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Author Topic: T17 vs Single shrek grenadier squad and a Pak  (Read 15322 times)
0 Members and 5 Guests are viewing this topic.
bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #20 on: September 22, 2009, 10:25:42 pm »

The 25% hp at vet 1 was removed when skirts were added.
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #21 on: September 22, 2009, 10:28:14 pm »

Health:
Puma 310
T17  350
Stag  450

Keep in mind that the Staghound has the Stuart armor type instead of a light vehicle armor type so it doesn't have dodge bonuses.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #22 on: September 22, 2009, 10:29:45 pm »

Mabey the T17 skirts should be moved back to a vet requirement.

T17s now, in my mind, are how they should be when they reach a high veterancy level. But with a fully developed armor player, T17s are just too amazing right out of the gate.

At its base, i think the T17 is fine. Its just the buffs it gets that make it OP. Make them more fragile earlier on and id say that would be a step in the right direction.

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Malevolence Offline
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« Reply #23 on: September 22, 2009, 11:34:02 pm »

What I wanna know is where is poor Mr. M8 in all this? Sad
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wildsolus Offline
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« Reply #24 on: September 22, 2009, 11:36:52 pm »

moving skirts to vet for one unit could bring the same argument for skirts on p4's, panthers etc.

if anything, tone down it's vet2 or 3.. or make the vet levels much higher like 15, 40, 75?
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anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #25 on: September 22, 2009, 11:41:19 pm »

moving skirts to vet for one unit could bring the same argument for skirts on p4's, panthers etc.

if anything, tone down it's vet2 or 3.. or make the vet levels much higher like 15, 40, 75?

P4s and Panthers cost a hell of a lot more than  Staghound.  Cant even compare the unit.

Having said that,  I dont think adding a vet requirement to the skirt is needed.  A moderate price increase would be good IMO.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #26 on: September 23, 2009, 12:29:12 am »

Just put Staghound in a Doctorine Spesific (Commandos or RCA since Royal Engineers has already heavy tanks)

Give T17 faust damage so that it'll have a hard counter
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TodlichPanther Offline
EIR Veteran
Posts: 442


« Reply #27 on: September 23, 2009, 12:55:14 am »

how much health does a hotchkiss have? just out of curiosity?
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Also, I lost a game due to not enough anti-infantry units, so airborne get double damage at each vet level.

More changes to come.
BigDick
Guest
« Reply #28 on: September 23, 2009, 03:02:40 am »

300hp and stuart armor (like brit stag) and not the epic dodge of the T17 with m8 armor
« Last Edit: September 23, 2009, 03:04:19 am by BigDick » Logged
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #29 on: September 23, 2009, 03:46:28 am »

how its balanced:

puma  gets bonus vs t17(and stag) so it will pretty much always hit.

hochkiss gets received penetration reduction vs t17(and stag)

fausts do more dmg vs t17(and stag)

and this: http://forums.europeinruins.com/index.php?topic=12339.0
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anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #30 on: September 23, 2009, 03:56:44 am »

how its balanced:

puma  gets bonus vs t17(and stag) so it will pretty much always hit.

hochkiss gets received penetration reduction vs t17(and stag)

fausts do more dmg vs t17(and stag)

and this: http://forums.europeinruins.com/index.php?topic=12339.0

Pretty much all of what you just said is wrong.

Puma will lose to a T17 most of the time,  its only chance is when its sitting completly still.


Fausts are currently useless against Stag/T17


The only viable thing you said was maybe the Hochkiss, and I only say that because I have never seen them in action against a T17/Stag.
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BigDick
Guest
« Reply #31 on: September 23, 2009, 04:04:48 am »

how its balanced:

puma  gets bonus vs t17(and stag) so it will pretty much always hit.

hochkiss gets received penetration reduction vs t17(and stag)

fausts do more dmg vs t17(and stag)

and this: http://forums.europeinruins.com/index.php?topic=12339.0

when do you understand stag!=T17

the issue of the T17 lays in high health (sandbag upgrade) combined with its dodge armor type (m8 armor) and its possibility to cap territory (armor T1) and its decent infantry sniping capabilities and its maingun that can noticeable damage vehicles (other than non upgunned puma) and tanks (rear armor hits)
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RikiRude Offline
Donator
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Posts: 4376



« Reply #32 on: September 23, 2009, 04:18:44 am »

You know, I have to wonder what relic was thinking making the same unit for both CW and US, but making them behave totally differently.

One gets a .50 upgrade and starts with more health and has a slow firing main gun, while the other needs to vet to get more health, has a quick firing gun, and has a WP round. Why didn't they just make a different model and make a whole different unit??
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #33 on: September 23, 2009, 05:06:07 am »

how its balanced:

puma  gets bonus vs t17(and stag) so it will pretty much always hit.

hochkiss gets received penetration reduction vs t17(and stag)

fausts do more dmg vs t17(and stag)

and this: http://forums.europeinruins.com/index.php?topic=12339.0

Pretty much all of what you just said is wrong.

Puma will lose to a T17 most of the time,  its only chance is when its sitting completly still.


Fausts are currently useless against Stag/T17


The only viable thing you said was maybe the Hochkiss, and I only say that because I have never seen them in action against a T17/Stag.

I meant, How it would be balanced..


---Killer344: Calm down, one sentence is enough to say that.

« Last Edit: September 23, 2009, 06:47:38 am by Killer344 » Logged
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #34 on: September 23, 2009, 05:10:33 am »

You know, I have to wonder what relic was thinking making the same unit for both CW and US, but making them behave totally differently.

One gets a .50 upgrade and starts with more health and has a slow firing main gun, while the other needs to vet to get more health, has a quick firing gun, and has a WP round. Why didn't they just make a different model and make a whole different unit??
'

becouse theyre lazy, and they are so different becouse t17 is replaced by M8 and stag is replaced by CCT

you get the stag much later, so its much stronger. makes sense in vcoh, not here. so it isnt balanced here becouse they made it too strong for its price.


---Killer344: sigh, take a break if you can't stop raging.
« Last Edit: September 23, 2009, 06:52:08 am by Killer344 » Logged
BigDick
Guest
« Reply #35 on: September 23, 2009, 05:55:54 am »

they are basically different units because of their armor type

e.g. shrek vs T17/stag

T17:  damage modifier 70%
         accuracy modifier 71%
         moving accuracy  80%

Stag  damage modifier 100%
         accuracy modifier 100%
         moving accuracy 100%

exactly thats why a 350HP T17 needs much longer to kill with shrek than a 450HP Stag

its like an 880HP stag because shrek misses much more often and does less damage
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #36 on: September 23, 2009, 06:23:11 am »

Leophone, you really are talking garbage.
When will you fucking learn that the stag =/= T17?
Do you understand they use DIFFERENT ARMOR TYPES!? From how you're posting, it doesn't seem like it.
I believe that the T17 should be granted stuart armor to become balanced. It truelly does have good enough health to not need any dodge modifiers.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #37 on: September 23, 2009, 06:54:02 am »

5. Politeness

This is a very simple rule, if you can't be polite or keep a neutral position with everybody in this forum then we don't need you, we will not waste our time with you, we have lost enough good players thanks to this.


6. Rage Posting

Users sometimes feel that the whole Dev team changes stats on purpose right before their game starts and then they come here like 10 year old kids who believe they can take on everyone because they just simply are right and nobody can prove them wrong. From now on a rage thread/post will be moderated on sight, do us a favor and take a cold bath before posting after a bad game please, we all have had bad games but that doesn't allow us to rage in the forums.

I'm talking to you LeoPhone, I won't edit all your posts individually again in this thread, I'll delete them from now on.
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #38 on: September 23, 2009, 07:06:32 am »

damm, sry for that.

i was kinda pissed off(not eir related btw) and needed to get rid of my anger...


but i still dont like mysth
« Last Edit: September 23, 2009, 07:14:33 am by LeoPhone » Logged
Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #39 on: September 23, 2009, 07:43:09 am »

In more than one occasion of the testing, my vet 2 / vet 3 paks didn't hit the T17 when he approached from the front, what automatically resulted in a loss. So yes, dodgemodifiers or the armour/health are the points that should be changed, not all at once of course.
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