Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 24, 2024, 03:33:30 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
[Allies] FireUp
Pages:
1
2
3
[
4
]
5
6
Go Down
Print
Author
Topic: [Allies] FireUp (Read 27169 times)
0 Members and 6 Guests are viewing this topic.
Mysthalin
Tired King of Stats
Posts: 9028
Re: [Allies] FireUp
«
Reply #60 on:
August 07, 2010, 12:36:24 pm »
I'm not even sure if I want to calculate the time it would take for 4 HMGs to kill a fired-up AB squad.
I get pissed off calculating 0.x decimals, since they seem to small to bother with
.
Logged
Firesparks
Honoured Member
Posts: 1209
Re: [Allies] FireUp
«
Reply #61 on:
August 07, 2010, 12:39:36 pm »
Quote from: LeoPhone on August 07, 2010, 11:00:15 am
it still does, but atm you can also run right into 4 hmgs after canceling the supression.
That's just Airborne being ridiculous. Ranger would still get tore to shred.
Logged
With sufficient thrust, pigs fly just fine. However, this is not necessarily a good idea. It is hard to be sure where they are going to land, and it could be dangerous sitting under them as they fly overhead. -- RFC 1925
Mysthalin
Tired King of Stats
Posts: 9028
Re: [Allies] FireUp
«
Reply #62 on:
August 07, 2010, 12:42:08 pm »
Rangers have 0.75 damage from the MG42, and 0.75 acc at every single second of their existence.
Airborne have the same 0.75 damage, and 0.75 acc only while they're moving.
Yes, the Airborne are ever so "ridiculous".
Logged
Firesparks
Honoured Member
Posts: 1209
Re: [Allies] FireUp
«
Reply #63 on:
August 07, 2010, 12:48:23 pm »
Quote from: Mysthalin on August 07, 2010, 12:42:08 pm
Rangers have 0.75 damage from the MG42, and 0.75 acc at every single second of their existence.
Airborne have the same 0.75 damage, and 0.75 acc only while they're moving.
Yes, the Airborne are ever so "ridiculous".
you forgot easy company.
And Airborne doesn't need to get close. The greatest advantage of the Recoilless Rifle and bar is that they work great at Long Range.
Airborne can remain effective while keeping the distance, where the mg42 doesn't nearly do as much damage.
Ranger get tore to shred partially because the ranger have to get close. When I use fireup, I usually run the ranger out of the arc of fire and then charge in while the wehr is refacing the mg42. I would get killed if I just charge straight into the mg42's fire.
«
Last Edit: August 07, 2010, 01:06:46 pm by Firesparks
»
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: [Allies] FireUp
«
Reply #64 on:
August 07, 2010, 01:42:58 pm »
The BAR, thompson and RR are all absolutely irrelevant in the time it takes for 4 HMGs to destroy the squad once it's fired-up to get away, which was the situation given.
Easy Company is also completely irrelevant. Not all airborne companies even have the T4 to begin with.
Logged
Firesparks
Honoured Member
Posts: 1209
Re: [Allies] FireUp
«
Reply #65 on:
August 07, 2010, 02:27:22 pm »
Quote from: Mysthalin on August 07, 2010, 01:42:58 pm
The BAR, thompson and RR are all absolutely irrelevant in the time it takes for 4 HMGs to destroy the squad once it's fired-up to get away, which was the situation given.
Easy Company is also completely irrelevant. Not all airborne companies even have the T4 to begin with.
Just how relevant is 4 mg42 to begin with? It's an off-hand example made by 4 leo phone that's gotten out of hand. You're dodging the important fact of how different Rangers and Airborne operate. The mg42's main purpose was to different the close range Rifle from owning the long range volks.
Ranger still get tore to shred if they try to get close. Even the Airborne would get tore to shred if they try to get close, but the Airborne doesn't need to get close.
I would say 25% extra hp is pretty relevant when we are considering how much bullets an airborne squad can take. Sure not all AB company have easy company, but it's pretty powerful if they do.
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: [Allies] FireUp
«
Reply #66 on:
August 07, 2010, 02:52:01 pm »
You're the one dodging now. Leophone stated that example, you picked up on it, I responded to it. Stick to it. So you're saying airborne tackle HMG42s by fighting them at long range? Isn't that interesting considering their grenades are short-range weapons, and the HMG42 handily outDPSes the BAR in a long-range firefight.
Then it may be an issue with easy company, not airborne. Make your case in another thread, if you feel that way. Don't bring in doctrine abilities and other off-setting factors into a base unit discussion, as we can all go "What if the HMG has heavy support, what if the rangers have allied grit?" and so forth. It's irrelevant.
This discussion is going on the grounds that Leophone claimed you could run into 4 HMG42s with an airborne squad after hitting fire-up. You responded to this claim by saying rangers wouldn't survive it, whereas the retarded AB would. I called you out on that, and now you're deflecting. Either stick to your claim and keep protecting it, or just admit you were wrong and stop. Don't go on silly wild tangents.
Logged
LeoPhone
Honoured Member
Posts: 0
Re: [Allies] FireUp
«
Reply #67 on:
August 07, 2010, 03:08:00 pm »
maybe one squad dies to the 4 mg42s. but that squad is not alone and those others will get past the hmgs. without getting supressed.
but the problem is not AB charging in, because if they do they cannot fire back so if you have any AI vehicles or close combat inf you can counter it.
the problem is that if you set an ambush for the enemy AB they will get away and return fully healed because of AB operating at long range and being able to fireup retreat.
you can win 4 out of 5 engagements while the AB will still be victorious.
and if you try to chase the airborne after they lost their engagement they will be ready for you and shooting from max range right away. their teammates will also be supporting and your arty will not be able to help because it just shot at the AB before they retreated. support weapons are also not quite a good option to chase infantry
Quote from: Mysthalin on August 07, 2010, 02:52:01 pm
You're the one dodging now. Leophone stated that example, you picked up on it, I responded to it. Stick to it. So you're saying airborne tackle HMG42s by fighting them at long range? Isn't that interesting considering their grenades are short-range weapons, and the HMG42 handily outDPSes the BAR in a long-range firefight.
Then it may be an issue with easy company, not airborne. Make your case in another thread, if you feel that way. Don't bring in doctrine abilities and other off-setting factors into a base unit discussion, as we can all go "What if the HMG has heavy support, what if the rangers have allied grit?" and so forth. It's irrelevant.
This discussion is going on the grounds that Leophone claimed you could run into 4 HMG42s with an airborne squad after hitting fire-up. You responded to this claim by saying rangers wouldn't survive it, whereas the retarded AB would. I called you out on that, and now you're deflecting. Either stick to your claim and keep protecting it, or just admit you were wrong and stop. Don't go on silly wild tangents.
what i ment with 4 hmgs is that the AB cant be supressed while in fireup. and if an AB blob comes to fight hmgs the hmg will only have a chanse of winning when he starts firing from max range. but in that case the AB simply use fireup.
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: [Allies] FireUp
«
Reply #68 on:
August 07, 2010, 04:42:04 pm »
best counter to ab as I found is Tiger...most other things just fail some more,some less...
Logged
Smokaz
Honoured Member
Posts: 11418
Re: [Allies] FireUp
«
Reply #69 on:
August 07, 2010, 05:35:58 pm »
i cant believe they raped phase armor
single most unneeded change ever
pumas/acs should have remained counters to ab
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Killer344
The Inquisitor
Posts: 6904
Re: [Allies] FireUp
«
Reply #70 on:
August 07, 2010, 05:42:59 pm »
Quote from: Smokaz on August 07, 2010, 05:35:58 pm
i cant believe they raped phase armor
single most unneeded change ever
pumas/acs should have remained counters to ab
?
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Firesparks
Honoured Member
Posts: 1209
Re: [Allies] FireUp
«
Reply #71 on:
August 07, 2010, 07:08:26 pm »
Quote from: Mysthalin on August 07, 2010, 02:52:01 pm
You're the one dodging now. Leophone stated that example, you picked up on it, I responded to it. Stick to it. So you're saying airborne tackle HMG42s by fighting them at long range? Isn't that interesting considering their grenades are short-range weapons, and the HMG42 handily outDPSes the BAR in a long-range firefight.
Then it may be an issue with easy company, not airborne. Make your case in another thread, if you feel that way. Don't bring in doctrine abilities and other off-setting factors into a base unit discussion, as we can all go "What if the HMG has heavy support, what if the rangers have allied grit?" and so forth. It's irrelevant.
This discussion is going on the grounds that Leophone claimed you could run into 4 HMG42s with an airborne squad after hitting fire-up. You responded to this claim by saying rangers wouldn't survive it, whereas the retarded AB would. I called you out on that, and now you're deflecting. Either stick to your claim and keep protecting it, or just admit you were wrong and stop. Don't go on silly wild tangents.
The scenario of charging AB into mg42 is a nonsensical anyway (much less four mg42). AB probably wouldn't survive a pure case of just charging into the mg42 (ignoring the affect of easy company).
However, the AB would have an easier time against mg42. The mg42's killing power are much weaker at long range, where the airborne would still be able to kill vehicle.
if it's a mass of ranger or AB, then the Mg42's probably fucked. The fireup allow the AB to ignore suppression and the mg42's killing power is not enough. The saving grace against ranger is that they still need to get close for Thompson or bazooka to be effective, and they are weak against flame weapon. Paratrooper are not as hamstring by range and can find more room to work around.
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: [Allies] FireUp
«
Reply #72 on:
August 08, 2010, 01:30:38 am »
Quote from: Smokaz on August 07, 2010, 05:35:58 pm
i cant believe they raped phase armor
single most unneeded change ever
pumas/acs should have remained counters to ab
nothing changed
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
Mysthalin
Tired King of Stats
Posts: 9028
Re: [Allies] FireUp
«
Reply #73 on:
August 08, 2010, 02:38:27 am »
Firesparks, yet again - so you take on the MG42 with carbines, garands and BARs at long range? How is that in any way good tactics, considering the short duration of fire-up and extremely poor DPS of all those weapons at long range? If you want to take out the MG42 with airborne - you'll have to charge just the same way as you would with rangers.
Logged
BigDick
Guest
Re: [Allies] FireUp
«
Reply #74 on:
August 08, 2010, 03:27:21 am »
Quote from: Smokaz on August 07, 2010, 05:35:58 pm
i cant believe they raped phase armor
single most unneeded change ever
pumas/acs should have remained counters to ab
pumas were only good counters against AB in your mind
but actually they are only a soft counter that will struggle 1v1 against RR squads if they use cover
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: [Allies] FireUp
«
Reply #75 on:
August 08, 2010, 05:03:48 am »
if they use cover,they will eat puma...
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: [Allies] FireUp
«
Reply #76 on:
August 08, 2010, 05:04:55 am »
RR range - 35
Puma range - 40.
Why you're fighting at a range at which the RR can shoot back at you, when the RR squad isn't even moving is beyond me.
Logged
Kruno
EIR Veteran
Posts: 71
Re: [Allies] FireUp
«
Reply #77 on:
August 08, 2010, 07:55:38 am »
You know that puma moves rather stupid than anything. Even with best micro ever.
So usually it kinda get's to close by not owners will.
At least it happens to me.
Logged
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: [Allies] FireUp
«
Reply #78 on:
August 08, 2010, 08:15:36 am »
Quote from: Kruno on August 08, 2010, 07:55:38 am
You know that puma moves rather stupid than anything. Even with best micro ever.
So usually it kinda get's to close by not owners will.
At least it happens to me.
How would you know that unless you had the best micro ever?
2 pumas with doctrinal upgrades, or 3 pumas will make AB cry.
It becomes suicidal for AB to stay and fight at that point they will get picked to pieces. Pumas are a more then efficient counter to AB.
Heres a feather for your cap too, because of the Puma Phase armor, AB hiding in smoke are utterly useless. probably the single most effective way to use AB evar, is completely negated by a couple of 280 mp, 65 fuel no hit box armored cars.
Same thing goes for PE AC. There is no reason why any axis company should not come to the field with 2-3 of these weapons period.
Logged
Latest Shoutcast:
EIRR Groundcast 11
"The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU
(full version)
Smokaz
Honoured Member
Posts: 11418
Re: [Allies] FireUp
«
Reply #79 on:
August 08, 2010, 09:05:55 am »
if they use cover they are not dangerous, cause you cant blob in cover
Logged
Pages:
1
2
3
[
4
]
5
6
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...