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[PE] Mech Support
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Topic: [PE] Mech Support (Read 21570 times)
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Tymathee
Donator
Posts: 9741
[PE] Mech Support
«
on:
June 04, 2011, 01:17:03 pm »
Why is there no movement penalty like the ist?
no wait...mech support gives it 20% speed bonus, so not only does it lock down, it moves faster.
then also, theres no end action for normal marder lock down so its quite possible that the buffs are stacking!
so you gets 30% + 30% sight, 10% + 10% damage, 35% + 35% penetration, 25% + 25% reload
Also on the same tree, why is mech support and stalingrad vets in the same tree? wasn't there supposed to be no double buffing in the same tree? Well all infantry in IHT's get 20% accuracy and -20% cooldown and reload while they're in halftracks.
Oh...then marders get 15% acc from the t3.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
brn4meplz
Misinformation Officer
Posts: 6952
Re: [PE] Mech Support
«
Reply #1 on:
June 04, 2011, 01:31:52 pm »
Marder 3 does not get any speed Buffs. It's not a tank. the other stuff Applies and I'm checking into if the bonus stacks on lockdown.(does Mech support grey out lockdown?)
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He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
brn4meplz
Misinformation Officer
Posts: 6952
Re: [PE] Mech Support
«
Reply #2 on:
June 04, 2011, 01:39:58 pm »
The one concession I would make, as 8thRifle pointed out is that the Munitions HT stacked rather nicely with Infantry Halftracks
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: [PE] Mech Support
«
Reply #3 on:
June 04, 2011, 01:46:43 pm »
So does that become 1:15s with a Defensive player? or do we just use the higher value in that case?
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: [PE] Mech Support
«
Reply #4 on:
June 04, 2011, 01:47:09 pm »
I tried Inf hts + Muni ht inf, not that impressive because it's so situational. Also there is no marder lockdown button with it
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Tymathee
Donator
Posts: 9741
Re: [PE] Mech Support
«
Reply #5 on:
June 04, 2011, 03:33:33 pm »
Quote from: brn4meplz on June 04, 2011, 01:31:52 pm
Marder 3 does not get any speed Buffs. It's not a tank. the other stuff Applies and I'm checking into if the bonus stacks on lockdown.(does Mech support grey out lockdown?)
it seems to give a speed buff and i dont think it greys out lockdown as there's no rgd telling it not to be enabled anymore but i dont play with it and those who abuse it def wont come in here and confirm.
as for the speed. it just seems like it hits top speed immediately. It really should have a speed penalty if it's going to be able to move.
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: [PE] Mech Support
«
Reply #6 on:
June 04, 2011, 03:38:27 pm »
I just stated in the
post right above yours
that there is no lockdown button when you have this T4
Logged
BigDick
Guest
Re: [PE] Mech Support
«
Reply #7 on:
June 04, 2011, 03:38:33 pm »
rofl play it yourself dude there is no lockdown
and it get no speed buff either
it get no buff than the normal marder has
Logged
pqumsieh
EIR Veteran
Posts: 2367
Re: [PE] Mech Support
«
Reply #8 on:
June 04, 2011, 04:23:10 pm »
Just to reiterate, with the T4 you gain the following passive buffs:
+10.5 sight
-25% reload
+10% damage
-35% received accuracy
-15% reload (aura buff from munitions half-track)
Add to that vet and an on slaw of other very valuable buffs and you have an amazing tree. Some might argue the tree is a bit over the top, I would subscribe to that view.
Bottom line, you effectively take away the weakness of lockdown which significantly limited its use in typical game play. Marders are far more difficult to flank with a no penalty lockdown (i.e. no timer or entering/leaving lockdown) which ultimately provides a similar issue to that of the old P4 IST. I am strongly in support of a speed penalty on this or its complete removal. The T4 would still be a strong choice without it.
PQ
Logged
Common sense is not so common after all.
BigDick
Guest
Re: [PE] Mech Support
«
Reply #9 on:
June 04, 2011, 04:50:53 pm »
Quote from: pqumsieh on June 04, 2011, 04:23:10 pm
Just to reiterate, with the T4 you gain the following passive buffs:
+10.5 sight
-25% reload
+10% damage
-35% received accuracy
-15% reload (aura buff from munitions half-track)
thats a lie
you gain the buff that you move while "lockdown" thats it
the other things has every normal marder
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DarkSoldierX
EIR Veteran
Posts: 3015
Re: [PE] Mech Support
«
Reply #10 on:
June 04, 2011, 05:48:26 pm »
+1 slow to moving marder, but moving lockdown is toggled.
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
Unkn0wn
No longer retired
Posts: 18379
Re: [PE] Mech Support
«
Reply #11 on:
June 04, 2011, 05:53:58 pm »
I do believe we'll be looking at this T4 in a near future. Personally, I'd much rather see marders being able to fire on the move rather than them (as the only AT option in the T4) getting such a massive buff.
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RikiRude
Donator
Posts: 4376
Re: [PE] Mech Support
«
Reply #12 on:
June 04, 2011, 06:32:24 pm »
I agree this T4 is a bit much.
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
panzerman
EIR Veteran
Posts: 689
Re: [PE] Mech Support
«
Reply #13 on:
June 04, 2011, 06:45:39 pm »
Quote from: Unkn0wn on June 04, 2011, 05:53:58 pm
I do believe we'll be looking at this T4 in a near future. Personally, I'd much rather see marders being able to fire on the move rather than them (as the only AT option in the T4) getting such a massive buff.
that actually sounds like a good trade, replace lock down buff with being able to fire on the move, that will work alot better and not be so OP.
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: [PE] Mech Support
«
Reply #14 on:
June 04, 2011, 07:50:34 pm »
Several players use the moving lockdown to great effect, and multiple marders with mobile lockdown will outflank or plain outsnipe an ATG--the only hard counter the allies have. Add in the fact that I think this comes with TH, which means stummels, and its...odd. Muni hts get MGs too, which is also a bit much. Handheld AT gets shredded by stummels or buffed IHT clowncars, tanks get marder'd, and TDs are usually out DPSd with the stacking bonuses (1 shot brought a full health sherman to 1/2 HP, so Im damn well sure that they stack) or just reversed or kited to death. 2+ mobile marder locks will literally negate all of the fuel in your company. Even fireflys arent safe if there are multiple marders or multiple PLAYERs with this t4, with multiple marders on-field. Im for the removal of moving lockdown, its just too much. Leave mobile lock with the SE IST, end, done. Give muni hts the MG, but only with the t4 and a purchased upgrade..
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Tymathee
Donator
Posts: 9741
Re: [PE] Mech Support
«
Reply #15 on:
June 04, 2011, 08:28:13 pm »
do you ever use paragraphs volksy...
anyway, firing on the move is fine, moving lock down is not.
and get rid of the stummel, it's out of place in TH.
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: [PE] Mech Support
«
Reply #16 on:
June 04, 2011, 08:33:58 pm »
I don't think you guys understand what Firing on the move will allow marders to do.
think it over.
Logged
Tymathee
Donator
Posts: 9741
Re: [PE] Mech Support
«
Reply #17 on:
June 04, 2011, 08:40:10 pm »
Quote from: brn4meplz on June 04, 2011, 08:33:58 pm
I don't think you guys understand what Firing on the move will allow marders to do.
think it over.
its what they're doing now with moving lockdown...and its no where near as good so as a concession, i'd be fine with it. If it proves OP then scrap it all together, the T4 is fine without it.
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: [PE] Mech Support
«
Reply #18 on:
June 04, 2011, 08:45:46 pm »
Quote from: Tymathee on June 04, 2011, 08:28:13 pm
do you ever use paragraphs volksy...
anyway, firing on the move is fine, moving lock down is not.
and get rid of the stummel, it's out of place in TH.
get rid of t17.
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Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
brn4meplz
Misinformation Officer
Posts: 6952
Re: [PE] Mech Support
«
Reply #19 on:
June 04, 2011, 08:54:41 pm »
Quote from: Tymathee on June 04, 2011, 08:40:10 pm
its what they're doing now with moving lockdown...and its no where near as good so as a concession, i'd be fine with it. If it proves OP then scrap it all together, the T4 is fine without it.
I'm going to break down the Pro's and Cons here.
Moving Lockdown Pro's.
- Lockdown buffs of: Damage, reload and Penetration
- No need to worry about Lockdown cooldown(keeping you in place)
Moving Lockdown Con's.
- No buff of 0.65 Rec. Accuracy
- No Bonus of Sight +30%
It's actually quite a heavy sacrifice right now(the 0.65 Rec. Accuracy goes a long way to staying alive)
You're suggestion Moving while firing, which would allow Marders to kite enemy tanks from 15+ Range and beyond. It's quite a difference.
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