Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 02, 2024, 07:41:12 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 3
Battles in progress: 1
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[
Yesterday
at 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
Sniper supression fire
Pages:
1
[
2
]
3
Go Down
Print
Author
Topic: Sniper supression fire (Read 12949 times)
0 Members and 9 Guests are viewing this topic.
smurfORnot
EIR Veteran
Posts: 4715
Re: Sniper supression fire
«
Reply #20 on:
March 26, 2011, 07:06:37 am »
if u dont have money,offer something else to bribe mods :p
somebody's gotta love young boys here :p
Logged
Killer344
The Inquisitor
Posts: 6904
Re: Sniper supression fire
«
Reply #21 on:
March 26, 2011, 07:33:30 am »
Quote from: cloud234 on March 26, 2011, 06:45:55 am
I got 96 kills from 3 snipers before, with one of best single sniper usage kills at 63 or 68. Forgot which one. Was against decent players. Show me a 60 kill with terror sniper.
It isn't meant to make up his cost by his killing potential, take for example a 3x rifle vs 1x hmg, 1x sniper scenario:
With a normal sniper the US player is bound to win always, you simply won't have time to supress 3 flanking squads with a single HMG.
But with a terror sniper you shouldn't have much issues keeping them supressed and killing them.
«
Last Edit: March 26, 2011, 07:35:42 am by Killer344
»
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: Sniper supression fire
«
Reply #22 on:
March 26, 2011, 08:25:15 am »
Also, considering that in general, axis snipers have to pick away at larger allied squads, the chance to suppress them, on top of killing the dude 3/4 of the time is actually very beneficial for the axis side. It's a fourm of crowd control on a platform that under preforms vs. it's counterpart the allied sniper.
<3 kommando karbiner
Logged
Latest Shoutcast:
EIRR Groundcast 11
"The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU
(full version)
Jodomar
EIR Veteran
Posts: 734
Re: Sniper supression fire
«
Reply #23 on:
March 26, 2011, 10:53:51 am »
it was only worth it when you had heavy support buffing the sniper, otherwise it's not worth the cost because it doesn't supress very well. Make it a free upgrade and/or bring back heavy support. The axis need another good doctrine choice and heavy support should be it!
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: Sniper supression fire
«
Reply #24 on:
March 26, 2011, 10:55:19 am »
What are you talking about. It has no cost. It doesn't supress very well? It instantly supresses, on the first hit from any range
If you don't know what you are talking about then please just stay away instead of spreading wrong information
«
Last Edit: March 26, 2011, 10:59:02 am by EliteGren
»
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
RikiRude
Donator
Posts: 4376
Re: Sniper supression fire
«
Reply #25 on:
March 26, 2011, 01:43:30 pm »
It also depends on what kind of people you are going up against.
If you bring a jagd vs an infantry company that's light on tanks, but heavy on ATGs and stickies, you're screwed. Bring that jagd to a fight with an armor company player and you got a different story.
Why do you think it's so damned hard to balance units in EIRR sometimes? It depends on the unit itself, the skill of the player, and the units the opposing players bring that determine the effectiveness of that singular unit. Even if mysth says he can make his jagd cost effective if he goes agaisnt two companies that bring in lots of shermans and m10s, im sure that jagd will make up for itself.
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
RikiRude
Donator
Posts: 4376
Re: Sniper supression fire
«
Reply #26 on:
March 26, 2011, 03:09:11 pm »
this unit is kind of fucked, its not the suppression that bothers me so much that it's the fact that he put all 3 of my rifle squad into crawl bugs after the suppression wore off. i honestly don't think this unit needs suppression AND the removal of "units sniped" on top of cloaking... which it doesn't even need to do lol.
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: Sniper supression fire
«
Reply #27 on:
March 26, 2011, 03:24:12 pm »
If they have crawl bugs click right infront of them a few times
Logged
RikiRude
Donator
Posts: 4376
Re: Sniper supression fire
«
Reply #28 on:
March 26, 2011, 04:25:08 pm »
I do, then they get suppressed again, and it's hard doing that with 3 different squad at once though =P
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Sniper supression fire
«
Reply #29 on:
March 26, 2011, 05:09:08 pm »
Sounds awesome.
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
Jodomar
EIR Veteran
Posts: 734
Re: Sniper supression fire
«
Reply #30 on:
March 26, 2011, 05:27:27 pm »
Quote from: EliteGren on March 26, 2011, 10:55:19 am
What are you talking about. It has no cost. It doesn't supress very well? It instantly supresses, on the first hit from any range
If you don't know what you are talking about then please just stay away instead of spreading wrong information
Then you must have changed it from what it was before, because it was 50 munitions, along with not supressing very well. I'm glad this was change though becuase it needed to be. Still, I would like to see heavy support return.
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: Sniper supression fire
«
Reply #31 on:
March 26, 2011, 05:28:28 pm »
It will return, read the homepage
Logged
spinn72
EIR Veteran
Posts: 1802
Re: Sniper supression fire
«
Reply #32 on:
March 26, 2011, 06:16:46 pm »
hopefully not with the same statistics as from the last reset, right?
It was one of the most OP t4's in the game!
Logged
Jodomar
EIR Veteran
Posts: 734
Re: Sniper supression fire
«
Reply #33 on:
March 27, 2011, 12:03:16 am »
How's that? It's on par with most allied t4's.
Logged
8thRifleRegiment
EIR Veteran
Posts: 2210
Re: Sniper supression fire
«
Reply #34 on:
March 27, 2011, 12:03:49 am »
Lemme quote you... "ONE OF" the OP tier fours. soo.. its about on par with the other allied OP Tier fours. So it should just be there as is. its fine.
Logged
I will never forget the rage we enduced together
Quote from: brn4meplz on March 08, 2013, 12:46:54 pm
Ohh Good, AmPm can pay in Doubloons.
spinn72
EIR Veteran
Posts: 1802
Re: Sniper supression fire
«
Reply #35 on:
March 27, 2011, 02:33:18 am »
Don't quote me Rifle, you're the most biased axis player that these forums have ever seen, and all of your forum posts are fucking eyesores full of grammatical errors and nonsensical arguments. I honestly don't know what you consider to be OP for allies that is a tier 4 ability at the moment, I certainly can't find anything. I can say that some combinations of t3's are powerful, however. Hell, i'd crave for an allied company to have lightning war.
Having played close to 100 games with it I can't remember losing many at all, and that was when allies had doctrines that had much more power than their current incarnations. I can see heavy support severely breaking balance if it is put in exactly as per the old incarnation, but then again, i've heard that the old AB, Terror and RE are coming in at a lesser rate of power than they were (Similar to Tank Reapers and its recent nerf). Is this true?
Logged
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: Sniper supression fire
«
Reply #36 on:
March 27, 2011, 03:58:21 am »
Quote from: spinn72 on March 27, 2011, 02:33:18 am
grammatical errors and nonsensical arguments
«
Last Edit: March 27, 2011, 04:00:35 am by TheIcelandicManiac
»
Logged
Quote from: Grundwaffe
Soon™
Quote from: Shabtajus on May 18, 2013, 02:16:45 am
gj icelandic i am proud of u
Quote from: aeroblade56 on June 21, 2013, 11:47:37 am
Sometimes its like PQ doesnt carrot all.
Work Harder
Mysthalin
Tired King of Stats
Posts: 9028
Re: Sniper supression fire
«
Reply #37 on:
March 27, 2011, 05:16:06 am »
Quote from: 8thRifleRegiment on March 27, 2011, 12:03:49 am
Lemme quote you... "ONE OF" the OP tier fours. soo.. its about on par with the other allied OP Tier fours. So it should just be there as is. its fine.
You're not quoting him. You're purposefully misquoting him.
And your argument is not a proper argument. It's a red herring designed to detract from the original point and, most likely, to infuriate.
The existence of an OP ability does not justify another ability being OP : both abilities need to be toned down. If you have issues with any of the allied T4s - go post a well-thought out thread about it in the balance section. If you can't think of a well-thought out case as to why a T4 is OP and is in need of a nerf - then clearly your statement has no ground, and you should just admit to the fact the T4 is in fact balanced.
As for heavy support - the only problem with it was the STG44s and Elite armour stacked together on the crews of machineguns, which allowed you to have what was essentially mini-KCH with deployable suppression for a low low price of 270 MP 40 MU. I'm assuming that this particular part of the T4 will be fixed, however.
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: Sniper supression fire
«
Reply #38 on:
March 27, 2011, 05:23:44 am »
why go defensive,when you can have better support army with terror...
Logged
BigDick
Guest
Re: Sniper supression fire
«
Reply #39 on:
March 27, 2011, 05:42:49 am »
Quote from: Mysthalin on March 27, 2011, 05:16:06 am
As for heavy support - the only problem with it was the STG44s and Elite armour stacked together on the crews of machineguns, which allowed you to have what was essentially mini-KCH with deployable suppression for a low low price of 270 MP 40 MU. I'm assuming that this particular part of the T4 will be fixed, however.
that is actually bullshit
elite armor is no heroic armor like KCH have that crew would need very low HP to crit and kill them
actually does elite armor on support teams buff one of the best counters to support weapons (snipers) because its give increased accuracy same to flame engies (increased damage) for smoke/flanking attacks
the problem of these heavy support hmgs was probably this focus fire ability which actually killed some stuff (other than mg42 usually do)
Logged
Pages:
1
[
2
]
3
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...