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Author Topic: [Us Inf] First Aid T2  (Read 19930 times)
0 Members and 6 Guests are viewing this topic.
Hicks58 Offline
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« Reply #40 on: July 21, 2011, 07:43:52 am »

Or instead of over-reacting to try and push him away from the subject, why not explore it in a little more depth.

IE, small arms apart from snipers being unable to leave an infantryman dead. Naturally, if a Howitzer or Tank shell slaps your infantry dead on, it's gonna be chunky times all around.

Also reduce the chance of light vehicles turning an infantryman chunky, but not entirely remove it.
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Mister Schmidt Offline
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« Reply #41 on: July 21, 2011, 07:50:25 am »

Yay for impossible!
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LeoPhone Offline
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« Reply #42 on: July 21, 2011, 08:08:55 am »

Is hicks signing up for volunteer?
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Hicks58 Offline
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« Reply #43 on: July 21, 2011, 09:26:50 am »

Right, so if we suggest a way to make something work, we now have to learn RGD's and code it ourselves?

Lads, time to keep your fucking mouths shut unless you can spend weeks of your time learning how to code and implement it.
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Poppi Offline
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« Reply #44 on: July 21, 2011, 09:47:14 am »

Or instead of over-reacting to try and push him away from the subject, why not explore it in a little more depth.

IE, small arms apart from snipers being unable to leave an infantryman dead. Naturally, if a Howitzer or Tank shell slaps your infantry dead on, it's gonna be chunky times all around.

Also reduce the chance of light vehicles turning an infantryman chunky, but not entirely remove it.

the reason why i chose first aid again was b/c i thought there would be more wounded soldiers on the field. Im not expecting to revive soldiers you got blow into 6 pieces by arty or tanks. More along the lines of soldiers who died due to small arms. The price is great. But like i said i had on a bunch of guys for a few games, and the situation never  came up when i could actually use it.
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Unkn0wn Offline
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« Reply #45 on: July 21, 2011, 10:26:10 am »

Right, so if we suggest a way to make something work, we now have to learn RGD's and code it ourselves?

Lads, time to keep your fucking mouths shut unless you can spend weeks of your time learning how to code and implement it.

I'm sure that's not how they meant it.

I think what they're trying to say is; we have bigger priority things at the moment, and something as trivial as enhancing first aid the way it was suggested in this thread would take up far too much time.

I'll agree it can probably be further improved, though in its current state it's at least a lot more workable than it used to be.
So for now, this will have to do.

Anyway, this is a strategy thread so let's keep it at that. If you want to make more suggestions to improve it, feel free to do so in the suggestion forum, not here.
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DarkSoldierX Offline
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« Reply #46 on: July 21, 2011, 10:29:18 am »

I know how to code all that!

But I wont, it would be stupid.

And first aid is fine now.

STOP WHINING!

I use it many times, just don fucking run back into dumb situations.

DUR DE DUR

Abilities have places were they can and cant be used, and nothing wrong with being unable to get a man because a tank gibbed him.
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two words
atgs and fireflies
Looks who's butthurt
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Hicks58 Offline
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« Reply #47 on: July 21, 2011, 10:38:03 am »

And he fails to realise that First Aid is on a timer - How long you have until that wounded man finally dies.

So yeah, there are times where it would be nothing short of fucking dumb to use it, but you cant go back later on and use it owing to the fact that the wounded man has bled out by the time you've moved engagement location and came back. Any other ability suffer the same problem?

So I guess I should say... DUR DE DUR.
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LeoPhone Offline
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« Reply #48 on: July 21, 2011, 10:55:31 am »

its on cooldown with unlimited uses?

that is quite odd for an upgrade you must purchase.
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RikiRude Offline
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« Reply #49 on: July 21, 2011, 10:58:50 am »

if i got the PPs redeemed, i would totally use it in my infantry company and provide a replay of it being useful.
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DarkSoldierX Offline
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« Reply #50 on: July 21, 2011, 11:31:28 am »

And he fails to realise that First Aid is on a timer - How long you have until that wounded man finally dies.

So yeah, there are times where it would be nothing short of fucking dumb to use it, but you cant go back later on and use it owing to the fact that the wounded man has bled out by the time you've moved engagement location and came back. Any other ability suffer the same problem?

So I guess I should say... DUR DE DUR.
L2realize IT COST SO MUDAFACKING CHEAP

HERPADERPDERP WHY FIRST AID SOZ INCONSISTENT HURMMM HURMMMMMM

OH WAIT ITS 15 MP ON RIFLE OK GOOD DEAL Cheesy
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Hicks58 Offline
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« Reply #51 on: July 21, 2011, 11:36:02 am »

Congrats, your Riflemen now cost as much as PzGrens, and still dont preform as consistently well.
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DarkSoldierX Offline
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« Reply #52 on: July 21, 2011, 11:38:59 am »

Congrats, your Riflemen now cost as much as PzGrens, and still dont preform as consistently well.
WHICH IS WHY I ALSO PROPOSED EARLY THAT PGRENS BE MOVED UP TO 240 MP WHERE THEY BELONG LOL!
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LeoPhone Offline
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« Reply #53 on: July 21, 2011, 12:15:36 pm »

why make PGrens cost more than riflemen?
rifles cost: 200mp
current pgren cost: 215mp

riflemen have 330 hp total vs 320 hp Pgrens (3.125% more)
PGrens only have a ~5.3% more dps than riflemen.
riflemen have an awesome 6 guys instead of just 4 with the advantages of:
better defense vs snipers
better defense vs tanks
better at recrewing weapons
a more steadily loss of dps when fighting (no insta 25% dps loss when everyone focuses on one dude, this tends to happen more often to pgrens than rifles as well because of their default formation)

and the disadvantage of: less potent healing, since guys die earlier.
thankfully PE has a very reliable source of infantry healing. like... nothing?
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Unkn0wn Offline
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« Reply #54 on: July 21, 2011, 12:19:35 pm »

PE has the same means of healing as US, i.e two doctrinal healing options (Though you rarely see support scout cars these days)
You're also not accounting for their superior armour.
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LeoPhone Offline
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« Reply #55 on: July 21, 2011, 12:23:49 pm »

wait... rofl..

was that about their vehicles or about their infantry armor type(which is exact same as roflmen)?
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TheIcelandicManiac Offline
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« Reply #56 on: July 21, 2011, 12:24:22 pm »

Dont they have the same bloddy armor?
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AmPM Offline
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« Reply #57 on: July 21, 2011, 12:52:59 pm »

wait... rofl..

was that about their vehicles or about their infantry armor type(which is exact same as roflmen)?

This is about Unkn0wn being a faildevguy.
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TheIcelandicManiac Offline
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« Reply #58 on: July 21, 2011, 12:56:33 pm »

Dont be dissing unk0wnz bro
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Unkn0wn Offline
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« Reply #59 on: July 21, 2011, 01:01:30 pm »

I meant compared to vCOH. They're essentially grenadiers with worse guns, so arguing that pzgrens have worse survivability is like arguing that wehr grenadiers are less survivable than riflemen. Smaller squads with higher HP per squad member is generally an advantage in my book, unless you're facing snipers. (And for stuff like recrewing)

It's a matter of perspective I guess, but I've always considered grenadiers to be a much more reliable & survivable platform.
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