*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
September 23, 2024, 11:15:50 pm

Login with username, password and session length

Resources

Recent posts

[September 06, 2024, 11:58:09 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]

[December 25, 2022, 11:36:26 am]
Pages: [1] 2   Go Down
  Print  
Author Topic: 6p_Urban_Rails  (Read 8969 times)
0 Members and 2 Guests are viewing this topic.
Duckordie Offline
Community Mapper
*
Posts: 1687



« on: March 28, 2010, 11:43:39 am »

This is my new map I am working on.
This is a tribute map due we mappers are more in the crew now with this hidden forum.

Playable Width: 480 x 448
Note: This map will be Urban, with Rual at the bottom, so the its not 480x448, thats gonna change.
Type: Urban Top, Middle and Fields down
Done: 20%

This is Sh sh sh!!!

This will be like always a Surprise. If its done in time, my request is that this will be added with  the new Luncher and in the "Sneek peek" section of the forums, you will see a small piece of the map.

Preview:





« Last Edit: March 30, 2010, 10:12:17 am by Duckordie » Logged

^<-- Duck ™ and ©


 We need more axis players!:
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #1 on: March 28, 2010, 11:57:46 am »

nice!

already so much progress, make sure with these ubran maps that you dont screw up the pathing, only a few objects must be placed in the town. just use the smallest ones that give the most cover, some walls between or in front buildings for example.
Logged
Duckordie Offline
Community Mapper
*
Posts: 1687



« Reply #2 on: March 28, 2010, 12:40:12 pm »

Damn... This is to big... I cut it off with Groves and make it smaller

Yeah, Town shall be open
Logged
Duckordie Offline
Community Mapper
*
Posts: 1687



« Reply #3 on: March 29, 2010, 07:35:40 am »

I cant make my mind up... Too make this map more urban and skip the forest, or keep the forest -.-

Here are some pictures to aid you:
RED is Town
Blue is Roads
Green is fields





THIS


OR THIS
Logged
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #4 on: March 29, 2010, 07:52:10 am »

keep the fields but they need less hedges.
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18378


« Reply #5 on: March 29, 2010, 07:53:06 am »

Fields are very spartan-like, that is a good thing, I don't think the hedges are a problem.
I really like the overall layout so far, the town could use some work because it looks a bit unnatural imo.
Logged
Duckordie Offline
Community Mapper
*
Posts: 1687



« Reply #6 on: March 29, 2010, 07:56:54 am »

The forest in the top? Smiley

Edit: The town is those 3 Sectors, 1 more is gonna be added to the right
But the top is more Forest, we could make it more urban and remove 80% of the forest
« Last Edit: March 29, 2010, 08:00:33 am by Duckordie » Logged
Unkn0wn Offline
No longer retired
*
Posts: 18378


« Reply #7 on: March 29, 2010, 07:59:18 am »

I'm talking about the transition from urban into rural and what seems to be industrial. (on the right-)
The chateau also looks a little out of whack, especially the tiny courtyard. People also generally didn't build chateau's right at the street of a town.

The transition from street to urban tile is also a little weird

I really love the bottom part and railroad work
« Last Edit: March 29, 2010, 08:02:37 am by Unkn0wn » Logged
Duckordie Offline
Community Mapper
*
Posts: 1687



« Reply #8 on: March 29, 2010, 08:05:50 am »

yeah. My new plan is:

Town, the hole way. From left to right. No industry, just down.
Down is a rail cutting the 1/3 of the map into an Rual.
Top is gonna be removed, and become a town, with a Churche, or some good building.

So:
         Top, cant go futher
____________________
|  Before: Forest            |
|  Now: Town               |
|---------------------------|
|          Town               |
|       -         -             |
|-------------rail-----------|
|Rual - Fields - Rual
|
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18378


« Reply #9 on: March 29, 2010, 08:07:37 am »

It's going to be town all across the width of the map or will there also be some rural left and right of it?
Logged
Duckordie Offline
Community Mapper
*
Posts: 1687



« Reply #10 on: March 29, 2010, 08:19:22 am »

The Urban will be like an U where the map is a [ ]

So at the left, right and down will be Rual, just some meters, maybe 30. Then the town starts.
This map is about the outside of a town. Or the Edge.
Starting in a town is more... Meh, I think it be more fun riding in too a town.

That will be some remaking, but it will work

You start at the left and right
Logged
Duckordie Offline
Community Mapper
*
Posts: 1687



« Reply #11 on: March 30, 2010, 07:49:51 am »

The map is WIDE,

At the top part, you can have 4 Jagedpanthers next to each other.
In the Roads, you can fit 2 Jagedpanthers (and some extra)

Idea: In the Middle CROSS, to the middle town... Seems to be a bit to much open, Maybe need to change that... Now the urban is open in the roads... But thats maybe a good thing, Rushing forward on roads should be a deathtrap

Edit: Top pictures changed, the forest will be removed

Logged
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #12 on: March 30, 2010, 07:56:25 am »

big open crossroad is fine, just place some walls/trees/cars/objects on the sidewalks.

and change name back to paris pl0x  Roll Eyes
Logged
Duckordie Offline
Community Mapper
*
Posts: 1687



« Reply #13 on: March 30, 2010, 10:13:27 am »

This map is soon ready for a test game.
I wont do Detail until we had a game on the map, and watches if the game mode we have in this half unique map works

Edit; When next patch is, add the map to the module
« Last Edit: March 30, 2010, 10:50:45 am by Duckordie » Logged
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #14 on: March 30, 2010, 11:33:35 am »

you should really rename it back to paris, people will renember that name, and if the map is good people will know its there.

ubran rails just sounds... unkown...
Logged
Duckordie Offline
Community Mapper
*
Posts: 1687



« Reply #15 on: April 05, 2010, 12:19:38 pm »

New Overview... I hope you like it, its soon done for BETA play

Logged
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #16 on: April 05, 2010, 12:32:57 pm »

lol, a y crossing for railroad on a road intersection, that makes sense  Grin

i still think you'd better remove some hedges, and where is the big chateao on the top? i think putting a chateao area like crossroads has will do alot of good to this map, it simply looks the same everywhere :/

map also looks alot like carentan, and thats a 4v4. whats the size of the map? compared to carentan?

nice to see ur so far already btw, im just trying to post some useful feed back  Wink
Logged
Duckordie Offline
Community Mapper
*
Posts: 1687



« Reply #17 on: April 09, 2010, 12:12:08 pm »

I am working 12h hours for this months (2 jobs, one is gonna go off)

After this weekends work, Unk0wn, you whana do some stuff on the map? Make it more playable
Logged
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #18 on: June 26, 2010, 06:36:42 am »

Whats the progress on this map duck? Smiley
Logged

DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
Killer344 Offline
The Inquisitor
*
Posts: 6904



« Reply #19 on: June 26, 2010, 10:08:08 am »

lol @ keeps.
Logged

If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Pages: [1] 2   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.089 seconds with 36 queries.