i used to have 4 stormies in old Eir and even with 50+ RBs in mun you could still barly keep a well eqipt army AND THIS WAS IN OLD EIR. storms are extrwamly expensive and thus are well balanced for there coast. if you even tuach storms they will need A MASSIVe price reduction or they will never be USED EVER.
also once a storm squad ambushes a unit it will almost always be forced iff map due to its actions behind enemy lines. thus its usualy a 1 use weapon but one that is imo very well balanced.
Since I'm bored, I'll write something on storms.
I like to comment on this. In OLD eir where storms used to cost 330MP, I am the foremost pioneer of a pure stormtrooper army with stug/stuh. Everyone else insisted storms should cost 300MP to be viable. I didn't think so, in fact I won plenty of games with it.
I pumped only Munis and I outfitted my stormtroopers selectively with alternating bundled nades/stg44s. I even made a pure stealth defensive army for ambushing allied armour and infantry with paks + storms.
The problems caused by stormtroopers now, is most likely game design in my opinion. Feel free to disagree with it, I don't care.
- Availability limits the amount of jeeps a person can have to detect. Jeeps become a precious commodity. A smart player will use 1 jeep for scouting and keep 3 jeeps to hunt that elusive sniper. Any player that doesn't do so will pay for it dearly. Counter sniping is possible but its a game of luck. I prefer not giving my opponent any chance.
- Lack of ability to barb wire/sandbags/tanktrap with rifles. This was one of the strong points of infantry doctrines which improved their ability to hold the front... as well as barbed wires acting like mini spottered revealing cloaked units. The axis infantry can do so, the allies can't. Disadvantage anyone?
- Availability of Rifleman & Cost. With the change of stormtroopers to 300MP and lacking all the miscellaneous funky stuff that doctrines does for you, I dare say stormtroopers has became a little bit more economically priced than before. Rifles can no longer be cannon fodder and patrol for cloaked units let alone set up wire, the most important defence against infantry, weapon support teams and bikes. 200MP is good, I still love my 137MP rifles and the 50 rifles companies.
There are other issues indirectly affecting the gameplay... such as the fire up nerf which makes stormtroopers more powerful than rangers/airborne.
Previously, the distinguishing factor between allies & axis elite infantry, was the ability to avoid damage through cloak and the ability to negate suppression etc. Fire up was without negative consequence. Now it has a "slow" plus it has a super long cool down. This helps to contribute to the impression that storms are better overall, though arguable its just people actually using storms properly. Ironically, those people are mostly 'new' players to the community with 'new' ideas.
Precision Strike - One shot any defence, storms come in. Don't get me wrong, I think this is a fantastic ability that is a good tie breaker and encourages aggressive pushes. However, the state of balance in unit cost, composition and capabilities makes it seem awful.
And an additional rant on why allies is boring;
- Gone are the days of riflespam
- Gone are the days of mechanised armies
- Gone are the days of pure airborne armies (though raid assault can go drown itself in a stupid well)
These were the distinguishing marks of 'special' allies companies. There were even howitzer centric armies (though it was more fun than effective). The rest were usually balanced companies.
Here is my long rant, have fun shooting it down.