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[Allies] Tank Inf Crush
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Topic: [Allies] Tank Inf Crush (Read 33005 times)
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LeoPhone
Honoured Member
Posts: 0
Re: [Allies] Tank Inf Crush
«
Reply #100 on:
July 09, 2010, 09:44:02 am »
Quote from: gamesguy2 on July 09, 2010, 09:37:57 am
Quote from: LeoPhone on July 09, 2010, 08:27:31 am
we could give an aura ability to all tanks that will reduce aim time for enemy handheld AT at close range.
Aim time for shreks and zooks is 1/3 of a second.
HAHAHHAA no.
how does that explain why schrecks aim 5 secons before they shoot ingame?
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: [Allies] Tank Inf Crush
«
Reply #101 on:
July 09, 2010, 10:14:22 am »
Quote from: LeoPhone on July 09, 2010, 09:44:02 am
Quote from: gamesguy2 on July 09, 2010, 09:37:57 am
Quote from: LeoPhone on July 09, 2010, 08:27:31 am
we could give an aura ability to all tanks that will reduce aim time for enemy handheld AT at close range.
Aim time for shreks and zooks is 1/3 of a second.
HAHAHHAA no.
how does that explain why schrecks aim 5 secons before they shoot ingame?
The reason shreks aim 5 seconds before they shoot is because you have this ridiculous bias where the faction you play is always underpowered. Before it was Brits, now it's wehr.
http://www.xfire.com/video/3021a1/
I dunno what game you're playing, but in my coh shreks and zooks aim in 0.35 seconds.
«
Last Edit: July 09, 2010, 10:17:00 am by gamesguy2
»
Logged
Tymathee
Donator
Posts: 9741
Re: [Allies] Tank Inf Crush
«
Reply #102 on:
July 09, 2010, 10:48:20 am »
how about giving a tiny explosion when the guy with an at weapon gets ran over.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
AmPM
Community Mapper
Posts: 7978
Re: [Allies] Tank Inf Crush
«
Reply #103 on:
July 09, 2010, 11:44:06 am »
Basically, its people that can't figure out how to counter it whining.
Leo, 2 tanks should destroy 2 schreck squads, the tanks cost more.
1 M10 is hardly a threat unless you are suppressed or don't have your units spaced out, stop blobbing.
Logged
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LeoPhone
Honoured Member
Posts: 0
Re: [Allies] Tank Inf Crush
«
Reply #104 on:
July 09, 2010, 12:41:37 pm »
nvm about aim time. i didnt even come up with that.
and yeah, 2 tanks should defeat 2 schrecksquads. but not with the schrecks doing no dmg at all.
schrecks should be able to shoot multiple times because:
Quote from: Mysthalin on July 07, 2010, 03:16:42 pm
A P4 needs 6 shots to kill a Ranger/AB squad. A Sherman/Crom needs 8 to kill a Storm squad(due to higher base health of stormtroopers allowing them to survive tank shots)
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: [Allies] Tank Inf Crush
«
Reply #105 on:
July 09, 2010, 01:24:37 pm »
Leophone - you lost absolutely the last possible ounce of credibility this thread had by saying shreks do no dmg at all...
Logged
LeoPhone
Honoured Member
Posts: 0
Re: [Allies] Tank Inf Crush
«
Reply #106 on:
July 09, 2010, 01:35:28 pm »
watch the video, schrecks do 0 dmg.
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: [Allies] Tank Inf Crush
«
Reply #107 on:
July 09, 2010, 01:52:16 pm »
I don't need to watch silly videos (which show a one-off event, and thusly are more or less so worthless) to determine that the shrek's average damage output is more than 0.
I watched both videos - I don't even know why, and what i've noticed was just a bunch of lies.
1st vid - no, something ELSE had your stormies decloaked - the M10 was sitting right there by the HMG - and the storms were suppressed long before the M10 ran in to crush.
And no, you didn't lose 3 out of 4 guys instantly. In fact - it took the M10 8 seconds to crush the 3rd guy after it had crushed the 1st two. That means you had enough time to fire 2 volleys with your panzershreks and easily kill the M10 - it's just that you decided to keep trying to crawl away from a tank that has more than twice the speed of your infantry does. Player Error.
2nd vid - no, you did NOT stop instantly once you saw the cromwells. They were literally on top of you once your storms decided to stop. Player error yet again.
«
Last Edit: July 09, 2010, 02:04:39 pm by Mysthalin
»
Logged
SX23
EIR Veteran
Posts: 356
Re: [Allies] Tank Inf Crush
«
Reply #108 on:
July 11, 2010, 10:07:08 am »
Quote from: Calstifer on July 09, 2010, 07:29:09 am
Hydro, if you remove the crush on the M10 we remove the crush on every other tank that you have. You decide.
Ok then, let's have it fair. Get the stug and p4 match the m10 speed. In less than 30 mins, you'll see whine on this forum about crush on axis side. And to the one that said : "Let's crush when buttoned" .... Well I dunno for you, but when I button a tank I usually get an at on it. Ofc, if the players is stupid enough to move TOWARD the bren and atg squad, well it's up to you....
And to the one that said he crushed airborne/rangers with a stug... Well, did you ever saw fireup? Not to mention you allow the guys to have a very-well placed backshot by closing in.
And just to mention how m10 speed can be abused...
Let's give a quick example: You have 1 shreck squad and 2 mp44, cause he had lots of inf lately, so you dont especially worry about tanks. Then a m10 pops up, get 1 shot from shreck (if not missed) hurry to the green cover guys, crush them, turn around the mp44 (that are already running away and couldve escaped a sherman or any lower speed tank), crush them both, and hurry the fuck out before you can send anything on him (50mm, another shreck, marder, etc.) due to long reinforcment time.
«
Last Edit: July 11, 2010, 10:09:06 am by SX23
»
Logged
With Courage shall we Rise,
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For the Fatherland shall we Prevail.
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: [Allies] Tank Inf Crush
«
Reply #109 on:
July 11, 2010, 12:24:56 pm »
its a feature of the m10 get the fuck over it
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
SX23
EIR Veteran
Posts: 356
Re: [Allies] Tank Inf Crush
«
Reply #110 on:
July 11, 2010, 12:34:45 pm »
Quote from: Demon767 on July 11, 2010, 12:24:56 pm
its a feature of the m10 get the fuck over it
It was intended to be like it back in vcoh where you could easily retreat any infantry to hq, therefor avoiding crush. In eirr, you do NOT have a choice; either you try to run and get crushed due to m10 speed, either you retreat and lose the squad. And as I said, I have seen a m10 with 18 infantry kills. I sadly didnt have the replay at hand. Removing tank crush from m10 woudln't even nerf the unit, except if someone decided to abused the tank crush. And, unless you're spamming volks, stopping a tank or light vehicle can be quite hard and easily avoided.
Logged
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: [Allies] Tank Inf Crush
«
Reply #111 on:
July 11, 2010, 12:36:14 pm »
Quote from: Demon767 on July 11, 2010, 12:24:56 pm
its a feature of the m10 get the fuck over it
+1000
Logged
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salan2
EIR Veteran
Posts: 51
Re: [Allies] Tank Inf Crush
«
Reply #112 on:
July 11, 2010, 01:34:02 pm »
removing infantry crush wouldn't work unless it was possible for teh tank to push the infantry. RIght now if you removed crush the tank would litterly STOP when it hit the infantry, which is 100% more unrealistic then it lawnmowing them over.
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This is my work posting account, i dont' remember the password to my main account and its automatically logged in at home.. So.. I use this one when at work.
SX23
EIR Veteran
Posts: 356
Re: [Allies] Tank Inf Crush
«
Reply #113 on:
July 11, 2010, 01:40:41 pm »
Quote from: salan2 on July 11, 2010, 01:34:02 pm
removing infantry crush wouldn't work unless it was possible for teh tank to push the infantry. RIght now if you removed crush the tank would litterly STOP when it hit the infantry, which is 100% more unrealistic then it lawnmowing them over.
Well code it so it just push.
Logged
Computer991
Donator
Posts: 1219
Re: [Allies] Tank Inf Crush
«
Reply #114 on:
July 11, 2010, 01:44:20 pm »
http://www.filefront.com/17034203/lol.rar
M10 is op man...OP
Sx23 And Metro with pro m10 micro.
«
Last Edit: July 11, 2010, 02:08:32 pm by Computer991
»
Logged
NightRain
EIR Veteran
Posts: 3908
Re: [Allies] Tank Inf Crush
«
Reply #115 on:
July 11, 2010, 01:47:45 pm »
Nerf M10 by increasing its price. Its that simple. If they cost more, losing one hurts the allied player more and somewhat makes them use them more carefully
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
LeoPhone
Honoured Member
Posts: 0
Re: [Allies] Tank Inf Crush
«
Reply #116 on:
July 11, 2010, 01:57:38 pm »
Quote from: salan2 on July 11, 2010, 01:34:02 pm
removing infantry crush wouldn't work unless it was possible for teh tank to push the infantry. RIght now if you removed crush the tank would litterly STOP when it hit the infantry, which is 100% more unrealistic then it lawnmowing them over.
if you drive your tank trough your own riflesquad the tank wont stop. the riflesquad will get out of the way.
Logged
Killer344
The Inquisitor
Posts: 6904
Re: [Allies] Tank Inf Crush
«
Reply #117 on:
July 11, 2010, 02:09:33 pm »
Quote from: Computer991 on July 11, 2010, 01:44:20 pm
http://www.filefront.com/17034203/lol.rar
M10 is op man...OP
Sx23 And Metro with pro m10 micro.
lmao.
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
SnoOp
EIR Veteran
Posts: 218
Re: [Allies] Tank Inf Crush
«
Reply #118 on:
July 11, 2010, 02:11:04 pm »
Quote from: Computer991 on July 11, 2010, 01:44:20 pm
http://www.filefront.com/17034203/lol.rar
M10 is op man...OP
Sx23 And Metro with pro m10 micro.
LOLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
LLL
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: [Allies] Tank Inf Crush
«
Reply #119 on:
July 11, 2010, 02:27:49 pm »
Quote from: LeoPhone on July 11, 2010, 01:57:38 pm
Quote from: salan2 on July 11, 2010, 01:34:02 pm
removing infantry crush wouldn't work unless it was possible for teh tank to push the infantry. RIght now if you removed crush the tank would litterly STOP when it hit the infantry, which is 100% more unrealistic then it lawnmowing them over.
if you drive your tank trough your own riflesquad the tank wont stop. the riflesquad will get out of the way.
False
. That is only because you're not microing your riflemen to stop the tank. If you want to, you could micro the rifles to body block your own or your ally's tank. Or your enemy's light vehicle(like a puma).
For the last time stop repeating this bull crap.
Quote
Ok then, let's have it fair. Get the stug and p4 match the m10 speed. In less than 30 mins, you'll see whine on this forum about crush on axis side. And to the one that said : "Let's crush when buttoned" .... Well I dunno for you, but when I button a tank I usually get an at on it. Ofc, if the players is stupid enough to move TOWARD the bren and atg squad, well it's up to you....
Stug and p4 has armor. I wouldn't mind them having M10 speed if they had M10 armor and an utter inability to hit infantry at all and no MG upgrade.
Quote
And to the one that said he crushed airborne/rangers with a stug... Well, did you ever saw fireup? Not to mention you allow the guys to have a very-well placed backshot by closing in.
Spoken like someone who has never used a stug to crush. Fire up makes it
easier
to crush because it turns off their collision avoidance, ending with all the rangers/AB running into your treads.
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