*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 29, 2024, 12:10:37 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1] 2 3 4   Go Down
  Print  
Author Topic: [PE] Mech Support  (Read 21641 times)
0 Members and 1 Guest are viewing this topic.
Tymathee Offline
Donator
*
Posts: 9741



« on: June 04, 2011, 01:17:03 pm »

Why is there no movement penalty like the ist?

no wait...mech support gives it 20% speed bonus, so not only does it lock down, it moves faster.

then also, theres no end action for normal marder lock down so its quite possible that the buffs are stacking!

so you gets 30% + 30% sight, 10% + 10% damage, 35% + 35% penetration, 25% + 25% reload

Also on the same tree, why is mech support and stalingrad vets in the same tree? wasn't there supposed to be no double buffing in the same tree? Well all infantry in IHT's get 20% accuracy and -20% cooldown and reload while they're in halftracks.

Oh...then marders get 15% acc from the t3.
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
brn4meplz Offline
Misinformation Officer
*
Posts: 6952


« Reply #1 on: June 04, 2011, 01:31:52 pm »

Marder 3 does not get any speed Buffs. It's not a tank. the other stuff Applies and I'm checking into if the bonus stacks on lockdown.(does Mech support grey out lockdown?)
Logged

He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
brn4meplz Offline
Misinformation Officer
*
Posts: 6952


« Reply #2 on: June 04, 2011, 01:39:58 pm »

The one concession I would make, as 8thRifle pointed out is that the Munitions HT stacked rather nicely with Infantry Halftracks
Logged
brn4meplz Offline
Misinformation Officer
*
Posts: 6952


« Reply #3 on: June 04, 2011, 01:46:43 pm »

So does that become 1:15s with a Defensive player? or do we just use the higher value in that case?
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #4 on: June 04, 2011, 01:47:09 pm »

I tried Inf hts + Muni ht inf, not that impressive because it's so situational. Also there is no marder lockdown button with it
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Tymathee Offline
Donator
*
Posts: 9741



« Reply #5 on: June 04, 2011, 03:33:33 pm »

Marder 3 does not get any speed Buffs. It's not a tank. the other stuff Applies and I'm checking into if the bonus stacks on lockdown.(does Mech support grey out lockdown?)

it seems to give a speed buff and i dont think it greys out lockdown as there's no rgd telling it not to be enabled anymore but i dont play with it and those who abuse it def wont come in here and confirm.

as for the speed. it just seems like it hits top speed immediately. It really should have a speed penalty if it's going to be able to move.
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #6 on: June 04, 2011, 03:38:27 pm »

I just stated in the post right above yours that there is no lockdown button when you have this T4
Logged
BigDick
Guest
« Reply #7 on: June 04, 2011, 03:38:33 pm »

rofl play it yourself dude there is no lockdown

and it get no speed buff either

it get no buff than the normal marder has
Logged
pqumsieh Offline
EIR Veteran
Posts: 2367


« Reply #8 on: June 04, 2011, 04:23:10 pm »

Just to reiterate, with the T4 you gain the following passive buffs:

+10.5 sight
-25% reload
+10% damage
-35% received accuracy
-15% reload (aura buff from munitions half-track)

Add to that vet and an on slaw of other very valuable buffs and you have an amazing tree. Some might argue the tree is a bit over the top, I would subscribe to that view.

Bottom line, you effectively take away the weakness of lockdown which significantly limited its use in typical game play. Marders are far more difficult to flank with a no penalty lockdown (i.e. no timer or entering/leaving lockdown) which ultimately provides a similar issue to that of the old P4 IST. I am strongly in support of a speed penalty on this or its complete removal. The T4 would still be a strong choice without it.

PQ

Logged

Common sense is not so common after all.
BigDick
Guest
« Reply #9 on: June 04, 2011, 04:50:53 pm »

Just to reiterate, with the T4 you gain the following passive buffs:

+10.5 sight
-25% reload
+10% damage
-35% received accuracy
-15% reload (aura buff from munitions half-track)

thats a lie

you gain the buff that you move while "lockdown" thats it
the other things has every normal marder
Logged
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #10 on: June 04, 2011, 05:48:26 pm »

+1 slow to moving marder, but moving lockdown is toggled.
Logged

two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #11 on: June 04, 2011, 05:53:58 pm »

I do believe we'll be looking at this T4 in a near future. Personally, I'd much rather see marders being able to fire on the move rather than them (as the only AT option in the T4) getting such a massive buff.
Logged
RikiRude Offline
Donator
*
Posts: 4376



« Reply #12 on: June 04, 2011, 06:32:24 pm »

I agree this T4 is a bit much.
Logged



Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
panzerman Offline
EIR Veteran
Posts: 689


« Reply #13 on: June 04, 2011, 06:45:39 pm »

I do believe we'll be looking at this T4 in a near future. Personally, I'd much rather see marders being able to fire on the move rather than them (as the only AT option in the T4) getting such a massive buff.
that actually sounds like a good trade, replace lock down buff with being able to fire on the move, that will work alot better and not be so OP.
Logged
TheVolskinator Offline
Administrator / Lead Developer
*
Posts: 3012



« Reply #14 on: June 04, 2011, 07:50:34 pm »

Several players use the moving lockdown to great effect, and multiple marders with mobile lockdown will outflank or plain outsnipe an ATG--the only hard counter the allies have. Add in the fact that I think this comes with TH, which means stummels, and its...odd. Muni hts get MGs too, which is also a bit much. Handheld AT gets shredded by stummels or buffed IHT clowncars, tanks get marder'd, and TDs are usually out DPSd with the stacking bonuses (1 shot brought a full health sherman to 1/2 HP, so Im damn well sure that they stack) or just reversed or kited to death. 2+ mobile marder locks will literally negate all of the fuel in your company. Even fireflys arent safe if there are multiple marders or multiple PLAYERs with this t4, with multiple marders on-field. Im for the removal of moving lockdown, its just too much. Leave mobile lock with the SE IST, end, done. Give muni hts the MG, but only with the t4 and a purchased upgrade..
Logged

Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.

Getting EiR:R Released on Steam

Forum Rules & Guidelines
Tymathee Offline
Donator
*
Posts: 9741



« Reply #15 on: June 04, 2011, 08:28:13 pm »

do you ever use paragraphs volksy...

anyway, firing on the move is fine, moving lock down is not.

and get rid of the stummel, it's out of place in TH.
Logged
brn4meplz Offline
Misinformation Officer
*
Posts: 6952


« Reply #16 on: June 04, 2011, 08:33:58 pm »

I don't think you guys understand what Firing on the move will allow marders to do.

think it over.
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #17 on: June 04, 2011, 08:40:10 pm »

I don't think you guys understand what Firing on the move will allow marders to do.

think it over.

its what they're doing now with moving lockdown...and its no where near as good so as a concession, i'd be fine with it. If it proves OP then scrap it all together, the T4 is fine without it.
Logged
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #18 on: June 04, 2011, 08:45:46 pm »

do you ever use paragraphs volksy...

anyway, firing on the move is fine, moving lock down is not.

and get rid of the stummel, it's out of place in TH.

get rid of t17.
Logged


Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
brn4meplz Offline
Misinformation Officer
*
Posts: 6952


« Reply #19 on: June 04, 2011, 08:54:41 pm »

its what they're doing now with moving lockdown...and its no where near as good so as a concession, i'd be fine with it. If it proves OP then scrap it all together, the T4 is fine without it.


I'm going to break down the Pro's and Cons here.


Moving Lockdown Pro's.
- Lockdown buffs of: Damage, reload and Penetration
- No need to worry about Lockdown cooldown(keeping you in place)

Moving Lockdown Con's.
- No buff of 0.65 Rec. Accuracy
- No Bonus of Sight +30%

It's actually quite a heavy sacrifice right now(the 0.65 Rec. Accuracy goes a long way to staying alive)

You're suggestion Moving while firing, which would allow Marders to kite enemy tanks from 15+ Range and beyond. It's quite a difference.
Logged
Pages: [1] 2 3 4   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.108 seconds with 36 queries.