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Author Topic: Reset & Patch 0.7.3 released!  (Read 46440 times)
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Tymathee Offline
Donator
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Posts: 9741



« Reply #100 on: February 22, 2010, 08:18:23 pm »

As quoted from EIRR himself, there is another reset planned in 6-8 weeks after all doctrines trinkle in, so it's all right to play and not worry about everything being wiped again in a week or so  Grin

okay, thats what i was curious about cuz i'd like to play with one of the other docs, build up my pp's and then use 'em when the docs come in, so thats awesome. Not really a fan of armor or defense anymore.
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #101 on: February 22, 2010, 08:25:37 pm »

As quoted from EIRR himself, there is another reset planned in 6-8 weeks after all doctrines trinkle in, so it's all right to play and not worry about everything being wiped again in a week or so  Grin

okay, thats what i was curious about cuz i'd like to play with one of the other docs, build up my pp's and then use 'em when the docs come in, so thats awesome. Not really a fan of armor or defense anymore.
That will be completely possible ;P

Just dont purchase abilities until theyre officially 'in' otherwise they might change underneath you Wink
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Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #102 on: February 23, 2010, 06:45:57 pm »

Added



to front page to clarify the new doctrine system
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #103 on: February 23, 2010, 06:59:50 pm »

you are saying every doctrine gets 3 offmaps as standard?

goodbye EiR....
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #104 on: February 23, 2010, 07:06:29 pm »

What?

An 'offmap' is not necessarily artillery.
Off map really wasn't the best wording for it, 'battle advantage  1 2 & 3' would've probably been better.

The wording is irrelevant
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #105 on: February 23, 2010, 07:08:47 pm »

That's not even how most doctrines turned out. That's just the draft.
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Masacree Offline
EIR Veteran
Posts: 904


« Reply #106 on: February 23, 2010, 10:21:57 pm »

.
« Last Edit: March 01, 2010, 10:36:53 pm by Masacree » Logged

I like how this forum in turn brings out the worst in anyone
To err is human, to eirr is retard
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #107 on: February 24, 2010, 01:08:12 am »

Ah boy, dreaded offmaps making their return!
Logged

Let's talk about PIATs in a car.
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #108 on: February 24, 2010, 01:09:36 am »

I missed offmaps ^^.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #109 on: February 24, 2010, 01:45:27 am »

its been so fun without offmaps. remember that the excuse of keeping offmaps in was to lessen the stentgh of support weapon spam. well i say we faired quite well without offmaps eh.

SO NO TO OFFMAPS!
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #110 on: February 24, 2010, 01:49:15 am »

No to as many as before, but we still gotz to have a few.
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Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
fallensoldier7 Offline
EIR Veteran
Posts: 667


« Reply #111 on: February 24, 2010, 01:51:24 am »

Off-maps aren't very cost effective if you're going to use them to counter support spam  Smiley
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ImmanioEiR Offline
Donator
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Posts: 247


« Reply #112 on: February 24, 2010, 02:54:05 am »

How exactly do Calling It In and Tank Command work?
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Dralax Offline
EIR Regular
Posts: 1


« Reply #113 on: February 24, 2010, 02:57:03 am »

Hi,
I'm new random noob who wants to try EiR, so I'd like to ask, regarding those new doctrines-am I going to be at big disadvantage vs ppl who use new doctrines if I go brit/PE/other dectrines?
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #114 on: February 24, 2010, 04:38:13 am »

Hi,
I'm new random noob who wants to try EiR, so I'd like to ask, regarding those new doctrines-am I going to be at big disadvantage vs ppl who use new doctrines if I go brit/PE/other dectrines?
Yes and no.

They will be enabled soon - but until then, yes.
You will however, be able to go on a spending spree when they get implemented.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #115 on: February 24, 2010, 04:42:39 am »

Will offmaps still keep the "spread" from before? So that they are not 100% accurate?
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #116 on: February 24, 2010, 06:17:35 am »

yeah.
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Two Offline
EIR Veteran
Posts: 2079


« Reply #117 on: February 24, 2010, 06:20:08 am »

That spread was stupid imo, sometimes it would make your offmap a complete waste, especially precision strikes.

Youve already paid PP for the doc ability and SP to by uses, it should just be normal.
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #118 on: February 24, 2010, 06:22:09 am »

We'll be re-evaluating the 'spread' on offmap artillery.
And note that overall, there will be less artillery offmaps available than before.
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ImmanioEiR Offline
Donator
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Posts: 247


« Reply #119 on: February 24, 2010, 09:37:16 am »

I'm still wondering what the
"Riflemen, engineers
 +15% accuracy
(Vehicles 35m Radius)"
means, as well as the similar wording on Tank Command. Does it mean (CII) the rifles/engis get increased accuracy if there's a vehicle nearby, and (TC) tanks/TDs get 20% accuracy if there's infantry around?
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