*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 27, 2024, 09:30:29 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: [CW] mortar emplacement  (Read 3497 times)
0 Members and 1 Guest are viewing this topic.
RikiRude Offline
Donator
*
Posts: 4376



« on: May 18, 2009, 08:57:35 pm »

how useful are these things? i wont be able to play til tomorrow or the day after, but i unlocked it awhile ago, and one of the next games i play i want to use them. i really like the mortar crews the british have right now, the range sucks, but they wreck infantry in the open. is the mortar emplacement like the US mortar but more range?
Logged



Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
gamesguy2 Offline
Honoured Member
*
Posts: 2238


« Reply #1 on: May 18, 2009, 08:58:19 pm »

how useful are these things? i wont be able to play til tomorrow or the day after, but i unlocked it awhile ago, and one of the next games i play i want to use them. i really like the mortar crews the british have right now, the range sucks, but they wreck infantry in the open. is the mortar emplacement like the US mortar but more range?

Yes.  100 range instead of 70, less vulnerable to counter mortar.  But takes a while to setup and you can't really run away.
Logged
CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #2 on: May 18, 2009, 08:59:22 pm »

I think they are more like Entrenched Wher Mortars.

*Edit* gamesguy beat me....
Logged
BigDick
Guest
« Reply #3 on: May 18, 2009, 11:30:34 pm »

how useful are these things? i wont be able to play til tomorrow or the day after, but i unlocked it awhile ago, and one of the next games i play i want to use them. i really like the mortar crews the british have right now, the range sucks, but they wreck infantry in the open. is the mortar emplacement like the US mortar but more range?

Yes.  100 range instead of 70, less vulnerable to counter mortar.  But takes a while to setup and you can't really run away.

- invulnerable by counter mortar
- invulnerable by nebelwerfer
- invulnerable by officer barrage
- rocket barrage will not take out them
- need some stukka hits to take them out
- free healing
- very huge range

only killable by sneaky storms or boom rushes

if you play speigas as brit, he has 2 or 3 mortar emplacements very annoying
Logged
salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #4 on: May 18, 2009, 11:39:42 pm »

free healing is a bug we hope to fix
Logged

Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #5 on: May 19, 2009, 03:13:11 am »

I started using them on my Brit account, they're pretty good as long as you occasionally relocate. Expect to see them bumrushed though. Definitely better than the standard Brit mortar as those are absolutely terrible as it stands right now Tongue.
Logged
Scyn Offline
EIR Veteran
Posts: 1011


« Reply #6 on: May 19, 2009, 06:25:32 am »

- invulnerable by counter mortar
- invulnerable by nebelwerfer
- invulnerable by officer barrage
- need some stukka hits to take them out

only killable by sneaky storms or boom rushes

None of these are actually true, but thanks for playing.
Logged

God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
Malevolence Offline
Donator
*
Posts: 1871



« Reply #7 on: May 19, 2009, 07:29:55 am »

Quote
I started using them on my Brit account, they're pretty good as long as you occasionally relocate. Expect to see them bumrushed though. Definitely better than the standard Brit mortar as those are absolutely terrible as it stands right now

Yeah, can you guys fix that maybe? Sad

Quote
None of these are actually true, but thanks for playing.

If for the three invulnerable things he meant "heavily resistant and survives", then he's right, but literally invulnerable no.
Logged

Akranadas' Greatest Hits, Volume 1:

Quote from: Akranadas
Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Speigass Offline
banzai
EIR Veteran
Posts: 114


« Reply #8 on: May 19, 2009, 10:01:46 am »

People tend to forget things about mortar emplacement:

1. Captain sector aura makes huge difference in mortars emplacement survival.
2. Deploy mortar behind houses, forests and etc. In order to protect it from indirect fire as they are highly resistant to indirect fire.
3. Bring more than 1 at the same time.
Logged

RikiRude Offline
Donator
*
Posts: 4376



« Reply #9 on: May 19, 2009, 11:49:57 am »

thanks guys! now if my damned computer would get here so i could play  Cry
Logged
Killer344 Offline
The Inquisitor
*
Posts: 6904



« Reply #10 on: May 19, 2009, 03:03:20 pm »

Same here, I´m waiting to get my new vgas :p.
Logged

If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
BigDick
Guest
« Reply #11 on: May 19, 2009, 05:05:19 pm »

Quote
None of these are actually true, but thanks for playing.

If for the three invulnerable things he meant "heavily resistant and survives", then he's right, but literally invulnerable no.

ok add the word almost---> almost invulnerable
you can kill pershings with bikes (hint: insider)

- my officer barrage (i predicted that it will not kill the mortar but damage it at least a bit -> i was wrong and disappointed) did <1% damage
- you need to mortar it a whole game to damage it significantly
- it needs at least 5 direct nebel hits to be significantly damaged (since nebel spreads very rundomly you need shitloads of nebelbarrages)

all this damage above is neutralized by "free healing"

as speigas said behind houses this mortar pits can be pain in the ass
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.067 seconds with 35 queries.