind/stuh and some mgs are all you need as front line wehr forces backing up a mortar or a nebel. And of course a huge amount of volk blob recrew callins in your support tab.

Fact is, other than the initial two weeks I didnt see any jagdpanthers from anyone else than myself. And the replay section is literally CROWDED with replays who show just how pathetic the ace is against competent opponents.
Logged
TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #56 on: March 22, 2009, 06:00:10 pm »

all those replays were posted by the same people  Roll Eyes




Logged
SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #57 on: March 22, 2009, 06:13:23 pm »

all those replays were posted by the same people  Roll Eyes
Noob stomping with the Ace doesn’t make it godly… 
Logged
TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #58 on: March 22, 2009, 06:31:54 pm »

No shit. I play with (rather than against) more newbies than you guys do, I can guarantee that.   Wink

the tiger ace is too damn strong for its pop and raising its pop will make it unusable

so like i said in my thread...take it out of the game Wink
Logged
gamesguy2 Offline
Honoured Member
*
Posts: 2238


« Reply #59 on: March 22, 2009, 08:38:13 pm »

Salan, +10 range at each vet level is huge. Panther already is the highest range tank other than the Firefly. At most it should be +5 at vet2, and +5 at vet3 (range will be 57.5, which is STILL MORE than a Firefly. Currently, you're increasing it's range to 67.5!! That's more than AT guns, and the Marder.)

I disagree.  Panthers are overpriced to begin with, and unlike the firefly it cannot spot for itself.   In order to utilize the 67.5 range, you'd have to have a forward deployed unit, which can be destroyed and deny the panther LOS.

You can't deny a firefly+cmd tank sight by blowing up a forward observer.

If its changed to +5 range, then it should gain +10 sight at vet 2/3.
Logged
Pages: 1 2 [3] 4 5   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.079 seconds with 36 queries.