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Author Topic: 0.7.6 Patch Notes  (Read 63708 times)
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LCII^Bun-Bun Offline
Donator
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Posts: 159


« Reply #160 on: March 16, 2010, 08:06:05 am »

To be honest, there are times I wish I had a nebel as Americans

But also times I wish I had a howitzer as the Axis.

It's really that the nebel needs to be too damn close if you ask me and is VERY inaccurate, I once had none of the 9(!) rockets fall within 30 meters of where I clicked it to bombard... it's quite saddening in all fairness.

Though the accuracy on the nebel can be bit ummy too, and the RoF makes you want to cry.
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Might not be MY Doctirine, but it's so damn close I'll TAKE IT!
lionel23 Offline
Donator
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Posts: 1854


« Reply #161 on: March 16, 2010, 08:54:23 am »

Were you firing into the FoW by any chance? What drives me crazy is when you aim the howitzer, sometimes it goes where the cursor is, and sometimes every single damn shot overshoots your target, heh.
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Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)

NightRain Offline
EIR Veteran
Posts: 3908



« Reply #162 on: March 16, 2010, 09:20:17 am »

Were you firing into the FoW by any chance? What drives me crazy is when you aim the howitzer, sometimes it goes where the cursor is, and sometimes every single damn shot overshoots your target, heh.

I love howizers boom projectiles (had 3 priest comp and when ever that company was in game there were not a single Nebel or mortar alive insta gib ftw)

Nebel is so random. Its like trying to get lottery win. Even with Spotting it decides to shoot elsewhere. Rockets hit all around but not the target itself which is saddening and the damage it does when it hits is- pathentic the burning does most of the killing not the impact itself
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
lionel23 Offline
Donator
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Posts: 1854


« Reply #163 on: March 16, 2010, 09:21:59 am »

Well yeah the thing doesn't really 'kill' with its impact, but man that suppression drives us Americans crazy.

Riflemen: Oh look, neb exploded 100 yards away--
Sarge: GET DOWN OMG WE'RE UNDER FIRE!

lol
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #164 on: March 16, 2010, 09:40:13 am »

Well yeah the thing doesn't really 'kill' with its impact, but man that suppression drives us Americans crazy.


That's exactly why Officer supervise doesn't make it op. It merely adds more accuracy and more dmg. So i don't see why that shouldn't be possible anymore.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #165 on: March 16, 2010, 09:55:26 am »

I disagree with the whole supervise change, it was fine for eons of patches and suddendly changed.
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #166 on: March 16, 2010, 10:18:17 am »

it says that oficer cant supervise tanks...but only thing I can supervise is infantry,not even paks,88,stukas etc...which are clearly not tanks...
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #167 on: March 16, 2010, 11:45:57 am »

That's a bug AFAIK, it's supposed to be able to supervise support weapons for sure.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #168 on: March 16, 2010, 12:01:09 pm »

That's a bug AFAIK, it's supposed to be able to supervise support weapons for sure.

NEW BUGS

Officers at vet 2 dont "Suport" any units exept infantry, and he done not follow then, paks, Nebbels, flak88 wont get suport, great...


Not a bug.  Supervise intentionally excluded nebels and 88s.  They still work on paks.


Tell that to gamesguy.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #169 on: March 16, 2010, 12:06:24 pm »

Shrug, will look into it.
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #170 on: March 16, 2010, 12:12:30 pm »

Quote
Not a bug.  Supervise intentionally excluded nebels and 88s.  They still work on paks.

I then why they said on patch notes that it only doesnt work on tanks?

I mainly used him to support stuka,88,and mortar...other stuff not so much...
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Falcon333 Offline
EIR Veteran
Posts: 1125


« Reply #171 on: March 16, 2010, 12:44:06 pm »

Not sure if I actually posted this here, but I said something about a double hotkey problem with the mortar.

There is no problem, I mistook the disable fire button from the sniper for the one from the mortar.

My apologies
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"Chance favors the prepared mind"
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #172 on: March 16, 2010, 02:26:45 pm »

I disagree with the whole supervise change, it was fine for eons of patches and suddendly changed.

lotta that this patch
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #173 on: March 16, 2010, 04:31:05 pm »

@Gamesguy: the old stuart had 5-6.5 reload time, the new one has 5-6...

Either way, it doesn't make the stuart any more specifically anti-tank : it's just an outright buff to the unit, rather than a change in it's role, so that's why I didn't check it. Either way - still not seeing what you mean.

Old reload was 5-6.5 + 3, new one is 5-6.

Accuracy vs infantry was significantly decreased.

Quote
Tell that to gamesguy.

I thought it was intentional till I talked to Bob about it, it appears it doesn't work on paks either, so its bugged.
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chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #174 on: March 16, 2010, 05:33:46 pm »

Blitz overwhelm and joint ops  early deployment still isnt working . Adn overwhelm is kinda shit as M/E and R+ are the most played gamesmodes anyway.
« Last Edit: March 16, 2010, 05:36:15 pm by chefarzt » Logged


This community is full of a bunch of mindless idiots with memories like two year olds.

https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
 he makes shab look like a princess giving food to the poor.
bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #175 on: March 16, 2010, 05:38:31 pm »

We might take a week off of the doctrines to look into the current doctrines. Bugs have been building up from rushing the doctrines out every week. We were originally planning to do that after every doctrine was implemented.
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chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #176 on: March 16, 2010, 05:39:54 pm »

NOOOO! Just Fix it Dummy !  Kiss
« Last Edit: March 16, 2010, 06:37:57 pm by chefarzt » Logged
Armfelt Offline
EIR Veteran
Posts: 453



« Reply #177 on: March 16, 2010, 05:45:46 pm »

Nooo! I want my Commandos!
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"Well opinions are like assholes, everybody has one."
Nasdaq Offline
EIR Regular
Posts: 3


« Reply #178 on: March 16, 2010, 07:19:40 pm »

Not sure if it's been asked, but what was the reason for the T17 losing the stun?
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TheArea Offline
EIR Veteran
Posts: 240


« Reply #179 on: March 16, 2010, 07:39:52 pm »

I think the official reply is something along these lines, "to OP".
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