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[CW] mortar emplacement
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Topic: [CW] mortar emplacement (Read 3485 times)
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RikiRude
Donator
Posts: 4376
[CW] mortar emplacement
«
on:
May 18, 2009, 08:57:35 pm »
how useful are these things? i wont be able to play til tomorrow or the day after, but i unlocked it awhile ago, and one of the next games i play i want to use them. i really like the mortar crews the british have right now, the range sucks, but they wreck infantry in the open. is the mortar emplacement like the US mortar but more range?
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gamesguy2
Honoured Member
Posts: 2238
Re: [CW] mortar emplacement
«
Reply #1 on:
May 18, 2009, 08:58:19 pm »
Quote from: RikiRude on May 18, 2009, 08:57:35 pm
how useful are these things? i wont be able to play til tomorrow or the day after, but i unlocked it awhile ago, and one of the next games i play i want to use them. i really like the mortar crews the british have right now, the range sucks, but they wreck infantry in the open. is the mortar emplacement like the US mortar but more range?
Yes. 100 range instead of 70, less vulnerable to counter mortar. But takes a while to setup and you can't really run away.
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CommanderHolt
EIR Veteran
Posts: 600
Re: [CW] mortar emplacement
«
Reply #2 on:
May 18, 2009, 08:59:22 pm »
I think they are more like Entrenched Wher Mortars.
*Edit* gamesguy beat me....
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BigDick
Guest
Re: [CW] mortar emplacement
«
Reply #3 on:
May 18, 2009, 11:30:34 pm »
Quote from: gamesguy2 on May 18, 2009, 08:58:19 pm
Quote from: RikiRude on May 18, 2009, 08:57:35 pm
how useful are these things? i wont be able to play til tomorrow or the day after, but i unlocked it awhile ago, and one of the next games i play i want to use them. i really like the mortar crews the british have right now, the range sucks, but they wreck infantry in the open. is the mortar emplacement like the US mortar but more range?
Yes. 100 range instead of 70, less vulnerable to counter mortar. But takes a while to setup and you can't really run away.
- invulnerable by counter mortar
- invulnerable by nebelwerfer
- invulnerable by officer barrage
- rocket barrage will not take out them
- need some stukka hits to take them out
- free healing
- very huge range
only killable by sneaky storms or boom rushes
if you play speigas as brit, he has 2 or 3 mortar emplacements very annoying
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salan
Synergies TL2 mod!
Posts: 6290
Re: [CW] mortar emplacement
«
Reply #4 on:
May 18, 2009, 11:39:42 pm »
free healing is a bug we hope to fix
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Unkn0wn
No longer retired
Posts: 18379
Re: [CW] mortar emplacement
«
Reply #5 on:
May 19, 2009, 03:13:11 am »
I started using them on my Brit account, they're pretty good as long as you occasionally relocate. Expect to see them bumrushed though. Definitely better than the standard Brit mortar as those are absolutely terrible as it stands right now
.
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Scyn
EIR Veteran
Posts: 1011
Re: [CW] mortar emplacement
«
Reply #6 on:
May 19, 2009, 06:25:32 am »
Quote from: BigDick on May 18, 2009, 11:30:34 pm
- invulnerable by counter mortar
- invulnerable by nebelwerfer
- invulnerable by officer barrage
- need some stukka hits to take them out
only killable by sneaky storms or boom rushes
None of these are actually true, but thanks for playing.
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Malevolence
Donator
Posts: 1871
Re: [CW] mortar emplacement
«
Reply #7 on:
May 19, 2009, 07:29:55 am »
Quote
I started using them on my Brit account, they're pretty good as long as you occasionally relocate. Expect to see them bumrushed though. Definitely better than the standard Brit mortar as those are absolutely terrible as it stands right now
Yeah, can you guys fix that maybe?
Quote
None of these are actually true, but thanks for playing.
If for the three invulnerable things he meant "heavily resistant and survives", then he's right, but literally invulnerable no.
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Speigass
banzai
EIR Veteran
Posts: 114
Re: [CW] mortar emplacement
«
Reply #8 on:
May 19, 2009, 10:01:46 am »
People tend to forget things about mortar emplacement:
1. Captain sector aura makes huge difference in mortars emplacement survival.
2. Deploy mortar behind houses, forests and etc. In order to protect it from indirect fire as they are highly resistant to indirect fire.
3. Bring more than 1 at the same time.
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RikiRude
Donator
Posts: 4376
Re: [CW] mortar emplacement
«
Reply #9 on:
May 19, 2009, 11:49:57 am »
thanks guys! now if my damned computer would get here so i could play
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Killer344
The Inquisitor
Posts: 6904
Re: [CW] mortar emplacement
«
Reply #10 on:
May 19, 2009, 03:03:20 pm »
Same here, I´m waiting to get my new vgas :p.
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Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
BigDick
Guest
Re: [CW] mortar emplacement
«
Reply #11 on:
May 19, 2009, 05:05:19 pm »
Quote from: Malevolence on May 19, 2009, 07:29:55 am
Quote
None of these are actually true, but thanks for playing.
If for the three invulnerable things he meant "heavily resistant and survives", then he's right, but literally invulnerable no.
ok add the word almost---> almost invulnerable
you can kill pershings with bikes (hint: insider)
- my officer barrage (i predicted that it will not kill the mortar but damage it at least a bit -> i was wrong and disappointed) did <1% damage
- you need to mortar it a whole game to damage it significantly
- it needs at least 5 direct nebel hits to be significantly damaged (since nebel spreads very rundomly you need shitloads of nebelbarrages)
all this damage above is neutralized by "free healing"
as speigas said behind houses this mortar pits can be pain in the ass
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