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Author Topic: Sniper supression fire  (Read 12955 times)
0 Members and 10 Guests are viewing this topic.
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #20 on: March 26, 2011, 07:06:37 am »

if u dont have money,offer something else to bribe mods :p
somebody's gotta love young boys here :p
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Killer344 Offline
The Inquisitor
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« Reply #21 on: March 26, 2011, 07:33:30 am »

I got 96 kills from 3 snipers before, with one of best single sniper usage kills at 63 or 68. Forgot which one. Was against decent players. Show me a 60 kill with terror sniper.

It isn't meant to make up his cost by his killing potential, take for example a 3x rifle vs 1x hmg, 1x sniper scenario:


With a normal sniper the US player is bound to win always, you simply won't have time to supress 3 flanking squads with a single HMG.

But with a terror sniper you shouldn't have much issues keeping them supressed and killing them.
« Last Edit: March 26, 2011, 07:35:42 am by Killer344 » Logged

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Groundfire Offline
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« Reply #22 on: March 26, 2011, 08:25:15 am »

Also, considering that in general, axis snipers have to pick away at larger allied squads, the chance to suppress them, on top of killing the dude 3/4 of the time is actually very beneficial for the axis side. It's a fourm of crowd control on a platform that under preforms vs. it's counterpart the allied sniper.

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Jodomar Offline
EIR Veteran
Posts: 734


« Reply #23 on: March 26, 2011, 10:53:51 am »

it was only worth it when you had heavy support buffing the sniper, otherwise it's not worth the cost because it doesn't supress very well. Make it a free upgrade and/or bring back heavy support. The axis need another good doctrine choice and heavy support should be it!
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #24 on: March 26, 2011, 10:55:19 am »

What are you talking about. It has no cost. It doesn't supress very well? It instantly supresses, on the first hit from any range

If you don't know what you are talking about then please just stay away instead of spreading wrong information
« Last Edit: March 26, 2011, 10:59:02 am by EliteGren » Logged

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RikiRude Offline
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« Reply #25 on: March 26, 2011, 01:43:30 pm »

It also depends on what kind of people you are going up against.

If you bring a jagd vs an infantry company that's light on tanks, but heavy on ATGs and stickies, you're screwed. Bring that jagd to a fight with an armor company player and you got a different story.

Why do you think it's so damned hard to balance units in EIRR sometimes? It depends on the unit itself, the skill of the player, and the units the opposing players bring that determine the effectiveness of that singular unit. Even if mysth says he can make his jagd cost effective if he goes agaisnt two companies that bring in lots of shermans and m10s, im sure that jagd will make up for itself.
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RikiRude Offline
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« Reply #26 on: March 26, 2011, 03:09:11 pm »

this unit is kind of fucked, its not the suppression that bothers me so much that it's the fact that he put all 3 of my rifle squad into crawl bugs after the suppression wore off. i honestly don't think this unit needs suppression AND the removal of "units sniped" on top of cloaking... which it doesn't even need to do lol.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #27 on: March 26, 2011, 03:24:12 pm »

If they have crawl bugs click right infront of them a few times
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RikiRude Offline
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« Reply #28 on: March 26, 2011, 04:25:08 pm »

I do, then they get suppressed again, and it's hard doing that with 3 different squad at once though =P
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Demon767 Offline
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« Reply #29 on: March 26, 2011, 05:09:08 pm »

Sounds awesome.
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Jodomar Offline
EIR Veteran
Posts: 734


« Reply #30 on: March 26, 2011, 05:27:27 pm »

What are you talking about. It has no cost. It doesn't supress very well? It instantly supresses, on the first hit from any range

If you don't know what you are talking about then please just stay away instead of spreading wrong information

Then you must have changed it from what it was before, because it was 50 munitions, along with not supressing very well. I'm glad this was change though becuase it needed to be. Still, I would like to see heavy support return.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #31 on: March 26, 2011, 05:28:28 pm »

It will return, read the homepage
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spinn72 Offline
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Posts: 1802



« Reply #32 on: March 26, 2011, 06:16:46 pm »

hopefully not with the same statistics as from the last reset, right?
It was one of the most OP t4's in the game!
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Jodomar Offline
EIR Veteran
Posts: 734


« Reply #33 on: March 27, 2011, 12:03:16 am »

How's that? It's on par with most allied t4's.
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #34 on: March 27, 2011, 12:03:49 am »

Lemme quote you... "ONE OF" the OP tier fours. soo.. its about on par with the other allied OP Tier fours. So it should just be there as is. its fine.
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #35 on: March 27, 2011, 02:33:18 am »

Don't quote me Rifle, you're the most biased axis player that these forums have ever seen, and all of your forum posts are fucking eyesores full of grammatical errors and nonsensical arguments. I honestly don't know what you consider to be OP for allies that is a tier 4 ability at the moment, I certainly can't find anything. I can say that some combinations of t3's are powerful, however. Hell, i'd crave for an allied company to have lightning war.

Having played close to 100 games with it I can't remember losing many at all, and that was when allies had doctrines that had much more power than their current incarnations. I can see heavy support severely breaking balance if it is put in exactly as per the old incarnation, but then again, i've heard that the old AB, Terror and RE are coming in at a lesser rate of power than they were (Similar to Tank Reapers and its recent nerf). Is this true?
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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« Reply #36 on: March 27, 2011, 03:58:21 am »

grammatical errors and nonsensical arguments



« Last Edit: March 27, 2011, 04:00:35 am by TheIcelandicManiac » Logged

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Mysthalin Offline
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« Reply #37 on: March 27, 2011, 05:16:06 am »

Lemme quote you... "ONE OF" the OP tier fours. soo.. its about on par with the other allied OP Tier fours. So it should just be there as is. its fine.

You're not quoting him. You're purposefully misquoting him.
And your argument is not a proper argument. It's a red herring designed to detract from the original point and, most likely, to infuriate.

The existence of an OP ability does not justify another ability being OP : both abilities need to be toned down. If you have issues with any of the allied T4s - go post a well-thought out thread about it in the balance section. If you can't think of a well-thought out case as to why a T4 is OP and is in need of a nerf - then clearly your statement has no ground, and you should just admit to the fact the T4 is in fact balanced.

As for heavy support - the only problem with it was the STG44s and Elite armour stacked together on the crews of machineguns, which allowed you to have what was essentially mini-KCH with deployable suppression for a low low price of 270 MP 40 MU. I'm assuming that this particular part of the T4 will be fixed, however.
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #38 on: March 27, 2011, 05:23:44 am »

why go defensive,when you can have better support army with terror...
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BigDick
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« Reply #39 on: March 27, 2011, 05:42:49 am »

As for heavy support - the only problem with it was the STG44s and Elite armour stacked together on the crews of machineguns, which allowed you to have what was essentially mini-KCH with deployable suppression for a low low price of 270 MP 40 MU. I'm assuming that this particular part of the T4 will be fixed, however.

that is actually bullshit

elite armor is no heroic armor like KCH have that crew would need very low HP to crit and kill them

actually does elite armor on support teams buff one of the best counters to support weapons (snipers) because its give increased accuracy same to flame engies (increased damage) for smoke/flanking attacks

the problem of these heavy support hmgs was probably this focus fire ability which actually killed some stuff (other than mg42 usually do)
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