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Author Topic: [CW] The Firefly vs PE.  (Read 12215 times)
0 Members and 5 Guests are viewing this topic.
Hicks58 Offline
Development
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Posts: 5343



« Reply #40 on: January 13, 2011, 09:30:02 am »

Using the CCT further adds to the costs involved in fielding the tank Fuel and Pop wise up to 385 Fuel and 14 pop.

The FF has over 100 less health than the Sherman, which has 636 health.
Logged

I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
nugnugx Offline
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« Reply #41 on: January 13, 2011, 09:32:34 am »


The FF has over 100 less health than the Sherman, which has 636 health.

The penetration, damage and most of all  the range of the gun makes up for the health.

If they cannot hit you, you won't loose the 86 health. Which is 1 tank shot from p4 for example.
« Last Edit: January 13, 2011, 09:34:23 am by nugnugx » Logged

Killer344 Offline
The Inquisitor
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« Reply #42 on: January 13, 2011, 10:38:15 am »

and idk if this has been changed for EIR , but in normal vcoh , FF has a multiplier that makes it reload faster from long range (it was specialy made like this to counter panther , which FF would win from long range and loose from close range)

In vCoH (same applies here) they have a modifier that make them reload slower at close range.
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
nugnugx Offline
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« Reply #43 on: January 13, 2011, 12:28:19 pm »

In vCoH (same applies here) they have a modifier that make them reload slower at close range.
kk it was this
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Hicks58 Offline
Development
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Posts: 5343



« Reply #44 on: January 13, 2011, 12:52:45 pm »

I put a single FF with a CCT in my company in case of Panthers...

I've come to the conclusion that FF's are actually quite decent against PE - Under the condition you know the enemy's precise location at every given second. A teammate with Radio Triangulation allowed me to know exactly where to hit, and resulted in a FF with 8 LV and 4 HV kills against 3 PE players...

Heh.
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lionel23 Offline
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Posts: 1854


« Reply #45 on: January 13, 2011, 01:04:03 pm »

If that is so Hicks... why do we need to look at FF vrs PE again...?
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Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)

Hicks58 Offline
Development
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Posts: 5343



« Reply #46 on: January 13, 2011, 01:13:42 pm »

Either my opponents are idiots or the fact that I could see their every move counted buckets.

At any rate, I'm still convinced that an issue is there, just not to quite the severity I first thought.
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #47 on: January 13, 2011, 09:21:21 pm »

The tank itself isn't fantastic, this is one of the only allied units in the game that actually requires micro to get the most out of it. Under the control of players who know how to use them, fireflies are the nastiest tanks on the battlefield, which is more than you can say for other tanks.

It has a purpose, to be used from max distance to kite due to superior range and penetration, and i've always thought the reload time was shorter at long range compared to close range (?), it has its counters with handheld axis AT and atg's (possibly marders and 50mm's, yes). When TD comes in you'll see the use of this tank more clearly vs PE, it'll be your counter to Hetzers and the Jagd. At the moment the mod is still low on 2/3rd's of the main axis super heavies in the Jagd and KT (You could include the Berg too) due to lack of doctrines so don't be disheartened if it doesn't currently have a place in the current metagame because in a few months you'll definitely want one in your company.
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VERTIGGO Offline
EIR Veteran
Posts: 392



« Reply #48 on: January 17, 2011, 02:12:50 pm »

except that u have 5pop atg gun which beats marder and 50mm  Roll Eyes Roll Eyes

Lies. ATGs constantly miss them because of light vehicle armor, and they have accuracy bonuses specifically againts ATGs.
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TOV units = intentionally OP marketing gimmicks
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #49 on: January 17, 2011, 02:25:49 pm »

ok,fine,if you wana go against atg's with marders be my guest,lol,see who wins fight...
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VERTIGGO Offline
EIR Veteran
Posts: 392



« Reply #50 on: January 17, 2011, 02:59:12 pm »

I was referring to 50mms, but Marders dodge a bit as well.
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