Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 28, 2024, 04:28:25 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
Proposed: FlaK default facing ability
Pages: [
1
]
2
Go Down
Print
Author
Topic: Proposed: FlaK default facing ability (Read 8612 times)
0 Members and 1 Guest are viewing this topic.
VERTIGGO
EIR Veteran
Posts: 392
Proposed: FlaK default facing ability
«
on:
March 24, 2011, 05:14:08 pm »
This is the opposite of a rage.
I propose that the FlaK 88 gets a facing button kind of like the 17lber, though it's automatic movement would stay the same. It would simply rotate to wherever you face it and that would be its new default resting position (the base needn't change, unless the game engine has issues with this).
Case in point, and we've all seen it happen, my pershing and M10s just killed one by waiting until it was done firing and was back to default position, and then attacked it from the rear. Since it was dead in two volleys, it only got off 1 single shot in that time, since the 180 degree rotation takes forever.
Currently an alert player must use attack ground to keep the facing, but that bastardizes the reload cycle and he must be very quick to manually target or it's pointless. It would certainly make it easier to use FlaKs, but they're tough to defend as it is, and I believe this change is fair.
Logged
TOV units = intentionally OP marketing gimmicks
Hicks58
Development
Posts: 5343
Re: Proposed: FlaK default facing ability
«
Reply #1 on:
March 24, 2011, 05:18:20 pm »
Tbf, the 88 has been this way a long time, and I'm of the opinion that it shows an element of skill that your taking the time to get around the back of the thing instead of head-butting it in the face.
Flanking has always been an important element, even more so with high profile units such as the 88.
It would be a nice addition, but personally, I'd prefer not to fix what isn't currently broken. Put too many ease of use functions in and we could accidentally have gameplay dumbed down.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Malgoroth
Donator
Posts: 960
Re: Proposed: FlaK default facing ability
«
Reply #2 on:
March 24, 2011, 05:43:43 pm »
I'm inclined to agree with hicks. The 17 can face a certain direction, but can't rotate. The 88 can rotate, so it shouldn't be able to just change facing like that.
If tanks are coming from the opposite direction the 88 was built to face, click attack ground and have it shoot the ground in the direction the tanks are attacking from. When they come into view, either click stop, or just tell it to attack the tank.
That's what I did was my 88's back in the day. As a matter of fact... I think there was a replay posted recently showcasing some fantastic 88 use on Abbeville. I believe hicks was present in that battle.
Logged
VERTIGGO
EIR Veteran
Posts: 392
Re: Proposed: FlaK default facing ability
«
Reply #3 on:
March 24, 2011, 05:59:08 pm »
Thanks for not reading my post and saying the exact same thing
Logged
Hicks58
Development
Posts: 5343
Re: Proposed: FlaK default facing ability
«
Reply #4 on:
March 24, 2011, 06:07:14 pm »
...That was me using the 88 Mal.
Infact, that was the first time I've *Ever* used an 88 as the Axis in EiRR, and I werent even Defensive lawl.
Logged
Tymathee
Donator
Posts: 9741
Re: Proposed: FlaK default facing ability
«
Reply #5 on:
March 24, 2011, 06:36:31 pm »
Like Mal said, 17's get facing because they dont rotate on their own, 88's do. I propose that if you want the 88 to be able to be faced, that 17's can rotate on their own
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
VERTIGGO
EIR Veteran
Posts: 392
Re: Proposed: FlaK default facing ability
«
Reply #6 on:
March 24, 2011, 06:58:02 pm »
I know what you guys are saying, but it's really a different animal.
The 17lber is like a normal ATG, and snaps to its target very fast within its field of fire. The Flak, however, operates like an immobile tank, and the turret slowly turns all the way round. The difference is a tank normally can rotate, so you present your defensible front. Even artillery can be faced, as they stay wherever they are aimed.
I know it's a matter of how much micro we choose to require of a defensive player, but there really is no precedent for this handicap. It's the only unit I know of (besides the bofors I guess) that has no way of aiming it's gun without shooting and risking attack during reload.
Logged
puddin
EIR Veteran
Posts: 1701
Re: Proposed: FlaK default facing ability
«
Reply #7 on:
March 24, 2011, 07:34:23 pm »
In his defence... The 17 can also be moved around the battle field... Same not said for the 88... Also when move it regains its health...
The 88 is not perfect, Picking a direction would be fine as long as rotational speed was not effected.
Perhaps make it able to pick a direction, but it dows not auto rotate... It has a field of rire similar to a 17 lber, So you can still flank around it....
Logged
Puddin' spam
tm
Quote from: aeroblade56 on September 03, 2012, 04:46:14 pm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.
Quote from: nikomas on September 04, 2012, 03:59:27 am
Puddin' spam
tm
is soulcrushing... what's hard to understand about that?
VERTIGGO
EIR Veteran
Posts: 392
Re: Proposed: FlaK default facing ability
«
Reply #8 on:
March 24, 2011, 07:44:02 pm »
I don't think that's quite necessary even, the 17 is a pick up and turn type weapon, where the flak is a turret. It is pretty slow to acquire targets, and I don't think there's any reason to obstruct its movement beyond that...
I have very different things to say about a weapon that can just continuously pack up and instantly become a new unit, but I've heard so much whining about how "it's part of the engine we can't change" I don't bother continuing that debate.
Logged
RikiRude
Donator
Posts: 4376
Re: Proposed: FlaK default facing ability
«
Reply #9 on:
March 24, 2011, 08:11:32 pm »
So people are saying since it takes extra micro and more skill to make it face the right way that it shouldn't be changed. Total malarky imo. That's quite selfish. There's no reason (as long as coding it isn't hard) they shouldn't put this in. As said the 17 pounder can do it so it should be possible. That's like the same people who say if it was possible to put a reverse button in we shouldn't because it take away from micro. It's silly that you should attack ground.
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
VERTIGGO
EIR Veteran
Posts: 392
Re: Proposed: FlaK default facing ability
«
Reply #10 on:
March 24, 2011, 08:14:53 pm »
+1
That's really the best reason. I'm inclined to agree that if it's fair (i.e. anyone can do it), better player control over micro is almost always an improvement. I would love to shift+click my tanks to make them reverse... I wonder if it is indeed impossible.
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: Proposed: FlaK default facing ability
«
Reply #11 on:
March 24, 2011, 08:20:41 pm »
Personaly I think this SHOULDNT be added in
I am a huge axis fan but you should be able to have a chance to flank it.
To keep it aimed just gotta use micro.
The 17 cant turn like a turret, if it didnt have face direction it would be useless.
Although it is cheep 17 can move and regain HP.
Emplacement spam should be nerfed.
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
8thRifleRegiment
EIR Veteran
Posts: 2210
Re: Proposed: FlaK default facing ability
«
Reply #12 on:
March 24, 2011, 08:48:44 pm »
already being fixed next patch, 17 pdr is gunna be removed and added as doctrine purchase for RE but it will only be a moveable 17 pdr with a crew like the 6 pounder.
Logged
I will never forget the rage we enduced together
Quote from: brn4meplz on March 08, 2013, 12:46:54 pm
Ohh Good, AmPm can pay in Doubloons.
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Proposed: FlaK default facing ability
«
Reply #13 on:
March 24, 2011, 11:02:32 pm »
what? you guys confusing to stop this from being added in. loses the added micro? well if your flanking and and he turns the 88, then charge the rest of your forces straight ahead.
you guys are ludicrous
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
Tymathee
Donator
Posts: 9741
Re: Proposed: FlaK default facing ability
«
Reply #14 on:
March 25, 2011, 12:02:11 am »
no more 17 emplacement, so no need to mirror it, keep the 88 the same as it has been in vcoh for god knows how long
/threadlock
Logged
NightRain
EIR Veteran
Posts: 3908
Re: Proposed: FlaK default facing ability
«
Reply #15 on:
March 25, 2011, 12:41:06 am »
Quote from: 8thRifleRegiment on March 24, 2011, 08:48:44 pm
already being fixed next patch, 17 pdr is gunna be removed and added as doctrine purchase for RE but it will only be a moveable 17 pdr with a crew like the 6 pounder.
It is not a nerf, it is a buff. major buff. Emplacement of course can be buildable and unit moveable inside and outside of it
I can't wait to spam 17Pdrs!
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
BigDick
Guest
Re: Proposed: FlaK default facing ability
«
Reply #16 on:
March 25, 2011, 03:20:01 am »
i think it was sarcasm by him because he is of the opinion that allies get most time buffs in patches
Logged
VERTIGGO
EIR Veteran
Posts: 392
Re: Proposed: FlaK default facing ability
«
Reply #17 on:
March 25, 2011, 11:48:56 am »
Quote from: Tymathee on March 25, 2011, 12:02:11 am
no more 17 emplacement, so no need to mirror it, keep the 88 the same as it has been in vcoh for god knows how long
/threadlock
No offense man, but it's not "mirroring the 17". The FlaK 36's own movement behavior wouldn't change one bit, the proposal would just plug a hole in the unit control system just like if, say, the Sherman behaved like a bike for some reason, and we had to patch it to make it able to reverse like all the tanks, etc. It sounds ridiculous, but that's why I think the FlaK is just missing a control feature here. There's no such thing as a "default" direction for a weapon that can rotate 360 degrees with a mere hand crank...
By the way, with the 17 pounder, I see no reason why they shouldn't behave like the PaK 40... I mean we completely added a major unit that had no Relic precedent, and it's definitely a buff. To be fair I don't see any reason why the 17 can't be changed to function in the same way, as long as it's something the Brits support.
Logged
LeoPhone
Honoured Member
Posts: 0
Re: Proposed: FlaK default facing ability
«
Reply #18 on:
March 25, 2011, 11:57:31 am »
topic about this:
http://forums.relicnews.com/showthread.php?225037-Weapon-Rotation-Reset&highlight=flak+facing
seems it is not possible. I have my own idea though. when a flak gets decrewed while its facing another direction, wont that direction be the default direction once it is remanned? It should be possible to make an ability that decrews and then instantly recrews the weapon then, setting a new default direction. This might remove veterancy from the unit though...
«
Last Edit: March 25, 2011, 12:11:53 pm by LeoPhone
»
Logged
VERTIGGO
EIR Veteran
Posts: 392
Re: Proposed: FlaK default facing ability
«
Reply #19 on:
March 25, 2011, 12:09:24 pm »
Maybe the option would require the base to turn as well...
Logged
Pages: [
1
]
2
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...