*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 26, 2024, 11:36:54 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: [US] Stacking Shells  (Read 7098 times)
0 Members and 4 Guests are viewing this topic.
TheVolskinator Offline
Administrator / Lead Developer
*
Posts: 3012



« on: September 14, 2011, 01:23:00 pm »

Uh. So, Ive played my infantry company for ages, have never used this once. Ever. What does it do? Im guessing that it adds 2x uses of AP shells/AP ammo to US atgs/mgs that are currently on-field, thereby removing the need to purchase them in the launcher. Is that the effect, or does it add 2 shells worth of duration to the time the ability stays active?
Logged

Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.

Getting EiR:R Released on Steam

Forum Rules & Guidelines
Tymathee Offline
Donator
*
Posts: 9741



« Reply #1 on: September 14, 2011, 01:25:04 pm »

It adds 2 ap upgrades to all your hmgs and atgs on the field.

if you have the bottom t4 it does something i thikn it lowers the cooldown.
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
brn4meplz Offline
Misinformation Officer
*
Posts: 6952


« Reply #2 on: September 14, 2011, 01:28:32 pm »

Yeah 2x AP round uses to ATG/MG's on field.


If you have the bottom Tier 4 every 'Use' or AP Rounds that you have lowers the AP Round Cooldown by 30s. The Tier 4 always gives AP rounds on Cooldown. So if you buy AP rounds you have 60s reduced cooldown and if you have Stacking shells you can Reduce it by 120s or 180s(if you keep shit alive)
Logged

He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
Tymathee Offline
Donator
*
Posts: 9741



« Reply #3 on: September 14, 2011, 02:05:14 pm »

really...thats pretty awesome. do you actually have to use stacking shells to get the cooldown or is it automatically with purchase.

Logged
RikiRude Offline
Donator
*
Posts: 4376



« Reply #4 on: September 14, 2011, 02:06:27 pm »

its fucking great at saving munitions!

i totally rely on it in my infantry company, i have call ins of mgs and atgs, two of those call ins dont have AP rounds, so that's 40mu x 2 + 25mu x 2 = 130 extra mu i can spend on BARs and nades, on top of this if I know im calling on my call in that doesnt have AP rounds I'll capture as many atgs as i can, then when i use SS i get AP rounds on THOSE. So this is giving my captured ATGs AP rounds as well, which is like getting 40+ extra mu.

On top of all this I never save AP rounds, I use them as soon as I see a vehicle, no "i better save these AP rounds for a P4 or worse" so that as well adds a dynamic.
Logged



Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
*
Posts: 6294


« Reply #5 on: September 14, 2011, 02:07:31 pm »

Stacking shells is quite worth it, not only dose it give you the ability to save mun on grenades for units but also let you use it on recrewd weapons.
i had it on my old Inf comp i deleted once and i used it to the fullest and with TR(old one that was just nerfed to mediocrity) it was a beast.
Logged

Quote from: Grundwaffe
Soon™
gj icelandic i am proud of u  Smiley
Sometimes its like PQ doesnt carrot all.

Work Harder
TheVolskinator Offline
Administrator / Lead Developer
*
Posts: 3012



« Reply #6 on: September 14, 2011, 02:33:37 pm »

AP rounds on cooldown (via the t4) = unlimited uses with a cooldown, or just a shorter cooldown.
Logged
brn4meplz Offline
Misinformation Officer
*
Posts: 6952


« Reply #7 on: September 14, 2011, 03:41:28 pm »

Unlimited uses on cooldown. There is just a shorter cooldown based on how many charges you have
Logged
bbsmith Offline
The Brain and Muscle
*
Posts: 2778


« Reply #8 on: October 19, 2011, 07:27:13 pm »

The way I made it work is if you have the bottom T4 each additional stacking shell you use reduces the Cooldown of AP rounds by something like 30s or something (Cant remember exact time). The coolest thing is that stacking shells also works on captured or recrewed MGs and ATGs.
« Last Edit: October 19, 2011, 07:33:13 pm by bbsmith » Logged

RikiRude Offline
Donator
*
Posts: 4376



« Reply #9 on: October 20, 2011, 01:38:59 am »

The way I made it work is if you have the bottom T4 each additional stacking shell you use reduces the Cooldown of AP rounds by something like 30s or something (Cant remember exact time). The coolest thing is that stacking shells also works on captured or recrewed MGs and ATGs.

doesnt work on paks, i used it when i had a pak and no rounds on it.
Logged
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #10 on: October 20, 2011, 05:49:40 am »

you sound surprised riki.
did you want AP rounds on your captured flak 88 as well?
Logged
skaffa Offline
Honoured Member
*
Posts: 3130


The very best player of one of the four factions.

« Reply #11 on: October 20, 2011, 06:34:16 am »

Not a fan of stacking shells, but its ok in general. Good if you have 2 or more atgs on the field, but that doesnt happen all that often, atleast for me, usually just got 1 and some other form of AT, unless mass enemy armour.
Logged

Quote from: deadbolt
bad luck skaffa>  creates best and most played eir maps
                      >  hated for creating best and most played eir maps

Quote from: Tachibana
47k new all time record?

Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
bbsmith Offline
The Brain and Muscle
*
Posts: 2778


« Reply #12 on: October 20, 2011, 12:26:44 pm »

Oh right something to note about the ability. I think it doesn't work if the units aren't deployed.
Logged
Hicks58 Offline
Development
*
Posts: 5343



« Reply #13 on: October 20, 2011, 01:18:45 pm »

Oh right something to note about the ability. I think it doesn't work if the units aren't deployed.

Holy shit! It's you!
Logged

I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Tymathee Offline
Donator
*
Posts: 9741



« Reply #14 on: October 20, 2011, 01:20:22 pm »

cooldown = 180 (3 minutes)
each shacked shell gives u -30 (2 per use i think right?)

Logged
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #15 on: October 20, 2011, 03:25:44 pm »

Stacking shells are really good to give your recrewed ATGs that extra punch!
Logged

Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
RikiRude Offline
Donator
*
Posts: 4376



« Reply #16 on: October 20, 2011, 03:52:26 pm »

you sound surprised riki.
did you want AP rounds on your captured flak 88 as well?

The coolest thing is that stacking shells also works on captured or recrewed MGs and ATGs.

Captured makes it sound like weapons you capture from the enemy no? So one would assume CAPTURED MGs and ATGs would be MG42s, pak38s, pak40s. I feel that's a very safe assumption to make. I don't CAPTURE my allies support weapons, I reman them.

Leophone do yourself a favor and just ignore or don't reply to my posts, you'll do us both a favor.
Logged
bbsmith Offline
The Brain and Muscle
*
Posts: 2778


« Reply #17 on: October 20, 2011, 04:49:16 pm »

Unless it was changed from when the ability was first made, it should still work on captured MG42s and Pak38s.
Logged
RikiRude Offline
Donator
*
Posts: 4376



« Reply #18 on: October 20, 2011, 05:57:53 pm »

Unless it was changed from when the ability was first made, it should still work on captured MG42s and Pak38s.

i believe when i used it on a pak last it was indeed moving, so ill have to try when it's set up, maybe ill play my infantry company tonight just to test it out.
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.061 seconds with 35 queries.