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Problem with stickies?
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Topic: Problem with stickies? (Read 10359 times)
0 Members and 2 Guests are viewing this topic.
Bubz
EIR Veteran
Posts: 726
Re: Problem with stickies?
«
Reply #20 on:
May 30, 2009, 12:28:08 am »
The biggest Issue with stickies is the limited uses on a weak unit, expecially because it means 4 uses=4 clicks and not for hits. I've lost all for uses because a guy kept avoiding them with a panzerIV, so that's a waste. Fortunately I have only 1 sticky on my rifles, on vet 2 where stickies are a bit more useful.
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Mysthalin
Tired King of Stats
Posts: 9028
Re: Problem with stickies?
«
Reply #21 on:
May 30, 2009, 02:15:57 am »
Quote
ATHTs aren't quite the same, as they're on a specific unit (that's not good at all for anything else, plus when you see an ATHT you know it's coming), and require LOS (whereas Stickies can go through houses/headges/walls etc).
1. Vanilla riflemen are about as useless as vanilla LATHTs are.
2. I heard the 40 munitions 30 second duration Focus Fire ability that makes your LATHT fire sniper rounds every 3 seconds was useful. Buy 2 LATHTs with focus fire, and they'll rape any blob. Add in an IHT for instasuppresion to make sure of it.
3. ATHTs are MUCH easier to treadbreak with than it is for riflemen to get stickies off. The range is severely different, wind-up times severely better on the LATHT. The speed on the LATHT is much better than that of a rifleman squad.
4. Allies do not have skirts on their shermans to provide a 50 percent chance to bounce a treadbreaker shot. I heard every single axis tank, excluding the ostwind, has access to skirts.
5. 5 pop rifles > 3 pop LATHT.
6. The chance that a rifleman will die while throwing a sticky(thus wasting a use) is severely higher than for a LATHT to die while treadbreaking.
7. Riflemen usualy lose men while throwing off a sticky, a LATHT loses some of it's HP(not even neceseraly) that can be healed, and thus make sure the LATHT has enough time to go over the cooldown phase on the treadbreaker, and ergo you will get more treadbreakers off than you will get stickies off.
8. When you see a rifleman squad charging a tank, you know it's got a sticky, then you lol and just reverse away from them, killing them in the process. When you see a LATHT you have the time to think "ohshitohshit" before you lose your engine, with NO chance to do anything at all to save the tank.
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RikiRude
Donator
Posts: 4376
Re: Problem with stickies?
«
Reply #22 on:
May 30, 2009, 02:54:17 am »
stickies should be 40 munis for two uses.
but people will spam them!
so what? if you get yourself stickied it's your own fault. rifles cant cloak, it's your fault for running into the middle of them and letting them get that sticky off. because that's pretty much what you have to do, is run your tank right up next to them for them to actually be able to throw the sticky.
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Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
Mysthalin
Tired King of Stats
Posts: 9028
Re: Problem with stickies?
«
Reply #23 on:
May 30, 2009, 03:01:44 am »
Stickies should be free, tbh, hehe.
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Bubz
EIR Veteran
Posts: 726
Re: Problem with stickies?
«
Reply #24 on:
May 30, 2009, 05:12:08 am »
I would just be fine with unlimited uses, or a way to fix that click bug.
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CafeMilani
Aloha
Posts: 2994
Re: Problem with stickies?
«
Reply #25 on:
May 30, 2009, 05:25:45 am »
if they make them cheaper, every fucking riflesquad will have them.
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Blitzen
EIR Veteran
Posts: 312
Re: Problem with stickies?
«
Reply #26 on:
May 30, 2009, 11:19:56 am »
Stickies are effective even if you don't have them. An axis player doesn't know which squads have them, so they have to stay back from every rifle squad just for fear of them. And it means axis have to be a little more carefull on the attack, always keep range and staying back. I don't mind stickies, they mean you have to play smart and use micro, which I believe is good. I just don't like that something that seems like a bug makes micro ineffective. If you can't back away from stickies, it makes your armour less effective, and armour is a big part of being axis. I love the ATHT, the only thing I don't like, is how high the change of the tread breaker bouncing. Its effective on the weaker tanks, but it bounces a lot of the pershing, which is where we need it the most.
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Quote from: Two on December 18, 2009, 03:02:20 pm
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Mysthalin
Tired King of Stats
Posts: 9028
Re: Problem with stickies?
«
Reply #27 on:
May 30, 2009, 02:21:42 pm »
you don't use treadbreaker on pershings from the front and it works fine... And it penetrates often enough even from the front.
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Blitzen
EIR Veteran
Posts: 312
Re: Problem with stickies?
«
Reply #28 on:
May 30, 2009, 03:13:09 pm »
yea. 2 hits from behind can immobilize it... mmm lol. My dream is to do that to a vet 3 pershing.... I'll get one yet.
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Problem with stickies?
«
Reply #29 on:
May 30, 2009, 03:36:34 pm »
Quote from: Blitzen on May 30, 2009, 11:19:56 am
Stickies are effective even if you don't have them. An axis player doesn't know which squads have them, so they have to stay back from every rifle squad just for fear of them. And it means axis have to be a little more carefull on the attack, always keep range and staying back. I don't mind stickies, they mean you have to play smart and use micro, which I believe is good. I just don't like that something that seems like a bug makes micro ineffective. If you can't back away from stickies, it makes your armour less effective, and armour is a big part of being axis. I love the ATHT, the only thing I don't like, is how high the change of the tread breaker bouncing. Its effective on the weaker tanks, but it bounces a lot of the pershing, which is where we need it the most.
Quote from: aloha622 on May 30, 2009, 05:25:45 am
if they make them cheaper, every fucking riflesquad will have them.
Blitzen is right, you must believe that every rifleman squad has them, which stops basically every Axis tank from just Charging right into there infantry (not like allies can do where they dont have to be afraid if a squad has anti tank grenades.. they suck lol)
But not all rifles have that, and if they did it would suck
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Nevergetsputonlistguy767
RikiRude
Donator
Posts: 4376
Re: Problem with stickies?
«
Reply #30 on:
May 30, 2009, 06:36:17 pm »
Quote from: aloha622 on May 30, 2009, 05:25:45 am
if they make them cheaper, every fucking riflesquad will have them.
so? it doesn't matter if every rifle squad has them, any smart axis player wont get close enough for someone to use them.
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Scyn
EIR Veteran
Posts: 1011
Re: Problem with stickies?
«
Reply #31 on:
May 30, 2009, 06:39:52 pm »
Sometimes it's not that easy. 80mu, for 3 stickies is pretty good. I'd only put them on vet 2 or 3 rifles though.
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Freek
EIR Veteran
Posts: 218
Re: Problem with stickies?
«
Reply #32 on:
May 30, 2009, 07:25:20 pm »
Its only 80 Mu for 2, actually
Though, I'd prefer 40 MU for 1...
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Scyn
EIR Veteran
Posts: 1011
Re: Problem with stickies?
«
Reply #33 on:
May 30, 2009, 07:30:00 pm »
Well I don't know about you.. but I get 3 uses out of my stickies. I get 2 uses out of my grenades.
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Bubz
EIR Veteran
Posts: 726
Re: Problem with stickies?
«
Reply #34 on:
May 31, 2009, 01:38:37 am »
I thought it was 3-4 uses, but If the tank moves while you have clicked on the ability you easily lose it, that's why it's better to fix it or make it unlimited uses.
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Guderian
EIR Veteran
Posts: 817
Re: Problem with stickies?
«
Reply #35 on:
May 31, 2009, 06:10:33 am »
I love to scare tanks with unstickied riflemen makes me lol.
But the only times i get stickied are:
Some retarded mistake.
Retarded coh pathing.
The only path out is trough riflemen (with stickies maybe)
Through hedges.
A charge when i aren't looking.
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brn4meplz
Misinformation Officer
Posts: 6952
Re: Problem with stickies?
«
Reply #36 on:
May 31, 2009, 06:19:12 am »
Typically fear vet 2+3 rifles for having stickies. If it is a good player and he rushes rifles at you it means he has no stickies, if it is a new player and he rushes rifles, run. If it is a good player and he flanks rifles run forwards. Thats pretty much my rules for survival but i try to avoid bad situations like that.
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Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
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Baine
Steven Spielberg
Posts: 3713
Re: Problem with stickies?
«
Reply #37 on:
May 31, 2009, 07:11:01 am »
Quote from: brn4meplz on May 31, 2009, 06:19:12 am
Typically fear vet 2+3 rifles for having stickies. If it is a good player and he rushes rifles at you it means he has no stickies, if it is a new player and he rushes rifles, run. If it is a good player and he flanks rifles run forwards. Thats pretty much my rules for survival but i try to avoid bad situations like that.
As someone said earlier, most Vetted rifles have stickies, so dumb move there. I would put them on unvetted rifles, then move back when a tank comes. He thinks you don't have stickies and will proceed to hunt you, you stop all of sudden and before he can revert bam.
Logged
Lai
Propaganda Minister
Posts: 3060
Re: Problem with stickies?
«
Reply #38 on:
May 31, 2009, 08:07:52 am »
Doesn't matter if he knows you got stickies on the vet 2 rifles. Simulate when he's going to accelerate towards you and do a timing attack with the rifles. The delay in deceleration and reversing acceleration buys you enough time usually.
«
Last Edit: May 31, 2009, 12:19:10 pm by Lai
»
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Blitzen
EIR Veteran
Posts: 312
Re: Problem with stickies?
«
Reply #39 on:
May 31, 2009, 09:35:13 am »
Stickies happen, you can't say, 'oh, you got stickied cuz you suck'. There are a million ways to get stickied, and no one is perfect, and neither is backing up. But when you legitimately get away and the sticky still flys half a screen, turns, goes through a house and gets your tank, thats damn annoying. It takes the skill out of the game.
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