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0.7.6 Patch Notes
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Topic: 0.7.6 Patch Notes (Read 63748 times)
0 Members and 19 Guests are viewing this topic.
LCII^Bun-Bun
Donator
Posts: 159
Re: 0.7.6 Patch Notes
«
Reply #160 on:
March 16, 2010, 08:06:05 am »
To be honest, there are times I wish I had a nebel as Americans
But also times I wish I had a howitzer as the Axis.
It's really that the nebel needs to be too damn close if you ask me and is VERY inaccurate, I once had none of the 9(!) rockets fall within 30 meters of where I clicked it to bombard... it's quite saddening in all fairness.
Though the accuracy on the nebel can be bit ummy too, and the RoF makes you want to cry.
Logged
Might not be MY Doctirine, but it's so damn close I'll TAKE IT!
lionel23
Donator
Posts: 1854
Re: 0.7.6 Patch Notes
«
Reply #161 on:
March 16, 2010, 08:54:23 am »
Were you firing into the FoW by any chance? What drives me crazy is when you aim the howitzer, sometimes it goes where the cursor is, and sometimes every single damn shot overshoots your target, heh.
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Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)
NightRain
EIR Veteran
Posts: 3908
Re: 0.7.6 Patch Notes
«
Reply #162 on:
March 16, 2010, 09:20:17 am »
Quote from: lionel23 on March 16, 2010, 08:54:23 am
Were you firing into the FoW by any chance? What drives me crazy is when you aim the howitzer, sometimes it goes where the cursor is, and sometimes every single damn shot overshoots your target, heh.
I love howizers boom projectiles (had 3 priest comp and when ever that company was in game there were not a single Nebel or mortar alive insta gib ftw)
Nebel is so random. Its like trying to get lottery win. Even with Spotting it decides to shoot elsewhere. Rockets hit all around but not the target itself which is saddening and the damage it does when it hits is- pathentic the burning does most of the killing not the impact itself
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
lionel23
Donator
Posts: 1854
Re: 0.7.6 Patch Notes
«
Reply #163 on:
March 16, 2010, 09:21:59 am »
Well yeah the thing doesn't really 'kill' with its impact, but man that suppression drives us Americans crazy.
Riflemen: Oh look, neb exploded 100 yards away--
Sarge: GET DOWN OMG WE'RE UNDER FIRE!
lol
Logged
Baine
Steven Spielberg
Posts: 3713
Re: 0.7.6 Patch Notes
«
Reply #164 on:
March 16, 2010, 09:40:13 am »
Quote from: lionel23 on March 16, 2010, 09:21:59 am
Well yeah the thing doesn't really 'kill' with its impact, but man that suppression drives us Americans crazy.
That's exactly why Officer supervise doesn't make it op. It merely adds more accuracy and more dmg. So i don't see why that shouldn't be possible anymore.
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Smokaz
Honoured Member
Posts: 11418
Re: 0.7.6 Patch Notes
«
Reply #165 on:
March 16, 2010, 09:55:26 am »
I disagree with the whole supervise change, it was fine for eons of patches and suddendly changed.
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
smurfORnot
EIR Veteran
Posts: 4715
Re: 0.7.6 Patch Notes
«
Reply #166 on:
March 16, 2010, 10:18:17 am »
it says that oficer cant supervise tanks...but only thing I can supervise is infantry,not even paks,88,stukas etc...which are clearly not tanks...
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Unkn0wn
No longer retired
Posts: 18379
Re: 0.7.6 Patch Notes
«
Reply #167 on:
March 16, 2010, 11:45:57 am »
That's a bug AFAIK, it's supposed to be able to supervise support weapons for sure.
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Baine
Steven Spielberg
Posts: 3713
Re: 0.7.6 Patch Notes
«
Reply #168 on:
March 16, 2010, 12:01:09 pm »
Quote from: Unkn0wn on March 16, 2010, 11:45:57 am
That's a bug AFAIK, it's supposed to be able to supervise support weapons for sure.
Quote from: gamesguy2 on March 15, 2010, 06:53:51 pm
Quote from: Duckordie on March 15, 2010, 03:48:29 pm
NEW BUGS
Officers at vet 2 dont "Suport" any units exept infantry, and he done not follow then, paks, Nebbels, flak88 wont get suport, great...
Not a bug. Supervise intentionally excluded nebels and 88s. They still work on paks.
Tell that to gamesguy.
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: 0.7.6 Patch Notes
«
Reply #169 on:
March 16, 2010, 12:06:24 pm »
Shrug, will look into it.
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: 0.7.6 Patch Notes
«
Reply #170 on:
March 16, 2010, 12:12:30 pm »
Quote
Not a bug. Supervise intentionally excluded nebels and 88s. They still work on paks.
I then why they said on patch notes that it only doesnt work on tanks?
I mainly used him to support stuka,88,and mortar...other stuff not so much...
Logged
Falcon333
EIR Veteran
Posts: 1125
Re: 0.7.6 Patch Notes
«
Reply #171 on:
March 16, 2010, 12:44:06 pm »
Not sure if I actually posted this here, but I said something about a double hotkey problem with the mortar.
There is no problem, I mistook the disable fire button from the sniper for the one from the mortar.
My apologies
Logged
"Chance favors the prepared mind"
CrazyWR
EIR Veteran
Posts: 3616
Re: 0.7.6 Patch Notes
«
Reply #172 on:
March 16, 2010, 02:26:45 pm »
Quote from: Smokaz on March 16, 2010, 09:55:26 am
I disagree with the whole supervise change, it was fine for eons of patches and suddendly changed.
lotta that this patch
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Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
gamesguy2
Honoured Member
Posts: 2238
Re: 0.7.6 Patch Notes
«
Reply #173 on:
March 16, 2010, 04:31:05 pm »
Quote from: Mysthalin on March 16, 2010, 05:13:04 am
@Gamesguy: the old stuart had 5-6.5 reload time, the new one has 5-6...
Either way, it doesn't make the stuart any more specifically anti-tank : it's just an outright buff to the unit, rather than a change in it's role, so that's why I didn't check it. Either way - still not seeing what you mean.
Old reload was 5-6.5 + 3, new one is 5-6.
Accuracy vs infantry was significantly decreased.
Quote
Tell that to gamesguy.
I thought it was intentional till I talked to Bob about it, it appears it doesn't work on paks either, so its bugged.
Logged
chefarzt
EIR Veteran
Posts: 1906
Re: 0.7.6 Patch Notes
«
Reply #174 on:
March 16, 2010, 05:33:46 pm »
Blitz overwhelm and joint ops early deployment still isnt working . Adn overwhelm is kinda shit as M/E and R+ are the most played gamesmodes anyway.
«
Last Edit: March 16, 2010, 05:36:15 pm by chefarzt
»
Logged
Quote from: tank130 on April 22, 2014, 06:20:09 pm
This community is full of a bunch of mindless idiots with memories like two year olds.
https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
he makes shab look like a princess giving food to the poor.
bbsmith
The Brain and Muscle
Posts: 2778
Re: 0.7.6 Patch Notes
«
Reply #175 on:
March 16, 2010, 05:38:31 pm »
We might take a week off of the doctrines to look into the current doctrines. Bugs have been building up from rushing the doctrines out every week. We were originally planning to do that after every doctrine was implemented.
Logged
Quote from: aloha622 on March 28, 2010, 07:11:18 pm
prove it and you'll win
Quote from: bbsmith on March 28, 2010, 07:21:29 pm
I win.
Quote from: aloha622 on March 28, 2010, 07:30:53 pm
k u win.
chefarzt
EIR Veteran
Posts: 1906
Re: 0.7.6 Patch Notes
«
Reply #176 on:
March 16, 2010, 05:39:54 pm »
NOOOO! Just Fix it Dummy !
«
Last Edit: March 16, 2010, 06:37:57 pm by chefarzt
»
Logged
Armfelt
EIR Veteran
Posts: 453
Re: 0.7.6 Patch Notes
«
Reply #177 on:
March 16, 2010, 05:45:46 pm »
Nooo! I want my Commandos!
Logged
"Well opinions are like assholes, everybody has one."
Nasdaq
EIR Regular
Posts: 3
Re: 0.7.6 Patch Notes
«
Reply #178 on:
March 16, 2010, 07:19:40 pm »
Not sure if it's been asked, but what was the reason for the T17 losing the stun?
Logged
TheArea
EIR Veteran
Posts: 240
Re: 0.7.6 Patch Notes
«
Reply #179 on:
March 16, 2010, 07:39:52 pm »
I think the official reply is something along these lines, "to OP".
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