Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 08, 2024, 04:23:36 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 2
Battles in progress:
Battles waiting:
Download the mod from Steam
Join our Discord server
Recent posts
LS-DREAMS DOWNLOAD GOLDBE...
by
thinhdqt1291
[
Yesterday
at 02:30:18 pm]
Испытайте зах...
by
Fatimaciz
[November 06, 2024, 03:32:19 pm]
RINDEX YANDEX DISK RINDEX...
by
JRodriguez17
[November 06, 2024, 05:29:25 am]
Hello, New guy in the mod
by
JRodriguez17
[November 06, 2024, 05:28:38 am]
Please dont open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
Allied AT.
Pages:
1
...
4
5
[
6
]
Go Down
Print
Author
Topic: Allied AT. (Read 29624 times)
0 Members and 1 Guest are viewing this topic.
NightRain
EIR Veteran
Posts: 3908
Re: Allied AT.
«
Reply #100 on:
April 04, 2012, 06:13:28 am »
Quote from: Hicks58 on April 04, 2012, 06:07:51 am
They are still there.
Go check the RGD's if my word is not enough.
Ah I see, it was nerfed in the past patches though
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
smurfORnot
EIR Veteran
Posts: 4715
Re: Allied AT.
«
Reply #101 on:
April 04, 2012, 07:12:40 am »
oh,you are forgetting cct. YOu put cct infront of firefly,and suddenly instead of your shots hitting firefly,they hit 2 pop cct. So unless someone comes from flank,your firefly almost has 2x hp.
Logged
Hicks58
Development
Posts: 5343
Re: Allied AT.
«
Reply #102 on:
April 04, 2012, 07:16:09 am »
Cromwell and Sherman armour have the same priority. All you've gotta do is put an attack order on the Firefly then continue to micro - Unless the Firefly moves out of range your unit will continue to hit the Firefly.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
aeroblade56
Development
Posts: 3871
Re: Allied AT.
«
Reply #103 on:
April 04, 2012, 09:58:11 am »
Yeah but you lose your CCT and thats kind decent buffs to alot of different units gone.
Logged
Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
AmPM
Community Mapper
Posts: 7978
Re: Allied AT.
«
Reply #104 on:
April 04, 2012, 02:44:24 pm »
Quote from: aeroblade56 on April 04, 2012, 09:58:11 am
Yeah but you lose your CCT and thats kind decent buffs to alot of different units gone.
It's also kinda super cheap, get 2.
Logged
.
.
.
.
.
.
.
.
.
.
.
smurfORnot
EIR Veteran
Posts: 4715
Re: Allied AT.
«
Reply #105 on:
April 04, 2012, 03:03:29 pm »
do I loose cct or firefly,decisions decisions
...yea,I think it's smarter to loose firefly...
Quote
Cromwell and Sherman armour have the same priority. All you've gotta do is put an attack order on the Firefly then continue to micro
I know every time there was cct infront firefly,although I ordered marder or whatever to hit firefly,they would continue to hit cct.
Logged
Hicks58
Development
Posts: 5343
Re: Allied AT.
«
Reply #106 on:
April 04, 2012, 03:12:11 pm »
If the Firefly was backing in and out of your range, or you were doing the same, you'd have to re-order the attack every time.
Logged
aeroblade56
Development
Posts: 3871
Re: Allied AT.
«
Reply #107 on:
April 04, 2012, 07:17:14 pm »
Keep on topic please. Aside from that who thinks allied AT rifles arent very good?. obvously they are the same compared to the Luftwaffe ones but the major deffirence is armor. i can penetrate a Marder frontal sometimes while i almost lost a vet 3 stuart 2x due to stupid at rifles and sprinting through Canister shot :L
Logged
Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: Allied AT.
«
Reply #108 on:
April 04, 2012, 07:37:07 pm »
I agree about Allied AT rifles being nigh upon useless fighting anybody but the Panzer Elite. The only Wehrmacht units it can reasonably damage seem to be the Halftrack, Puma (when you find the odd person who uses it) and the Ostwind from the rear, however, it usually kills the squad before they can do reasonable damage to it.
«
Last Edit: April 04, 2012, 07:39:26 pm by Vermillion_Hawk
»
Logged
What is a man? A miserable little pile of secrets.
- Andre Malraux
- Dracula
Uglysori
EIR Veteran
Posts: 301
The very best player of one of the four factions.
Re: Allied AT.
«
Reply #109 on:
April 05, 2012, 01:23:38 am »
Given it's low scatter you should be able to use it to snipe out Wehr support weapons like ATGs, ala RRs and if I recall it has reasonable rear penetration. In turn, how can one argue the effectiveness of AT rifles for Allies being less effective than for Axis? If we are just talking about effectiveness against vehicles, AT rifles for Axis are only effective frontally against, Quads, M3 HTs, M8s, Stags, Tets, Stuarts, T17s, GMCs, Bren carriers. Allied AT rifles is pretty much viable against an entire faction's vehicles as well as WM pumas, hts/stukas.
«
Last Edit: April 05, 2012, 03:55:55 am by Uglysori
»
Logged
Tymathee
Donator
Posts: 9741
Re: Allied AT.
«
Reply #110 on:
April 05, 2012, 07:39:06 am »
Quote from: Uglysori on April 05, 2012, 01:23:38 am
Given it's low scatter you should be able to use it to snipe out Wehr support weapons like ATGs, ala RRs and if I recall it has reasonable rear penetration. In turn, how can one argue the effectiveness of AT rifles for Allies being less effective than for Axis? If we are just talking about effectiveness against vehicles, AT rifles for Axis are only effective frontally against, Quads, M3 HTs, M8s, Stags, Tets, Stuarts, T17s, GMCs, Bren carriers. Allied AT rifles is pretty much viable against an entire faction's vehicles as well as WM pumas, hts/stukas.
so basically if you play wm ur screwed since i rarely see's pma's ht's or stuka's anymore.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
aeroblade56
Development
Posts: 3871
Re: Allied AT.
«
Reply #111 on:
April 05, 2012, 09:03:18 am »
No just tested this. AT rifles Can penetrate and will usually penetrate,m10s,greyhound,stuarts,hellcats,staghounds,quads,Cromwell.
They will not penetrate Churchills,Pershings jumbos Sometimes M4 shermans have good resistance to them.
Wehrmacht units, Halftracks,pumas, stugs if you hit them in the rear. they will penetrate.
P4s sometimes in the rear you penetrate, panther never frontally penetrate and rarely from the side or rear.
Never a any super heavy they will not penetrate. they sometimes penetrate the front of a marder
most other LV they will almost always penetrate.
Logged
Tymathee
Donator
Posts: 9741
Re: Allied AT.
«
Reply #112 on:
April 05, 2012, 10:11:18 am »
Yeah, i know they'll penetrate the rear, all AT will but they do only 50 damage, which is lower than RR's but dont have their penetration.
Logged
3rdCondor
Donator
Posts: 1536
Re: Allied AT.
«
Reply #113 on:
April 05, 2012, 12:34:09 pm »
All 3 allied doctrines have some sort of handheld AT bonus unit. Infantry has rangers, armored has single rifle zooks, and airborne get rrs. All 3 allied doctrines also get sticky bombs.
Panzershreks yield high damage, but only have a single rocket attack before reload. Although players can choose to purchase 2 shreks (defensive, blitz yada yada yada), it's very expensive. The fact that allies can purchase an ability that lets them cripple tanks, and then engage with a rocket attack on the same unit is costly, but effective. The inexpensive nature of rifles, and the ability to spam large quantities of mediocre at rather than a few high-impact at units can be devastating to companies that purchase large amounts of medium/heavy armor in axis.
The point of my reminder to us all is that allied AT is right were it should be. We may have our own preferences and debates as to whether or not an ability is worthy of being purchased, but the allies DO have the capabilities to take down armor with infantry quite well. If there was a simple change to bazooka damage tables (just saying), there would be a potential to have an extremely unstable environment, which would prevent axis players from having any sort of fun with armor.
Logged
Quote from: Alpha TIG on August 08, 2012, 11:55:14 pm
No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
Quote from: Smokaz on August 14, 2012, 04:15:58 pm
fuck the pgren rifle, fucking dogshit weapon
Quote from: TheIcelandicManiac on November 28, 2012, 04:04:22 pm
My beautiful black pussy won
aeroblade56
Development
Posts: 3871
Re: Allied AT.
«
Reply #114 on:
April 05, 2012, 01:20:08 pm »
Well a single zook doesnt do much compared to a Single Schrek, hell 2 rangers cant penetrate a p4 or stug from sides or front usually.
And yes its on a cheaper platform rangers are a expensive Pool platform sure your zooks will stay away but after a time the zook becomes almost useless where the Schrek can always be used. RRS are great dont touch RRs they are the most perfect AT for allies i have ever seen good penetration good accuracy small damage but Who cares they penetrate and thats something.
And last i was told that schrek has more accuracy then 2 zooks. i see your point condor and it is a valid one, a nd i agree that if things where to be changed drastically then yes unstable EIRR envoirment but, that doesnt mean they cant be tweaked to make it slightly better.
«
Last Edit: April 05, 2012, 01:24:55 pm by aeroblade56
»
Logged
Hicks58
Development
Posts: 5343
Re: Allied AT.
«
Reply #115 on:
April 05, 2012, 01:28:26 pm »
Quote from: aeroblade56 on April 05, 2012, 01:20:08 pm
Well a single zook doesnt do much compared to a Single Schrek, hell 2 rangers cant penetrate a p4 or stug from sides or front usually.
A nickel for every time I've said the following:
There is no such thing as side armour in CoH. There is only front and back.
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Allied AT.
«
Reply #116 on:
April 05, 2012, 01:29:02 pm »
If you had enough nickels you could make some snide armor out of it
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡ ͜ʖ ͡)
Tymathee
Donator
Posts: 9741
Re: Allied AT.
«
Reply #117 on:
April 05, 2012, 01:57:57 pm »
Quote from: Hicks58 on April 05, 2012, 01:28:26 pm
A nickel for every time I've said the following:
There is no such thing as side armour in CoH. There is only front and back.
side armor is 50% front, 50% back. which is why its hard to penetrate from the side because you have a 50-50 chance of getting front armo
Logged
aeroblade56
Development
Posts: 3871
Re: Allied AT.
«
Reply #118 on:
April 05, 2012, 01:59:21 pm »
Quote from: Tymathee on April 05, 2012, 01:57:57 pm
side armor is 50% front, 50% back. which is why its hard to penetrate from the side because you have a 50-50 chance of getting front armo
What do sideskirts Do they should be 50% skirts!!
Logged
Pages:
1
...
4
5
[
6
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...