Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 28, 2024, 05:25:04 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
Alternate Vet Progression
Pages: [
1
]
2
Go Down
Print
Author
Topic: Alternate Vet Progression (Read 7237 times)
0 Members and 1 Guest are viewing this topic.
Tymathee
Donator
Posts: 9741
Alternate Vet Progression
«
on:
May 14, 2011, 08:28:48 am »
What do you think of a different type of vet progression, rather than a full on bonus per level. Ex Sherman
Vet 1 Received Damage 0.85
Vet 2 Accuracy 1.15, Acceleration 1.2
Vet 3 Penetration 1.2, Damage 1.2
at each vet level you get a little bit like this
Vet 1 Rcv Dmg 0.95, Acc 1.05, Acc 1.05, Pen 1.05 Damage 1.05
Vet 2 Rcv Dmg 0.95, Acc 1.05, Acc 1.05, Pen 1.05 Damage 1.05
Vet 3 Rcv Dmg 0.95, Acc 1.05, Acc 1.05, Pen 1.05 Damage 1.05
you still get the same conclusion but it just steps up a bit at each level. (except acc pen and damage are now 1.15 instead of 1.2)
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Alternate Vet Progression
«
Reply #1 on:
May 14, 2011, 08:41:55 am »
I actually like this, it's less extreme and promotes less of the 'FUUUUUUUUUUU I HAVE TO GRIND TO VET X TO GET BONUS X!!!!!!', and also removes a bit of the stress when you (or if you get stressed if you do) lose vet, because you're getting all aspects of the bonus every level. It also makes vet less potent, which I saw as a big postermark for EiR both here and when I heard about it elsewhere--persistent, but not extreme like vcoh.
Logged
Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
Getting EiR:R Released on Steam
Forum Rules & Guidelines
MittinsKittens
Donator
Posts: 916
Re: Alternate Vet Progression
«
Reply #2 on:
May 14, 2011, 08:49:32 am »
I'm just wondering if they would ever impliment the 5 levels of vet they were thinking about doing a while back.
Have 4 vets worth of stats, and if you manage to hit Vet 5, it gives you a new skin for your unit so it looks a lot more badass.
I thought that was a really good idea. Guess it was a bit too much effort for the Devs to actually get down to and do
Logged
EiRNames:- MittinsKittens & FlutterShyPegasus
Tymathee
Donator
Posts: 9741
Re: Alternate Vet Progression
«
Reply #3 on:
May 14, 2011, 09:29:56 am »
meh, new skin would be cool but it'd also make it a huuuge target.
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: Alternate Vet Progression
«
Reply #4 on:
May 14, 2011, 10:04:04 am »
I want to see vet 4 and 5 but at 400-800 xp.
Logged
Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
EliteGren
EIR Veteran
Posts: 6106
Re: Alternate Vet Progression
«
Reply #5 on:
May 14, 2011, 10:04:45 am »
I remember the days when a 499 XP Tiger was Vet 2
Oh, and
http://forums.europeinruins.com/index.php?topic=9667.0
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
PonySlaystation
EIR Veteran
Posts: 4136
Re: Alternate Vet Progression
«
Reply #6 on:
May 14, 2011, 10:06:18 am »
yeah that sucked.
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: Alternate Vet Progression
«
Reply #7 on:
May 14, 2011, 10:06:43 am »
It was quite epic tbh
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Alternate Vet Progression
«
Reply #8 on:
May 14, 2011, 10:12:08 am »
New vet values (with the final removal of vet purchasing in the launcher, coming to an update near you soon) are going to be 15, 60, 150. Currently they're 10 40 80.
You guys can do the rest of the math yourselves. (Vet modifiers are in the unit list)
For example, vet 3 tiger is going to be (150 * 0.3 = 500)
«
Last Edit: May 14, 2011, 10:13:54 am by Unkn0wn
»
Logged
MittinsKittens
Donator
Posts: 916
Re: Alternate Vet Progression
«
Reply #9 on:
May 14, 2011, 10:14:02 am »
Quote from: Tymathee on May 14, 2011, 09:29:56 am
meh, new skin would be cool but it'd also make it a huuuge target.
Which lets be honest. Having a vet 5 is a big deal (because you make so it hardly happens), so course its going to be a target.
But you could use that AGAINST your enemies, Some of the lowbies will do ANYTHING to vet hunt it. So you could win by them simply throwing hoards of units to try and take it out.
I would LOVE to see Vet 5 skins tbh. Some will be harder to do (like Rifles/Volks ect) and some will be easier (For the tiger, take the ToV Campaign Black skinned tank. Can't find any pics of it though
)
So yeah. I would totally be down for Vet skins
Edit:- Unknown. Am I getting you right, You don't need to pay for vet anymore? If I am, what made EiR change their mind on paying for vet?
«
Last Edit: May 14, 2011, 10:15:48 am by MittinsKittens
»
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Alternate Vet Progression
«
Reply #10 on:
May 14, 2011, 10:28:33 am »
You already don't have to pay for vet anymore, but the mechanic to 'upgrade' in the launcher is still in place. (In case you didn't notice, it's free)
With the removal of the individual company grind system, veterency is going to be one of the prime means of persistency. Hence why we'll be making it really persistent again (allow users to gain it for free, ingame, rather than 'purchase' or 'upgrade in the launcher) Adds a bigger sense of achievement and persistence in regards to vet.
Later on we'll be reworking all bonuses and add in 2 additional vet levels. The new vet design is pretty much ready already, but finalising the doctrines has priority at the moment.
Logged
MittinsKittens
Donator
Posts: 916
Re: Alternate Vet Progression
«
Reply #11 on:
May 14, 2011, 10:51:21 am »
Really? OH FFFFFFFFUUUUUUUUUUU----
I've been holding off trying to get vet until I unlocked everything. I've even brought SP now ready to start vetting my men. You're telling me I could of done that from the start?
and sweet at there being 5 vet levels, You're going to do the skinned vet 5 that was mentioned in this thread and what was mentioned in another thread a couple months ago?
Logged
Tymathee
Donator
Posts: 9741
Re: Alternate Vet Progression
«
Reply #12 on:
May 14, 2011, 11:22:49 am »
lol mitins
Logged
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Alternate Vet Progression
«
Reply #13 on:
May 14, 2011, 01:29:31 pm »
How wide is the range probably going to be on unit skins for V5s? I'm a 29th Inf Div fanatic myself (with an almost 400 page novel in the works centered around it), I'd love to have a shit ton of my vetwhore-d rifles running around with that <3 'Blue and Gray' ying-yang pasted all over em'....
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: Alternate Vet Progression
«
Reply #14 on:
May 14, 2011, 01:36:11 pm »
Vet 4 and 5 will probably be an actual bonus and not some folderol :p
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Alternate Vet Progression
«
Reply #15 on:
May 14, 2011, 01:41:05 pm »
We could probably look into the possibility of giving alternate skins as warmap rewards or whatever. But it's definitely not priority :p
Logged
MittinsKittens
Donator
Posts: 916
Re: Alternate Vet Progression
«
Reply #16 on:
May 14, 2011, 02:14:19 pm »
I meant have skins as a Vet 5 for all the units.
But yeah, Not important, just a suggestion
Logged
Tymathee
Donator
Posts: 9741
Re: Alternate Vet Progression
«
Reply #17 on:
May 14, 2011, 02:25:57 pm »
thread got derailed
i guess no one likes the original post eh?
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: Alternate Vet Progression
«
Reply #18 on:
May 14, 2011, 02:44:44 pm »
People like it but there's nothing wrong with the current system, if it were to be implemented they'd have to completely redo and balance vet for EIR.
Logged
Hicks58
Development
Posts: 5343
Re: Alternate Vet Progression
«
Reply #19 on:
May 14, 2011, 03:02:00 pm »
If I'm looking at this correctly, that wouldn't be the case Pony.
It would be a case of the vet gains *total* at vet 3, would be exactly the same. It's a case of which of the respective buffs you get at each level that would be different.
Tbh, I'm fine with vet how it stands at the moment. It tends to make you a bit more survivable at vet 1, makes you stand your ground better at vet 2, and let you give out some punishment at vet 3. My only gripe is that I have to go back to the launcher to get to the next veterancy level after vet 1.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Pages: [
1
]
2
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...