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6p_Urban_Rails
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Topic: 6p_Urban_Rails (Read 9269 times)
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Duckordie
Community Mapper
Posts: 1687
6p_Urban_Rails
«
on:
March 28, 2010, 11:43:39 am »
This is my new map I am working on.
This is a tribute map due we mappers are more in the crew now with this hidden forum.
Playable Width: 480 x 448
Note: This map will be Urban, with Rual at the bottom, so the its not 480x448, thats gonna change.
Type: Urban Top, Middle and Fields down
Done: 20%
This is Sh sh sh!!!
This will be like always a Surprise. If its done in time, my request is that this will be added with the new Luncher and in the "Sneek peek" section of the forums, you will see a small piece of the map.
Preview:
«
Last Edit: March 30, 2010, 10:12:17 am by Duckordie
»
Logged
^<-- Duck ™ and ©
We need more axis players!:
LeoPhone
Honoured Member
Posts: 0
Re: 6P_Paris
«
Reply #1 on:
March 28, 2010, 11:57:46 am »
nice!
already so much progress, make sure with these ubran maps that you dont screw up the pathing, only a few objects must be placed in the town. just use the smallest ones that give the most cover, some walls between or in front buildings for example.
Logged
Duckordie
Community Mapper
Posts: 1687
Re: 6P_Paris
«
Reply #2 on:
March 28, 2010, 12:40:12 pm »
Damn... This is to big... I cut it off with Groves and make it smaller
Yeah, Town shall be open
Logged
Duckordie
Community Mapper
Posts: 1687
Re: 6p_Urban Rails
«
Reply #3 on:
March 29, 2010, 07:35:40 am »
I cant make my mind up... Too make this map more urban and skip the forest, or keep the forest -.-
Here are some pictures to aid you:
RED is Town
Blue is Roads
Green is fields
THIS
OR THIS
Logged
LeoPhone
Honoured Member
Posts: 0
Re: 6p_Urban Rails
«
Reply #4 on:
March 29, 2010, 07:52:10 am »
keep the fields but they need less hedges.
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Unkn0wn
No longer retired
Posts: 18379
Re: 6p_Urban Rails
«
Reply #5 on:
March 29, 2010, 07:53:06 am »
Fields are very spartan-like, that is a good thing, I don't think the hedges are a problem.
I really like the overall layout so far, the town could use some work because it looks a bit unnatural imo.
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Duckordie
Community Mapper
Posts: 1687
Re: 6p_Urban Rails
«
Reply #6 on:
March 29, 2010, 07:56:54 am »
The forest in the top?
Edit: The town is those 3 Sectors, 1 more is gonna be added to the right
But the top is more Forest, we could make it more urban and remove 80% of the forest
«
Last Edit: March 29, 2010, 08:00:33 am by Duckordie
»
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Unkn0wn
No longer retired
Posts: 18379
Re: 6p_Urban Rails
«
Reply #7 on:
March 29, 2010, 07:59:18 am »
I'm talking about the transition from urban into rural and what seems to be industrial. (on the right-)
The chateau also looks a little out of whack, especially the tiny courtyard. People also generally didn't build chateau's right at the street of a town.
The transition from street to urban tile is also a little weird
I really love the bottom part and railroad work
«
Last Edit: March 29, 2010, 08:02:37 am by Unkn0wn
»
Logged
Duckordie
Community Mapper
Posts: 1687
Re: 6p_Urban Rails
«
Reply #8 on:
March 29, 2010, 08:05:50 am »
yeah. My new plan is:
Town, the hole way. From left to right. No industry, just down.
Down is a rail cutting the 1/3 of the map into an Rual.
Top is gonna be removed, and become a town, with a Churche, or some good building.
So:
Top, cant go futher
____________________
| Before: Forest |
| Now: Town |
|---------------------------|
| Town |
| - - |
|-------------rail-----------|
|Rual - Fields - Rual
|
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: 6p_Urban Rails
«
Reply #9 on:
March 29, 2010, 08:07:37 am »
It's going to be town all across the width of the map or will there also be some rural left and right of it?
Logged
Duckordie
Community Mapper
Posts: 1687
Re: 6p_Urban Rails
«
Reply #10 on:
March 29, 2010, 08:19:22 am »
The Urban will be like an U where the map is a [ ]
So at the left, right and down will be Rual, just some meters, maybe 30. Then the town starts.
This map is about the outside of a town. Or the Edge.
Starting in a town is more... Meh, I think it be more fun riding in too a town.
That will be some remaking, but it will work
You start at the left and right
Logged
Duckordie
Community Mapper
Posts: 1687
Re: 6p_Urban Rails
«
Reply #11 on:
March 30, 2010, 07:49:51 am »
The map is WIDE,
At the top part, you can have 4 Jagedpanthers next to each other.
In the Roads, you can fit 2 Jagedpanthers (and some extra)
Idea: In the Middle CROSS, to the middle town... Seems to be a bit to much open, Maybe need to change that... Now the urban is open in the roads... But thats maybe a good thing, Rushing forward on roads should be a deathtrap
Edit: Top pictures changed, the forest will be removed
Logged
LeoPhone
Honoured Member
Posts: 0
Re: 6p_Urban Rails
«
Reply #12 on:
March 30, 2010, 07:56:25 am »
big open crossroad is fine, just place some walls/trees/cars/objects on the sidewalks.
and change name back to paris pl0x
Logged
Duckordie
Community Mapper
Posts: 1687
Re: 6p_Urban_Rails
«
Reply #13 on:
March 30, 2010, 10:13:27 am »
This map is soon ready for a test game.
I wont do Detail until we had a game on the map, and watches if the game mode we have in this half unique map works
Edit; When next patch is, add the map to the module
«
Last Edit: March 30, 2010, 10:50:45 am by Duckordie
»
Logged
LeoPhone
Honoured Member
Posts: 0
Re: 6p_Urban_Rails
«
Reply #14 on:
March 30, 2010, 11:33:35 am »
you should really rename it back to paris, people will renember that name, and if the map is good people will know its there.
ubran rails just sounds... unkown...
Logged
Duckordie
Community Mapper
Posts: 1687
Re: 6p_Urban_Rails
«
Reply #15 on:
April 05, 2010, 12:19:38 pm »
New Overview... I hope you like it, its soon done for BETA play
Logged
LeoPhone
Honoured Member
Posts: 0
Re: 6p_Urban_Rails
«
Reply #16 on:
April 05, 2010, 12:32:57 pm »
lol, a y crossing for railroad on a road intersection, that makes sense
i still think you'd better remove some hedges, and where is the big chateao on the top? i think putting a chateao area like crossroads has will do alot of good to this map, it simply looks the same everywhere :/
map also looks alot like carentan, and thats a 4v4. whats the size of the map? compared to carentan?
nice to see ur so far already btw, im just trying to post some useful feed back
Logged
Duckordie
Community Mapper
Posts: 1687
Re: 6p_Urban_Rails
«
Reply #17 on:
April 09, 2010, 12:12:08 pm »
I am working 12h hours for this months (2 jobs, one is gonna go off)
After this weekends work, Unk0wn, you whana do some stuff on the map? Make it more playable
Logged
deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: 6p_Urban_Rails
«
Reply #18 on:
June 26, 2010, 06:36:42 am »
Whats the progress on this map duck?
Logged
DERDBERT
Quote from: jackmccrack on August 03, 2014, 01:58:51 pm
Like Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
Killer344
The Inquisitor
Posts: 6904
Re: 6p_Urban_Rails
«
Reply #19 on:
June 26, 2010, 10:08:08 am »
lol @ keeps.
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
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