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Author Topic: [WM] Precision Strike  (Read 15219 times)
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gamesguy2 Offline
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Posts: 2238


« Reply #20 on: June 16, 2010, 12:41:08 pm »

Those were vet 3 AB support teams, normal support teams would be inta-gibbed.

AB weapon crew have 27% more hp, and vet 3 gives them a bunch of defensive bonuses on top of that.
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Masacree Offline
EIR Veteran
Posts: 904


« Reply #21 on: June 16, 2010, 12:46:39 pm »

IMO all axis offmaps should be nerfed. Its way too good that axis have sub par infantry, sub par armor, and sub par on map artillery. I mean, allied players just have so much trouble keeping their infantry blobs alive when any axis off maps exist. Honestly, only allied off maps, like the strafing run, should be able to insta kill squads with no off map warning.

I mean, axis' only real advantage over allies is their strong support weapons. What is the counter to that? Off map artillery of course ! and its ridiculous that axis should ever be expected to counter allied support spam, or even allied infantry blobs!

Think of the children!
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LeoPhone Offline
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Posts: 0


« Reply #22 on: June 16, 2010, 12:54:07 pm »

Precision strike doesnt instagib support weapons. i always see two guys left alive at low health. they will then die from the fire.

Mod edit: play nice.
« Last Edit: June 16, 2010, 02:12:29 pm by Unkn0wn » Logged
CafeMilani Offline
Aloha
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« Reply #23 on: June 16, 2010, 01:03:55 pm »

irony fail thru the internet skaevola Tongue
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Masacree Offline
EIR Veteran
Posts: 904


« Reply #24 on: June 16, 2010, 01:04:33 pm »

Its leophone.

I honestly don't know how I possibly could have made that more sarcastic.

 Undecided
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ImmanioEiR Offline
Donator
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Posts: 247


« Reply #25 on: June 17, 2010, 03:01:14 am »

The design behind precision strike has always been "Take out support weapon to create an opening for an assault", ne? (Well, it can also be used against howis and such.) Seems it's doing its job quite well atm. I haven't faced any myself, I think, so I'm wondering: If it hits, say, a vet 2 regular ATG crew, will you have a chance of retreating them with quick reflexes? Or is it a guaranteed loss of vet?
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gamesguy2 Offline
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Posts: 2238


« Reply #26 on: June 17, 2010, 07:58:35 am »

The whole point behind the burn is so it can't be used as an anti-vet 3 weapon.
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Smokaz Offline
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Posts: 11418



« Reply #27 on: June 17, 2010, 09:00:42 am »

The whole point behind the burn is so it can't be used as an anti-vet 3 weapon.

Speigas used it to instagib my vet 2 sniper
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gamesguy2 Offline
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Posts: 2238


« Reply #28 on: June 17, 2010, 09:02:26 am »

The whole point behind the burn is so it can't be used as an anti-vet 3 weapon.

Speigas used it to instagib my vet 2 sniper

That's just you failing at sniper micro. Tongue
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Smokaz Offline
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Posts: 11418



« Reply #29 on: June 17, 2010, 09:02:59 am »

he was cloaked and moving
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winisez Offline
EIR Veteran
Posts: 400


« Reply #30 on: June 17, 2010, 09:24:37 am »

sounds like bad luck tbh
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VERTIGGO Offline
EIR Veteran
Posts: 392



« Reply #31 on: August 12, 2010, 06:18:52 pm »

Of course it's effective against any squad that just sits there on fire. Yes it's effective, but it seems no different to me than any other offmap or that incendiary mortar round or what have you. Basically offmaps are hard to avoid. I just had a vet staghound get sniped by a V1. You have no idea where to move to. Of course I dislike any weapon that is unavoidable, but the allies have plenty. There's no need to whine about Blitz's only tangible ability. Sure it has speed and attack buffs, but ATG spam practically negates those buffs.
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #32 on: August 12, 2010, 06:43:38 pm »

If axis want to spend a T2 on precision strike, then it should stay as powerful as it currently is. At its best, it'll destroy a support weapon or do moderate damage to a tank. Hell, compare this to an Allied t2, strafe, which will almost always force 2 or 3 axis inf squads to retreat when used properly

^ If strafes can gib v3 nebel crews, then Precision strike should be just as powerful. I'm sure Legend would agree with this Wink.
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VERTIGGO Offline
EIR Veteran
Posts: 392



« Reply #33 on: August 14, 2010, 08:13:20 am »

The only change I would like to see is the audio cue switched from the normal flyby to a Stuka siren. A while ago I was pushing for the switch to an airplane bomb, but I was hoping for a new audio cue. Because there's no smoke, it would be helpful (and way more badass) to hear a distinguishing sound in case it's a blitz v AB fight and friends aren't sure who's calling it in.

By the way, if anyone knows if it can be easily implemented, I'll wrangle up a good .mp3 to work with.
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #34 on: August 14, 2010, 01:30:11 pm »

If axis want to spend a T2 on precision strike, then it should stay as powerful as it currently is. At its best, it'll destroy a support weapon or do moderate damage to a tank. Hell, compare this to an Allied t2, strafe, which will almost always force 2 or 3 axis inf squads to retreat when used properly

^ If strafes can gib v3 nebel crews, then Precision strike should be just as powerful. I'm sure Legend would agree with this Wink.

This.
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two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #35 on: August 14, 2010, 01:35:17 pm »

If axis want to spend a T2 on precision strike, then it should stay as powerful as it currently is. At its best, it'll destroy a support weapon or do moderate damage to a tank. Hell, compare this to an Allied t2, strafe, which will almost always force 2 or 3 axis inf squads to retreat when used properly

^ If strafes can gib v3 nebel crews, then Precision strike should be just as powerful. I'm sure Legend would agree with this Wink.

If were making equals, then when are emplacements going to be even close to an 88, and not just a running joke
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #36 on: August 14, 2010, 01:39:23 pm »

Do does a 16 pounder cost 220 fuel? No I didnt think so. Does 16 pounder use up 8 pop? Nuh.
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bayarea510 Offline
EIR Veteran
Posts: 338


« Reply #37 on: August 14, 2010, 02:01:19 pm »

Do does a 16 pounder cost 220 fuel? No I didnt think so. Does 16 pounder use up 8 pop? Nuh.
You mean the 17 pounder?
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Hicks58 Offline
Development
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Posts: 5343



« Reply #38 on: August 14, 2010, 02:06:09 pm »

No, it just eats up 150 munitions pointlessly - 175 If you get HVAP rounds for it.

An 88 is a good investment of resources, what it takes up is taken up well. The 17 pounder is a blatant waste. You'll damage a tank *Once* assuming your not spotted by something else before your lucky enough to spot a tank in it's less than awe inspiring range. Once it's position is known, it simple to avoid due to it's range, and easy to take out due to it's fragility.

An 88 will blatantly destroy a tank that it catches in it's range unless it's on the edge of it or you can get behind a shot blocker before it gets more than a round or two off. It can also snipe infantry, it can lock off an entire section of the map from armoured attack, it can be recrewed time and time again... The list goes on.

And yes, it's a 17 pounder not a 16 pounder btw.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #39 on: August 14, 2010, 02:08:28 pm »

Does a 17 pounder do anything other than die?

Didin't think so either ;P.
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