Can a dev or mod move this please to the place where its sopposed to go? Thankyou kindly
THIS IS WORK IN PROGRESS Many things need to be changed and switched as there wasn’t any organisation to it at the time and the fact it’s a few months old as well. Ill edit it as time goes on.
Ill add all the Doctrine Specs,outlines designs etc as tank said after i have gotten all the doctrine concepts in and are in development status.
I also looked at existing docs to see if I could keep it in-line and balanced with them also.
Things to note about what I was going for when create this:
People generally think of an Engineer company its bristling with Engineers, tanks and fortifications. Now what I’m trying to go for is making sappers more mainstream and all rounds effective as it’s an Engineer company, to make tanks tougher and harder.
Offensive Tree: Highlanders of Scotland Tier 1x1:
Tip of the spear Done-Ability:
-Description:
- Sappers, Bren gun carriers and Staurts gain 3.5/2/2 Sight and detection
- Infantry take 10% less damage in negative cover
Tier 1x2:
Storm the trenches! Done-Ability:
-Description:
- When sappers are upgraded with a flamethrower they gain 20% less received accuracy.
- Rifle Grenades 10% extra Damage
- Chruchill MRK 5 and 6, Cromwell, Staghound, Stuart, 10% AOE and 10% accuracy
Tier 1x3:
Improved weapons Done-Ability:
-Description:
- Churchills, Cromwells, Infantry weapons (excluding PIATS) 15% increased damage and 15% penetration.
- Moved from defensive tier 4, taken out bonuses for Firefly - All infantry weapons can now be fired on the move at a reduced Rate of fire and decreased Accucary
Tier 1x4:
Charge of the light Brigade Done-Ability:
-Description:
- All infantry weapons, support weapons etc (Excluding 6 pounder/17 Pounder) have 30% increased ROF
- All infantry gain the 'Charge' (30% less received damage, speed +1, can’t be pinned but can still be suppressed) Lasts 20 secs/300 Sec recharge
- Churchills, Firefly, All LV's gain the "Unstoppable" ability (30% less received penetration +1 speed) Lasts 15 Secs/300 Sec recharge
Mobility and Utility: Engineers
Tier 2x1:
Use the cover! Done-Ability:
-Description:
- Sappers build 20% faster
Light/Green cover gives more protection
Tier 2x2:
Veteran Engineers Done-Ability:
-Description:
- Bofors is now moveable. All emplacements build 30% faster.
- Tanks repair 10% faster and receive 10% less received penetration when repairing.
- Sappers gain +2 mine detection
Tier 2x3:
Improved Field Logistics Done-Ability:
-Description:
- +1 weapon on upgrades(Excluding paits, flamethrowers) CCS gains triage armour and -90 sec cooldown.
Tier 2x4:
(Name Pending)- Sappers on field increase your pop cap by 4/3/2/2
- Repair sappers repair 10% faster
- Call-ins are decresed by 20%
Defensive: Defenders of DunkirkTier 3x1:
Frontline Sappers Done-Ability:
-Description: Individual Sappers get the same health as an individual Tommie
- Moved from offensive tier 2
- Tommies can build fortifications.
- Moved from tier 1 Mobility/utility Tier 3x2:
Improved Weapon Sights Done-Ability:
-Description:
- All infantry, tank, emplacments, ATGs gain 10% increase in weapon range
- All abilities that are limited use abilities gain +1 use (Excluding Canister Shot, )
Tier 3x3:
Hunker down! Done-Ability:
-Description:
- All tanks (excluding stags, Stuarts, Bren carriers) gain the Hull down ability.
(-25% recieved damage and penetration recieved on self. -15% accuracy and suppression on infantry in a 10m raduis )
- Tommies and sappers gain the ability to drop to the floor, decreasing received accuracy and damage.
- All Tanks get 15% decreased penetration
- Moved from Mobility/Utility.
Tier 3x4:
Hold the Line! Done-Ability:
-Description:
- Captain FOO cool down MINUS -180 sec/3 mins.
New cooldown 540/9mins (Original 720/12 mins)
- Captain and luietenant gain there command aura buffs at level 0
- Support weapons +30 HP
- Weapon Crews +15 HP
Company Assets Upgrades DoneTier 1x1:
Heavy Equipment-Ability:
-Description:
- Bofors emplacement and 17 pounder unlocked for purchase
Tier 1x2:
Assault Equipment-Ability:
-Description:
- Tommies can upgrade to carry Thompsons/other suitable high ROF weapon (NOT like the rangers, a lot weaker, better then grease guns) 80-90 Munis
- Sapper’s flamethrower unlocked 75 Munis
- Sappers unlock Demlitions and Clearance kit. Sappers get sweeper se, along with 2x mines and 1 demo charge
Tier 1x3:
Expert Field Engineers -Ability:
-Description:
- Sappers get the repair ability (
Purchasable for 200 Munis may be less)
-
Repair to 75% of the original HP value of the vehicle/building.
Off-maps DoneTier 2x1: Pre-sighted Positions (25 secs)
-Ability:
-Description:
- Reveals Tanks, ATGs, Emplacements.
Tier 2x2: Precision Artillary
-Ability:
-Description:
- Small area of effect, about 3 to 4 sec delay, will destroy most things in its area.
Tier 2x3: Counter-Attack!
-Ability:
-Description:
- All vehicles repair 100% faster and infantry heal 50% fater (when in range of healing) for 10 - 15 secs
Unit Unlocks DoneTier 3x1: Infantry support Tanks
-Ability:
-Description:
- Unlocks the Churchill MK 4
Tier 3x2: Fortification Storming
-Ability:
-Description:
- Unlocks the Chruchill AVRE
Tier 3x3: Improved Churchills
-Ability:
-Description:
- Unlocks the Chruchill Crocodile