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Author Topic: PE assault gernades has got to go!  (Read 30485 times)
0 Members and 5 Guests are viewing this topic.
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #20 on: October 23, 2010, 10:34:15 pm »

No Sx. The Pz Grens will NOT stop preparing to throw the nades at you until they completed their job.. Killed.. or retreated. They will literally follow your infantry squad to your spawn. so by stating that, The axis can have more infantry on the field to throw nades on, no matter how much you micro. your support weapons will be taken out and your infantry will be chased away and your vehicles destroyed by the 50mm and marders. literally its an instant retreat button on all your infantry squads because you just cant fight it, no matter what you try to do
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #21 on: October 24, 2010, 12:23:19 am »

Asymetrical and Incindiary Assault.. gotta go Wink
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #22 on: October 24, 2010, 12:44:48 am »

You know what i would like to see. Axis+allies Vs Axis+allies

Incendiary assault + Infantry officer spam Vs Balanced Axis and allies

It would be the ultimate combo. Combined smoke with impossible killing officers + incendiary nades. Its over
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bayarea510 Offline
EIR Veteran
Posts: 338


« Reply #23 on: October 24, 2010, 01:25:30 am »

The ability will be disabled once you get in or get out a building.
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00:00:28 [Team] imnotsoisoisoi: they're noobish
00:01:07 [Team] imnotsoisoisoi: this is gonna be gg in 15 mins
...
00:28:50 [Team] RonnMercy: bring something on
00:29:04 [Team] imnotsoisoisoi: im out
00:29:05 [Team] RonnMercy: ur terrible lol
Gg in 30, half right at least
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #24 on: October 24, 2010, 05:31:36 am »

Why? There is no other grenade in the game that suppresses... volks nades, gren nades, allied pineapples, and bundle nades... the assault grenades on wehr being the exception and they got a timer to balance it.

Every single one of those grenades is capable of suppression(albeit not from a singular grenade). With suppression fire being turned on - the pineapple will even instantly pin a squad.

@brn - if I wanted something to make the enemy to leave their cover - I would probably use the 25 mun singular incendiary grenade that doesn't cost me an unlock...
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #25 on: October 24, 2010, 05:45:05 am »

that makes them leave it once, turn around and vaporize your Pgren squad. With the Assault ability you can flat out stop them from shooting you. they can't stop or they die.

It's like Crank, but with more fire(is that even possible!)
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the pussy of a prostitute is not tight enough for destroy a condom Wink
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #26 on: October 24, 2010, 05:48:27 am »

jeeze. just scrap incendiary assault and put in SE tier 1 Bundled incendiary nade. a more explosive boom, exactly like bundle nade including the price. Done. /end discussion
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #27 on: October 24, 2010, 06:20:03 am »

that makes them leave it once, turn around and vaporize your Pgren squad. With the Assault ability you can flat out stop them from shooting you. they can't stop or they die.
Or, rather than do that - rush straight at your panzergren squad which isn't shooting properly anymore so the panzergrens throw incendiary grenades on their own heads and then stand around there in the flames like idiots.
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #28 on: October 24, 2010, 07:12:12 am »

jeeze. just scrap incendiary assault and put in SE tier 1 Bundled incendiary nade. a more explosive boom, exactly like bundle nade including the price. Done. /end discussion

wouldnt that be just worse than bundle nade?
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #29 on: October 24, 2010, 07:15:00 am »

Or just spam more r0fls, get more of 'em than Pzgrens Grin
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kwiatekkek Offline
okultysta, mistyk, szachista i alpinista.
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Posts: 702



« Reply #30 on: October 24, 2010, 07:36:28 am »

l2m8
gg assault  gren spam
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Jodomar Offline
EIR Veteran
Posts: 734


« Reply #31 on: October 24, 2010, 12:10:21 pm »

^^you forget about all the marders and 50 mils my friend
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kwiatekkek Offline
okultysta, mistyk, szachista i alpinista.
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Posts: 702



« Reply #32 on: October 24, 2010, 12:17:26 pm »

you  forget  to keep  movin my  friend
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #33 on: October 24, 2010, 04:59:06 pm »

they can stay, but they need a big price inscrease, if a few have its ok, but if all the person runs is those it becomes way silly.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #34 on: October 24, 2010, 06:19:14 pm »

wouldnt that be just worse than bundle nade?

How can you assume theory when i stated it will be exactly the same?
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Computer991 Offline
Donator
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Posts: 1219



« Reply #35 on: October 24, 2010, 06:31:02 pm »

Assault Inc spam < Tank spam...seriously -_-.

And as far as things that aren't fun to play against goes...

American light vehicle spam,Infantry spam,Officer spam,Ranger spam, Vehicle spam,Airborne spam...

I mean the list goes on and on with Americans but seriously WM,PE have literally nothing effect to spam like Americans do.

Last time you guys fixed assault nades on WM airborne spam and infantry spam went off the heaaazyy...if you guys decide to change this and i have nothing to counter infantry blobs.


they can stay, but they need a big price inscrease, if a few have its ok, but if all the person runs is those it becomes way silly.

A big price increase? its a 4 man squad at most i'd price it at 60MU


Ways to avoid it,RUN away...
Hop in a building...
Jump in a HT
Get an m10 and crush the infantry...
Ect ect..

Mysthalin has beat my assault nade company many times, l2micro kay?
« Last Edit: October 24, 2010, 06:34:31 pm by Computer991 » Logged

Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #36 on: October 24, 2010, 06:33:39 pm »

HMG computer?
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Computer991 Offline
Donator
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Posts: 1219



« Reply #37 on: October 24, 2010, 06:34:45 pm »

HMG computer?

SMOKE,FIRE UP?

Ill start spamming mg's and paks we'll see how this goes maybe ill get the MG nerfed too.
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Hicks58 Offline
Development
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Posts: 5343



« Reply #38 on: October 24, 2010, 06:39:15 pm »

Ways to avoid it,RUN away...
Hop in a building...
Jump in a HT
Get an m10 and crush the infantry...
Ect ect..

Mysthalin has beat my assault nade company many times, l2micro kay?

Running away? I tried that with a few rifle squads in the game I just played against you. You know what happened? The squad threw the grenade dead CENTRE into my squad, even though I was running clean in the opposite direction.

Hopping in a building requires a building to be present, which means if there isn't one, your screwed. So that's situational and not entirely helpful.

HT's aren't always to hand for every single squad of infantry you might have.

Crushing the infantry with an M10 is great, but for pretty much all of that game I just played, there was Marder cover near enough at all times.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Computer991 Offline
Donator
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Posts: 1219



« Reply #39 on: October 24, 2010, 06:41:43 pm »

Running away? I tried that with a few rifle squads in the game I just played against you. You know what happened? The squad threw the grenade dead CENTRE into my squad, even though I was running clean in the opposite direction.

Hopping in a building requires a building to be present, which means if there isn't one, your screwed. So that's situational and not entirely helpful.

HT's aren't always to hand for every single squad of infantry you might have.

Crushing the infantry with an M10 is great, but for pretty much all of that game I just played, there was Marder cover near enough at all times.


You guys were straight up blobbing....I mean you can't blame us for that.
Run behind a hedge...be creative put shot blockers inbetween.
Run behind a building..ect ect

I'd say to balance it out...decrease the throw range...ill agree that its fucking ridiculous seeing a pgren throw a nade half a screen away.
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