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Next Patch
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Topic: Next Patch (Read 14490 times)
0 Members and 14 Guests are viewing this topic.
Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: Next Patch
«
Reply #20 on:
July 17, 2011, 08:40:05 pm »
Quote from: 8thRifleRegiment on July 17, 2011, 04:28:24 pm
RCA doesnt need earthshaker, i mean, the reason why its so good is becuase it has soo much drift. On a V1 drift is necessary because it only hits once, if it mises acuse to drift, thats perfectly fine, the offmap is done. But if earthshacker drifts, theres not really any escaping it
You're right, it's silly that the Royal Canadian
Artillery
gets a powerful
Artillery
strike. Man, who would have ever thought of THAT?
As a frequent user (and occasional dodger) of the Earthshaker barrage, I can safely say that it is very easily avoided, just like any other strike. First of all, it's unmistakeable when it's called in, since around 6 or 7 flares appear. Your escape is aided by the fact that it takes quite a while for the shells to start coming down in the first place. Your problem is you're probably not getting far enough away. Yes, it has a massive area of effect. What did you expect? An earth-tickler?
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What is a man? A miserable little pile of secrets.
- Andre Malraux
- Dracula
EliteGren
EIR Veteran
Posts: 6106
Re: Next Patch
«
Reply #21 on:
July 17, 2011, 08:41:55 pm »
Earthshaker has like 12 seconds until it starts dropping. You must be retarded if you can't get out in time
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Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
brn4meplz
Misinformation Officer
Posts: 6952
Re: Next Patch
«
Reply #22 on:
July 17, 2011, 08:42:55 pm »
Yeah but not all the offmaps were supposed to be Killing types. the WP strike for Armour and Precision Strike were supposed to be Utility strikes used during a push so your enemy either moves the Gun so it isn't hitting the tank or he sits in the fire and potentially dies.
As everyone can see Precision Strike is more powerful then intended and WP strike is alot weaker then intended. However because these Offmaps function so we'll people cry 'unnecessary nerf' when we try and change them, which leads to them becoming entrenched into the doctrine structure.Utility off maps are fine. they reward gameplay.
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He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
RikiRude
Donator
Posts: 4376
Re: Next Patch
«
Reply #23 on:
July 17, 2011, 09:27:35 pm »
WP needs more damage, or units need reduced accuracy, or it needs to be bigger, or a combination of them. if it outright killed the atg/s if they didnt move it would be fine. but many times the atgs just sit there, lose 1 guy so it doesnt do much. or it should be like smoke where anything inside of it takes tremendous accuracy loss and suffers no damage and lasts long enough to make an assault.
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
spinn72
EIR Veteran
Posts: 1802
Re: Next Patch
«
Reply #24 on:
July 17, 2011, 09:54:08 pm »
Quote from: EliteGren on July 17, 2011, 08:41:55 pm
Earthshaker has like 12 seconds until it starts dropping. You must be retarded if you can't get out in time
Key to Earthshaker is putting it behind the enemy. People ALWAYS run backwards when offmaps are dropped and they run straight into it, it creates mega lulz!
RUN SIDEWAYS PEOPLE!
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Katusha
EIR Veteran
Posts: 989
Re: Next Patch
«
Reply #25 on:
July 17, 2011, 10:02:32 pm »
Quote from: spinn72 on July 17, 2011, 09:54:08 pm
Key to Earthshaker is putting it behind the enemy. People ALWAYS run backwards when offmaps are dropped and they run straight into it, it creates mega lulz!
RUN SIDEWAYS PEOPLE!
But if you put it behind the enemy he can just not move, because he'll see the markers are not on his units. Unless of course you place it half on his units and half behind, which = panic lol, you move forward and die, or you move back into the earthshaker
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spinn72
EIR Veteran
Posts: 1802
Re: Next Patch
«
Reply #26 on:
July 17, 2011, 10:14:58 pm »
Exactly
.
Run forward into a defensive line of doom or back into artillery.. Tough choice!
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Katusha
EIR Veteran
Posts: 989
Re: Next Patch
«
Reply #27 on:
July 17, 2011, 10:16:25 pm »
HINT:
Quote from: spinn72 on July 17, 2011, 09:54:08 pm
RUN SIDEWAYS PEOPLE!
Logged
Poppi
EIR Veteran
Posts: 1080
Re: Next Patch
«
Reply #28 on:
July 18, 2011, 02:18:15 am »
Quote from: RikiRude on July 17, 2011, 09:27:35 pm
WP needs more damage, or units need reduced accuracy, or it needs to be bigger, or a combination of them. if it outright killed the atg/s if they didnt move it would be fine. but many times the atgs just sit there, lose 1 guy so it doesnt do much. or it should be like smoke where anything inside of it takes tremendous accuracy loss and suffers no damage and lasts long enough to make an assault.
remember i used it about 2-3 times. Dropped it on a blob and ATGs, took like 5% health off the guys. Its a joke.
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shockcoil
griefer & spammer
EIR Veteran
Posts: 1566
Re: Next Patch
«
Reply #29 on:
July 18, 2011, 06:20:33 am »
protip: run forward from an offmap, this achieves the dual objective of attacking the enemy! less time between dodging offmap and killing their mans
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Mister Schmidt
Lawmaker
Posts: 5006
Re: Next Patch
«
Reply #30 on:
July 18, 2011, 07:17:26 am »
Quote from: shockcoil on July 18, 2011, 06:20:33 am
protip: run forward from an offmap, this achieves the dual objective of attacking the enemy! less time between dodging offmap and killing their mans
Truth
Logged
Quote from: xez0 on August 29, 2014, 10:57:01 am
and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
Quote from: Smokaz on November 22, 2011, 09:01:38 am
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
Smokaz
Honoured Member
Posts: 11418
Re: Next Patch
«
Reply #31 on:
July 18, 2011, 07:18:44 am »
Protip: "Run" forward with your mgs, atgs, snipers, supressed infantry, your blocked tank
I am david.
I am bad.
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SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Unkn0wn
No longer retired
Posts: 18379
Re: Next Patch
«
Reply #32 on:
July 18, 2011, 07:19:53 am »
Like, run forward into the enemy's line of fire? Doesn't sound like such a good idea, unless your name is Stalin.
Logged
shockcoil
griefer & spammer
EIR Veteran
Posts: 1566
Re: Next Patch
«
Reply #33 on:
July 18, 2011, 07:32:49 am »
always go forward, no exceptions.
Logged
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Next Patch
«
Reply #34 on:
July 18, 2011, 07:58:22 am »
Other then rocket arty and WP, we can agree that the offmaps are laregely balanced yes? They are, actually, supposed to take this long to drop. When you use an offmap, its supposed to be dropped on either A) a doomfort that CANNOT move in time (glob of mgs and atgs, not mobile foot soldiers or tanks) or B) on a sector that you know/suspect the opponent isnt hovering over--if you drop it and his screen isnt centered on the spot, itd be hard for him to gtfo in time--thats why offmaps work so great with distractions. Steal his attention, drop offmap when he looks away, profit.
Its a theorycraft but w.e
Delay rocket arty by 2-5 seconds, increase WP DoT damage to match Firestorm and everyone goes home happy, yes?.
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Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
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Mister Schmidt
Lawmaker
Posts: 5006
Re: Next Patch
«
Reply #35 on:
July 18, 2011, 08:01:52 am »
Do you know what WP is?
DoT? Firestorm?
Logged
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Next Patch
«
Reply #36 on:
July 18, 2011, 08:06:36 am »
White Phos attack run from AB, change the Damage over Time to match Firestorm. :|
Logged
Mister Schmidt
Lawmaker
Posts: 5006
Re: Next Patch
«
Reply #37 on:
July 18, 2011, 08:10:30 am »
lawl
someone else handle this
Logged
8thRifleRegiment
EIR Veteran
Posts: 2210
Re: Next Patch
«
Reply #38 on:
July 18, 2011, 09:21:02 am »
plzkthxbye?
Logged
I will never forget the rage we enduced together
Quote from: brn4meplz on March 08, 2013, 12:46:54 pm
Ohh Good, AmPm can pay in Doubloons.
RikiRude
Donator
Posts: 4376
Re: Next Patch
«
Reply #39 on:
July 18, 2011, 10:14:54 am »
Quote from: shockcoil on July 18, 2011, 07:32:49 am
always go forward, no exceptions.
everyone should know that shockcoil strictly enforces Order No. 227 on all his companies!
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