*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 22, 2024, 08:36:56 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1] 2 3   Go Down
  Print  
Author Topic: 0.7.9m  (Read 14911 times)
0 Members and 1 Guest are viewing this topic.
Firesparks Offline
Honoured Member
*
Posts: 1209



« on: April 10, 2011, 03:33:12 am »

patch will be live later today.

American
-Calling it in Fixed
- Armour T2 Combat Engineers will no longer disable Tank Traps
- Armour HVAP Sherman should now be buffed correctly
- Infantry Locked and Loaded Should now correctly buff the ATG
- Airborne ATG now has a hold fire like the regular ATG
- Airborne ATG now has the correct unlocked buffs when re-captured

Commonwealth
- Boys AT fixes. Dmg./Pen. vs Skirts, Rear Pen. fixes, Dmg. vs Buildings halved, Accuracy vs Weapons reduced, Dmg. vs Flak 88 reduced
- RCA  Marksman Training should now give Rifle Grenade Smoke
- Commando's should no longer max out at 5 grenades
- AVRE -30s Cooldown on Combat Engineering(RSE) is now working
- Expert Engineers(RSE) should no longer be giving a second repair for free
- 17pdr Changes: All changes are comparative to the 57mm.
  • *Higher Penetration
  • *Better Long Range Accuracy vs Tanks
  • *Worse Short Range Accuracy vs Light Vehicles
  • *Arc of fire is 60 to the 57mm's 80
  • *Turn speed of 60 to the 57mm's 75
  • *Range 60
- 17pdr Fire speed Exploit fixed
- 17pdr gun health lowered from 450 to 400
- Sapper flamethrower added back to Royal engineer
- 17 pdr now Royal engineer t1 unlock only
- APDS will use the same stats as Armour Piercing Rounds for now. Both weapons fire the same number of shells when activated
- Sapper Explosives(RSE)upgrade now only detects when stationary
- Removed the ghost icon of AP rounds from the 6pdr/17pdr
- 6pdr Cloaking while moving should happen less frequently now
- Captain FOO is now a Global recharge(720s)

Wehrmacht
- Grenadier squads with Marksman upgrade will now hold a G43. This is a graphical change only the Weapon stats remain the same
- Top MG not rotating fix
- Panzer Aces +10 Sight for Tank MG upgrade fixed.
- Tiger Hatch fixes
- Defensive Officer not being able to Supervise some units has been fixed. All Supervise selections should now work on the Proper units
- Golitah will leave a Light Cover crater
- KCH can use Pervitin Pills
- Def. Officer Mortar Barrage is now a Global Recharge(720s)

Panzer Elite
- Luft T4 evasive Maneuvers retreat fix
- Evasive Maneuvers changed from prone movement to walk movement(same as storms)(Not the most unique fix but it was necessary)
- Luft. T1 Recon now uses a proper plane
- Halftrack Pathing changes
- Luft Boys AT now same as CW Boys AT
- Luft Weapon Training now affects Pak 40 and 17pdr
- Hotchkiss Stuka Range bug fixed.


General
- Misc. Projectile fixes
- Misc. Upgrade Icon improvements
- Build Truck Survivability buff
- Fixed some Medium Crush issues on various vehicles
« Last Edit: April 10, 2011, 11:41:51 am by Firesparks » Logged


With sufficient thrust, pigs fly just fine. However, this is not necessarily a good idea. It is hard to be sure where they are going to land, and it could be dangerous sitting under them as they fly overhead. -- RFC 1925
Killer344 Offline
The Inquisitor
*
Posts: 6904



« Reply #1 on: April 10, 2011, 05:35:02 am »

nice
Logged

If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
nugnugx Offline
Donator
*
Posts: 4051



« Reply #2 on: April 10, 2011, 11:12:00 am »

So those are bugfixes by Leophone eh, good job.

I thought we will see some more balancing tho Tongue
Logged

Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #3 on: April 10, 2011, 11:14:03 am »

So those are bugfixes by Leophone eh, good job.

I thought we will see some more balancing tho Tongue

You could consider this balancing. Wink

Alot of abilities that were previously not working, now work, ergo, some stuff got buffs.
Logged

Latest Shoutcast:
EIRR Groundcast 11 "The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU (full version)

AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #4 on: April 10, 2011, 11:19:49 am »

Very excited about my Blitz MG upgrade now having it's main bonus!
Logged


.
.
.
.
.
.
.
.
.
.
.
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #5 on: April 10, 2011, 11:23:38 am »

excited about falls cloack walk! pitty I cant play for some reason now :/
Logged
BigDick
Guest
« Reply #6 on: April 10, 2011, 11:25:01 am »

Wehrmacht
- Grenadier squads with Marksman upgrade will now hold a G43. This is a graphical change only the Weapon stats remain the same

can we have sticky riflemen wearing socks on their heads too?
something like that:

Logged
nugnugx Offline
Donator
*
Posts: 4051



« Reply #7 on: April 10, 2011, 11:34:54 am »

Quote
Trenches now provide Garrison cover instead of Heavy cover

This means trenches are like buildings now ?
Logged
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #8 on: April 10, 2011, 11:38:35 am »

This means trenches are like buildings now ?

Yes, afaik. it's like being in a building.
Logged
Firesparks Offline
Honoured Member
*
Posts: 1209



« Reply #9 on: April 10, 2011, 11:42:27 am »

This means trenches are like buildings now ?
Yes, afaik. it's like being in a building.
actually that's an error in the note. It' still heavy cover
Logged
Hicks58 Offline
Development
*
Posts: 5343



« Reply #10 on: April 10, 2011, 11:47:48 am »

American
- Armour HVAP Sherman should now be buffed correctly

So what about the M18 and the M10?

I dont recall the Sherman being broken in the first place...
Logged

I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #11 on: April 10, 2011, 11:51:23 am »

all HVAP weapons were all working except for the sherman 76
Logged
Nijo Offline
EIR Veteran
Posts: 625



« Reply #12 on: April 10, 2011, 11:54:54 am »

nice to see a patch Smiley

will test the stuff now Cheesy


~Nijo~
Logged
Hicks58 Offline
Development
*
Posts: 5343



« Reply #13 on: April 10, 2011, 11:56:04 am »

Why dont you go take a look in the RGD's and compare the M10 penetration with the HVAP penetration.

Also, a HVAP M18 with ambush has 140% chance to penetrate a PIV at MAX range. Prior to this patch, it still bounced with HVAP, meaning it wasn't working. Apparently it was a problem with linking HVAP to the unit or something, but either way it was broken.

I've made multiple threads on both the M18 and the M10 but it seems that it's been curiously overlooked, even though it was said that it would be addressed this patch.
Logged
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #14 on: April 10, 2011, 11:58:59 am »

Why dont you go take a look in the RGD's and compare the M10 penetration with the HVAP penetration.

Also, a HVAP M18 with ambush has 140% chance to penetrate a PIV at MAX range. Prior to this patch, it still bounced with HVAP, meaning it wasn't working. Apparently it was a problem with linking HVAP to the unit or something, but either way it was broken.

I've made multiple threads on both the M18 and the M10 but it seems that it's been curiously overlooked, even though it was said that it would be addressed this patch.

If it's a "Linking" issue then it's in, just doesnt effect the unit. This is an RGD bug patch and launcher linking SQL stuff can be done absolutely anytime if it hasnt been done already.
Logged
Hicks58 Offline
Development
*
Posts: 5343



« Reply #15 on: April 10, 2011, 12:24:25 pm »

If it's that easy to fix then why hasn't it already?

Also, I've pointed out the M10 issue days, if not a week in advance of this patch, and it's still not addressed.

What's in the patch, I'm happy with, and I'm glad certain things have been fixed, but I haven't been pointing out HVAP is currently broken for the fun of it lol.
Logged
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #16 on: April 10, 2011, 12:27:30 pm »

I think the issue lies in this.

Does the base HVAP ability benefit the M10/M18 as stated in the tooltip?
Logged
Jodomar Offline
EIR Veteran
Posts: 734


« Reply #17 on: April 10, 2011, 01:50:29 pm »

nice job on the patch but please remove flammers from RE it's severely broken. The british do not need flame throwers at all let alone in the strong tank/antitank doctrine.
Logged
RikiRude Offline
Donator
*
Posts: 4376



« Reply #18 on: April 10, 2011, 01:55:12 pm »

-Def. Officer Mortar Barrage is now a Global Recharge(720s)

yes! thank you!!
Logged



Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
skaffa Offline
Honoured Member
*
Posts: 3130


The very best player of one of the four factions.

« Reply #19 on: April 10, 2011, 02:19:27 pm »

Thumbs up to all involved.
Logged

Quote from: deadbolt
bad luck skaffa>  creates best and most played eir maps
                      >  hated for creating best and most played eir maps

Quote from: Tachibana
47k new all time record?

Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Pages: [1] 2 3   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.073 seconds with 37 queries.