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Author Topic: Panzerfaust usages  (Read 4168 times)
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GORKHALI Offline
EIR Veteran
Posts: 1472



« on: September 02, 2011, 11:36:49 am »

Panzerfaust usages

Ok i got 3 panzerfaust usages on my volks but when they r given order to attack tanks and they run away  so my volks dont get to fire but counted as panzerfause used, I find this unfair after paying muniton and u don't even get to use it ,and some players uses this bug against to drain my panzerfaust uses ,Fix this pls,
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #1 on: September 02, 2011, 11:42:06 am »

Cant be fixed unless the faust works off of Cooldown instead of uses. It happens with every upgrade that requires a use.
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Hicks58 Offline
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« Reply #2 on: September 02, 2011, 11:59:56 am »

It's called kiting, and it's a legitimate tactic.

Don't bother trying to faust a target at max range that is moving away from you. If you want to hit a moving target be at least medium range before taking the shot. The same thing applies for stickies, grenades, so on.
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marda145 Offline
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Posts: 219


« Reply #3 on: September 02, 2011, 12:05:12 pm »

It's called kiting, and it's a legitimate tactic.

Don't bother trying to faust a target at max range that is moving away from you. If you want to hit a moving target be at least medium range before taking the shot. The same thing applies for stickies, grenades, so on.

Not for stickies, once there is the throwing animation started they can throw the sticky to incredible distance... 
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Tymathee Offline
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« Reply #4 on: September 02, 2011, 12:07:07 pm »

Not for stickies, once there is the throwing animation started they can throw the sticky to incredible distance... 

same thing for pfaust. once it starts to fire, it's going to hit no matter how far away u r

stickies can have thier uses taken away, it's been this way for a long time
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Hicks58 Offline
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« Reply #5 on: September 02, 2011, 12:29:10 pm »

Not for stickies, once there is the throwing animation started they can throw the sticky to incredible distance... 

Another misconception. Stickies are only committed to their target after it has been 'Fired' which happens approximately half way through the animation. The same concept applies to fausts. After the weapon is committed to the target, there is no way to stop it from reaching it.
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GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #6 on: September 02, 2011, 12:46:40 pm »

Another misconception. Stickies are only committed to their target after it has been 'Fired' which happens approximately half way through the animation. The same concept applies to fausts. After the weapon is committed to the target, there is no way to stop it from reaching it.
but if the target is moving away it does not work as stikies coz stickies stick no matter what how far it goes after throwing but with faust it just dorn't fire at all and there goes ur faust uses  Sad
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Mister Schmidt Offline
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« Reply #7 on: September 02, 2011, 12:50:21 pm »

but if the target is moving away it does not work as stikies coz stickies stick no matter what how far it goes after throwing but with faust it just dorn't fire at all and there goes ur faust uses  Sad

No, that only happens if the animation has only just started. What Hicks said is correct.
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Heartmann Offline
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« Reply #8 on: September 02, 2011, 04:58:06 pm »

Not really, the faust can hit other objects the tickey passes thourgh everything
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MajorBookworm Offline
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Posts: 32


« Reply #9 on: September 02, 2011, 06:14:19 pm »

I reckon the Best way to fix this would make it so it only counts as a use once it it properly fired off.
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nikomas Offline
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« Reply #10 on: September 02, 2011, 08:26:12 pm »

Or make it fire thought everything... like the sticky  Wink
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Jstek Offline
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« Reply #11 on: September 02, 2011, 08:53:20 pm »

give it a 30 min cooldown or more.. 
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EliteGren Offline
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Posts: 6106


« Reply #12 on: September 03, 2011, 01:43:41 am »

give it a 30 min cooldown or more.. 

Not sure if serious..
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #13 on: September 03, 2011, 05:21:15 am »

Not sure if serious..


I think he is. We oughta consider this that Panzerfaust has 30 minute cooldown per use. I think panzerfaust is op and needs this sort of a cooldown. Additionally remove cooldown from stickybombs
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deadbolt Offline
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« Reply #14 on: September 03, 2011, 10:46:22 am »


I think he is. We oughta consider this that Panzerfaust has 30 minute cooldown per use. I think panzerfaust is op and needs this sort of a cooldown. Additionally remove cooldown from stickybombs

no stickies should have 20 min cooldown, theyre not as powerful as panzerfausts.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #15 on: September 03, 2011, 12:49:28 pm »

no stickies should have 20 min cooldown, theyre not as powerful as panzerfausts.

no wai. 1 Minute at max. Sticky has so low range and it doesn't damage tank engines anymore because of skirt change!
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puddin Offline
EIR Veteran
Posts: 1701



« Reply #16 on: September 03, 2011, 03:43:24 pm »

no stickies should have 20 min cooldown, theyre not as powerful as panzerfausts.

Stikies are Tied to grandes on cooldown, so that way if you throw a stikie you would not be able throw a nade for the next 20 mins....
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