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Author Topic: Commando's  (Read 36051 times)
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Dragon2008 Offline
EIR Veteran
Posts: 355



« Reply #100 on: June 09, 2009, 10:07:28 am »

Double LMG grens get pwnd by mando's. All they do is get suppressed then pop smoke run right next to ur Double LMG grens and wipe them into the ground.
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Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #101 on: June 09, 2009, 10:09:26 am »

When did stormtroopers get a nerf and really 3 ACs VS 3 commando squads?
Why is it that when people talk about the 88 and stormtroopers people tell them L2P NOOB, but when it comes to allied commandos all the sudden the wtfpwneverything and cannot be countered?

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Rawr
Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #102 on: June 09, 2009, 10:11:56 am »

When did stormtroopers get a nerf and really 3 ACs VS 3 commando squads?
Why is it that when people talk about the 88 and stormtroopers people tell them L2P NOOB, but when it comes to allied commandos all the sudden the wtfpwneverything and cannot be countered?


You must be kidding. It's the same shit on both sides. You can't counter this! - OP

You can't counter this aswell! - OP

It's not just axis you biased brit!
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Dragon2008 Offline
EIR Veteran
Posts: 355



« Reply #103 on: June 09, 2009, 10:13:12 am »

Well id like to know how they lived aswell which is a pile of BS. I dont know if they got super armor or something but they wouldn't die.

EDIT:

Anyway take a look at the leader board and see the difference in elite inf on the allies compaired to the axis. (Look at the brits mostly). Axis hardly have any elite inf on there leaderboard for the soul reason that they get pwnd by mandos and other ally elite inf. There is not one stormtrooper squad in that leaderboard which ses something about them. Hell there isnt hardly an KCH in the top leaderboard, its full of grens.
« Last Edit: June 09, 2009, 10:20:00 am by Dragon2008 » Logged
Two Offline
EIR Veteran
Posts: 2079


« Reply #104 on: June 09, 2009, 10:17:26 am »

commandos are fucking expensive, hence why they are good.
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IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Dragon2008 Offline
EIR Veteran
Posts: 355



« Reply #105 on: June 09, 2009, 10:24:51 am »

commandos are fucking expensive, hence why they are good.

No offense but u must be taking the piss. They cos the same as the bloody KCH and Storms and can drop behind enemylines.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #106 on: June 09, 2009, 10:26:52 am »


There is not one stormtrooper squad in that leaderboard which ses something about them. Hell there isnt hardly an KCH in the top leaderboard, its full of grens.

Which means that either grens are OP, or KCH are UP. Seeing as KCH rape, then it's the grens that are OP.
Therefore, we nerf grenadiers to not have access to LMG42s anymore, or just remove them from the game, as long as everything else on the axis side, except for volksgrenadiers and ketenkrads.
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SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #107 on: June 09, 2009, 10:29:34 am »

commandos are fucking expensive, hence why they are good.
LOL
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SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #108 on: June 09, 2009, 10:30:20 am »

Commandoes with smoke = 320MP+135MU
KCH with medkit =  320MP+135MU

Commandoes > 2 X KCH = Something is not right.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #109 on: June 09, 2009, 10:31:14 am »


There is not one stormtrooper squad in that leaderboard which ses something about them. Hell there isnt hardly an KCH in the top leaderboard, its full of grens.

Which means that either grens are OP, or KCH are UP. Seeing as KCH rape, then it's the grens that are OP.
Therefore, we nerf grenadiers to not have access to LMG42s anymore, or just remove them from the game, as long as everything else on the axis side, except for volksgrenadiers and ketenkrads.

Interesting but wrong interpretation. Grens are the only infantry which can be used to full effect and has a survivability that let's them come through most battles, much like Tommies.
KCH will die in the midst of battle because they tend to get focused fired.
You can focus fire on commandos aswell, but KCH don't have a button that lets them get away even if everything is shooting at them.

KCH will be fine, especially after "Oak Leaves and Swords" will cut in. Commandos could use a slight nerf, but I'm not sure if it should be a Veterancy nerf or a cost increase.
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Dragon2008 Offline
EIR Veteran
Posts: 355



« Reply #110 on: June 09, 2009, 10:32:16 am »

KCH rape mando's? again ur talking bull. If you put KCH VS Mando's both vet 3 the mando's would win easy. Close in real close where the sten do better than 44's pop smoke up and throw nades. Not to mention that KCH r 3 man and once you kill one there effectiveness if 1/3 less than wat it was.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #111 on: June 09, 2009, 10:35:35 am »

My only problem with commandos is that they cost a lot cheaper than my smg rangers, and they perform a lot better at killing inf <.<.
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Bubz Offline
EIR Veteran
Posts: 726



« Reply #112 on: June 09, 2009, 10:36:02 am »

Ahah nice one killer.
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SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #113 on: June 09, 2009, 10:37:08 am »

The problem is not the power of the commandoes. It’s the price and availability. Make the commandoes pay for their smoke again and lower the availability.
(you never saw 10 x storms with MP44s because no one could afford that) 
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Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #114 on: June 09, 2009, 10:37:54 am »

Commandos were nerfed in vCoH awhile back..but I use RE, not commandos so.. imho I don't see them insta raping everything in their path like people like to suggest they do

but yes smoke could maybe have a longer cooldown and have some modifiers to it other then that I see no problem with commandos..
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #115 on: June 09, 2009, 10:39:49 am »

If you don´t have a puma or a flammenwerfer ht around, they do it freely.


The problem with smoke is that they can aim before decloaking, so when the enemy squads start to shoot they´re already dead.
« Last Edit: June 09, 2009, 10:47:57 am by Killer344 » Logged
Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #116 on: June 09, 2009, 10:46:07 am »

And have you guys noticed how all but 1 vet 3 commando squad on leaderboards are Sumpplthinkimbonkers, and he has what about 50 rounds meaning he plays excessively and is very good but yes maybe change the smoke around and the commandos would be fine
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Dragon2008 Offline
EIR Veteran
Posts: 355



« Reply #117 on: June 09, 2009, 10:54:34 am »

Well like my original post sed. The smoke needs changing to uses and/or put to where you need to buy it. It costs:

Quote
Commando's - 320 MP, 135 Mun, 6 pop (Smoke - 300 seconds)

So they get 6 stens and unlimited smoke uses for only 135 Mun.
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Mukip Offline
EIR Veteran
Posts: 450



« Reply #118 on: June 09, 2009, 11:01:31 am »

Perhaps remove the smoke recharge bonus from vet 3 Commandos for a start, they already have a doctrine that does that meaning vet3's will be using them much more often at the moment.  Make them 2 uses to limit the amount of time a single commando squad will spend on the field.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #119 on: June 09, 2009, 11:01:48 am »

They are not as amazing as everyone makes them out to be :/
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