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Poll
Question: Which Companies need reworks or tweaks?
U.S. Infantry - 13 (9.6%)
U.S. Airborne - 21 (15.6%)
U.S. Armor - 13 (9.6%)
Commonwealth Royal Canadian Artillery - 12 (8.9%)
Commonwealth Royal Commandos - 14 (10.4%)
Commonwealth Royal Scottish Engineers - 7 (5.2%)
Wehrmacht Defensive - 10 (7.4%)
Wehrmacht Blitzkrieg - 9 (6.7%)
Wehrmacht Terror - 7 (5.2%)
Panzer Elite Scorched Earth - 8 (5.9%)
Panzer Elite Luftwaffe - 11 (8.1%)
Panzer Elite Tank Destroyer - 10 (7.4%)
Total Voters: 31

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Author Topic: Doctrine Reworks & Unlocks Poll  (Read 11690 times)
0 Members and 8 Guests are viewing this topic.
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #40 on: October 19, 2011, 06:50:43 am »

I remember when EIRR had no offmaps in 2009. Support spam galore
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
3rdCondor Offline
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« Reply #41 on: October 19, 2011, 08:08:26 am »

Based on results.... all docs need rework. Pretty sure the devs know this tho
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fuck the pgren rifle, fucking dogshit weapon
My beautiful black pussy won
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #42 on: October 19, 2011, 08:49:17 am »

All doctrines do not need a complete rework but most of them has at least one tree that is completely useless or should be changed for other reasons.
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shockcoil Offline
griefer & spammer
EIR Veteran
Posts: 1566



« Reply #43 on: October 19, 2011, 10:02:57 am »

Most of them are fine. I just played a few games with my old inf company and holy shit is it an amazing doctrine. Same with armour, same with most of them. The only one that sticks out is shitty shitty ab.
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #44 on: October 19, 2011, 10:40:12 am »

Armor is seriously underpowered.
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shockcoil Offline
griefer & spammer
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« Reply #45 on: October 19, 2011, 10:41:01 am »

Armour is amazing you shut the fuck up
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #46 on: October 19, 2011, 10:47:30 am »

How exactly? they have no buffs to riflemen, hmgs, mortars, snipers or atgs and HVAP pershing or M10s is not going to be enough for me to win a game.
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Hicks58 Offline
Development
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Posts: 5343



« Reply #47 on: October 19, 2011, 10:58:42 am »

How exactly? they have no buffs to riflemen, hmgs, mortars, snipers or atgs and HVAP pershing or M10s is not going to be enough for me to win a game.

All I've gotta say to that is L2P Armour. As a very long time player of Armour, I can tell you that the doctrines themselves are fine - The only problem with Armour is that it's a doctrine that focuses on the minimum fieldable unit type, which is any form of Armour. That is not a problem with the doctrine, that's a problem with access to resources.
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At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #48 on: October 19, 2011, 11:03:22 am »

I'm gonna try a different company build. But dual pershings sucks. I'm gonna try with seven M10 or M18s and see how that goes.
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #49 on: October 19, 2011, 11:04:39 am »

Armour is amazing you shut the fuck up

+1, a nice steamy mug of l2p is in order.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #50 on: October 19, 2011, 11:05:47 am »

Armour is amazing indeed, been using alot of T17s again recently. Such a fun unit to use
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shockcoil Offline
griefer & spammer
EIR Veteran
Posts: 1566



« Reply #51 on: October 19, 2011, 11:06:51 am »

Top Gun croc kicks so much ass, Mobile warfare kicks ass, that HE rounds thing kicks ass. I've never played AP rounds but I heard that owns too. Mark target kicks ass, repairing while shooting vehicles owns. Dual repairs keeps your shit around forever. Armour also gives you maximum pool for amazing base units like quads and m8s. You don't need to buff riflemen, riflemen are just riflemen. Buy nades on all of them and go around killing shit, if they die who cares. ATGs with AP rounds too already very good. Sniper with mark target and +5 is an amazing buff for 1 T1s.

I win my games off good use of AI vehicles and old fashion atg pushing with riflemen doing what riflemen do best, which is basically everything. Pershings are a bit underwhelming though granted.
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #52 on: October 19, 2011, 11:09:34 am »

o'rly? what are the stats on your armor company?
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shockcoil Offline
griefer & spammer
EIR Veteran
Posts: 1566



« Reply #53 on: October 19, 2011, 11:10:27 am »

15-3

EDIT: Sorry no 14-4 but to be fair I was 6-4 when started playing it again. I can only assume I was fucking up badly before trying to get the build right.
« Last Edit: October 19, 2011, 02:34:06 pm by shockcoil » Logged
Hicks58 Offline
Development
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Posts: 5343



« Reply #54 on: October 19, 2011, 11:11:48 am »

Pershing's can be total beasts in the correct hands... As I've said to people before, treat them like speedy Tigers, they are as good as their provided support.

I've had Pershings get 50 inf kills and atleast 5-7 HV kills to back it up... Then again, I've had a couple get ganked before they could even hit the field properly.
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RikiRude Offline
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Posts: 4376



« Reply #55 on: October 19, 2011, 11:51:16 am »

armor is fine, i could see it using some tweaks, but nothing major for it to be changed.

and i have to agree every doctrine needs some tweaking here and there, but not complete reworks for the most part.

armor for example, WP rounds need looking at as well as calling it in.

also my armor company is 26:26 which i think a 1:1 ratio is pretty good especially for me considering it was the first company i used when i came back. I've also tried all three T4s, and both dual T3s, and it's one of my favorite companies!
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