*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 02, 2024, 01:21:45 am

Login with username, password and session length

Resources

Recent posts

[Yesterday at 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 2 [3]   Go Down
  Print  
Author Topic: [CW] The Firefly vs PE.  (Read 12100 times)
0 Members and 12 Guests are viewing this topic.
Hicks58 Offline
Development
*
Posts: 5343



« Reply #40 on: January 13, 2011, 09:30:02 am »

Using the CCT further adds to the costs involved in fielding the tank Fuel and Pop wise up to 385 Fuel and 14 pop.

The FF has over 100 less health than the Sherman, which has 636 health.
Logged

I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
nugnugx Offline
Donator
*
Posts: 4051



« Reply #41 on: January 13, 2011, 09:32:34 am »


The FF has over 100 less health than the Sherman, which has 636 health.

The penetration, damage and most of all  the range of the gun makes up for the health.

If they cannot hit you, you won't loose the 86 health. Which is 1 tank shot from p4 for example.
« Last Edit: January 13, 2011, 09:34:23 am by nugnugx » Logged

Killer344 Offline
The Inquisitor
*
Posts: 6904



« Reply #42 on: January 13, 2011, 10:38:15 am »

and idk if this has been changed for EIR , but in normal vcoh , FF has a multiplier that makes it reload faster from long range (it was specialy made like this to counter panther , which FF would win from long range and loose from close range)

In vCoH (same applies here) they have a modifier that make them reload slower at close range.
Logged

If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
nugnugx Offline
Donator
*
Posts: 4051



« Reply #43 on: January 13, 2011, 12:28:19 pm »

In vCoH (same applies here) they have a modifier that make them reload slower at close range.
kk it was this
Logged
Hicks58 Offline
Development
*
Posts: 5343



« Reply #44 on: January 13, 2011, 12:52:45 pm »

I put a single FF with a CCT in my company in case of Panthers...

I've come to the conclusion that FF's are actually quite decent against PE - Under the condition you know the enemy's precise location at every given second. A teammate with Radio Triangulation allowed me to know exactly where to hit, and resulted in a FF with 8 LV and 4 HV kills against 3 PE players...

Heh.
Logged
lionel23 Offline
Donator
*
Posts: 1854


« Reply #45 on: January 13, 2011, 01:04:03 pm »

If that is so Hicks... why do we need to look at FF vrs PE again...?
Logged

Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)

Hicks58 Offline
Development
*
Posts: 5343



« Reply #46 on: January 13, 2011, 01:13:42 pm »

Either my opponents are idiots or the fact that I could see their every move counted buckets.

At any rate, I'm still convinced that an issue is there, just not to quite the severity I first thought.
Logged
spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #47 on: January 13, 2011, 09:21:21 pm »

The tank itself isn't fantastic, this is one of the only allied units in the game that actually requires micro to get the most out of it. Under the control of players who know how to use them, fireflies are the nastiest tanks on the battlefield, which is more than you can say for other tanks.

It has a purpose, to be used from max distance to kite due to superior range and penetration, and i've always thought the reload time was shorter at long range compared to close range (?), it has its counters with handheld axis AT and atg's (possibly marders and 50mm's, yes). When TD comes in you'll see the use of this tank more clearly vs PE, it'll be your counter to Hetzers and the Jagd. At the moment the mod is still low on 2/3rd's of the main axis super heavies in the Jagd and KT (You could include the Berg too) due to lack of doctrines so don't be disheartened if it doesn't currently have a place in the current metagame because in a few months you'll definitely want one in your company.
Logged
VERTIGGO Offline
EIR Veteran
Posts: 392



« Reply #48 on: January 17, 2011, 02:12:50 pm »

except that u have 5pop atg gun which beats marder and 50mm  Roll Eyes Roll Eyes

Lies. ATGs constantly miss them because of light vehicle armor, and they have accuracy bonuses specifically againts ATGs.
Logged

TOV units = intentionally OP marketing gimmicks
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #49 on: January 17, 2011, 02:25:49 pm »

ok,fine,if you wana go against atg's with marders be my guest,lol,see who wins fight...
Logged
VERTIGGO Offline
EIR Veteran
Posts: 392



« Reply #50 on: January 17, 2011, 02:59:12 pm »

I was referring to 50mms, but Marders dodge a bit as well.
Logged
Pages: 1 2 [3]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.05 seconds with 36 queries.