GORKHALI
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« on: December 16, 2011, 12:42:16 pm » |
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well lets see wat the voices say
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
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« Reply #1 on: December 16, 2011, 12:58:10 pm » |
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JUST FIX THE FUCKING MAP TO MAKE IT LIKE LEOPHONE SAID!!!
FUCK!!!
No really gork, the map has the ablility to be a fine map but if you refuse to listen to people that have done this like 10 fucking times or more then just get rid of it, the map is so wide it makes you mom look at herself and think "Atleast i aint that fat".
Yes you want to make a beach assult map and you can do that but having it so wide like it is makes it more of an indirect fire attacking ground and the pathing is fine of all things but there is really nowhere to path too.
DO NOT SCROLL DOWN!!
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« Last Edit: December 16, 2011, 01:02:39 pm by TheIcelandicDictator »
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Soon™
gj icelandic i am proud of u Sometimes its like PQ doesnt carrot all.
Work Harder
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Valexandes
Donator
Posts: 280
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« Reply #2 on: December 16, 2011, 01:06:45 pm » |
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Leophone's suggestions would completely ruin this map and make it pointless to play.
This map is really cool when you realize as allies not to push much past the cliffs. The only issues I have with this map are: The allied spawn territories should be swapped to low points so they cap faster. A number of other sectors should also be moved from high to medium or medium to low so they cap a bit faster. The bottom bit of the map should just be cut off and all the spawns moved slightly closer together. This would keep the feel the same but allow for more support and more action. A couple access points should be added to the hills to prevent funneling being too easy for the defending side.
If all these are done this would probably be my go to map for 4v4s because it looks fantastic and i like how it plays. It's a bit slower and more thoughtful than the typical run and gun.
Oh and widen a couple paths just a tad so that bunkers aren't as effective in blocking them off to all traffic.
If you hate this map play it a second time. The first time I played it I swore I wouldn't ever again. The second time I played it I actually had a good time and really enjoyed it. It has a lot of options available in where you can move and defend and it requires a different mindset but it's definitely an enjoyable map once you have seen it and get an idea for what to expect.
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the nashorn is like a kid with a giant penis, it has no idea how to use it or where to point it most of the time but it could still fuck you
Your mom, and your grandma wont know....
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LeoPhone
Honoured Member
Posts: 0
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« Reply #3 on: December 16, 2011, 01:09:40 pm » |
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aww
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Dnicee
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« Reply #4 on: December 16, 2011, 01:09:43 pm » |
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This map is really cool when you realize as allies not to push much past the cliffs. The only issues I have with this map are: The allied spawn territories should be swapped to low points so they cap faster. A number of other sectors should also be moved from high to medium or medium to low so they cap a bit faster. The bottom bit of the map should just be cut off and all the spawns moved slightly closer together. This would keep the feel the same but allow for more support and more action. A couple access points should be added to the hills to prevent funneling being too easy for the defending side.
If all these are done this would probably be my go to map for 4v4s because it looks fantastic and i like how it plays. It's a bit slower and more thoughtful than the typical run and gun.
Oh and widen a couple paths just a tad so that bunkers aren't as effective in blocking them off to all traffic.
If you hate this map play it a second time. The first time I played it I swore I wouldn't ever again. The second time I played it I actually had a good time and really enjoyed it. It has a lot of options available in where you can move and defend and it requires a different mindset but it's definitely an enjoyable map once you have seen it and get an idea for what to expect.
+1
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LeoPhone
Honoured Member
Posts: 0
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« Reply #5 on: December 16, 2011, 01:15:34 pm » |
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lolwat? how can you +1 that?
half of what he said is literally BS (all sectors cap at same speed) he says my suggestions are wrong even tho he does agree with everything I said: - the spawns are wrong, - the pathfinding is fucked up on some places, - the map needs to be smaller - those cliffs cause imbalanced advantages (I suggested to rotate map 90* fixing that issue as well)
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Computer991
Donator
Posts: 1219
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« Reply #6 on: December 16, 2011, 01:18:21 pm » |
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Leophone's suggestions would completely ruin this map and make it pointless to play.
This map is really cool when you realize as allies not to push much past the cliffs. The only issues I have with this map are: The allied spawn territories should be swapped to low points so they cap faster. A number of other sectors should also be moved from high to medium or medium to low so they cap a bit faster. The bottom bit of the map should just be cut off and all the spawns moved slightly closer together. This would keep the feel the same but allow for more support and more action. A couple access points should be added to the hills to prevent funneling being too easy for the defending side.
If all these are done this would probably be my go to map for 4v4s because it looks fantastic and i like how it plays. It's a bit slower and more thoughtful than the typical run and gun.
Oh and widen a couple paths just a tad so that bunkers aren't as effective in blocking them off to all traffic.
If you hate this map play it a second time. The first time I played it I swore I wouldn't ever again. The second time I played it I actually had a good time and really enjoyed it. It has a lot of options available in where you can move and defend and it requires a different mindset but it's definitely an enjoyable map once you have seen it and get an idea for what to expect.
+1 Gorks maps are great they add some new spice into eirr dont change man, fuck the haters.
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Valexandes
Donator
Posts: 280
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« Reply #7 on: December 16, 2011, 01:23:58 pm » |
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lolwat? how can you +1 that?
half of what he said is literally BS (all sectors cap at same speed) he says my suggestions are wrong even tho he does agree with everything I said: - the spawns are wrong, - the pathfinding is fucked up on some places, - the map needs to be smaller - those cliffs cause imbalanced advantages (I suggested to rotate map 90* fixing that issue as well)
The spawns should only be closer together but oriented the way they currently are. The pathfinding isn't bad in most places and the solution isn't your suggestion of "clear this shit out" it's make this path slightly wider so one wreck doesn't ruin it. The map could use being a bit narrower bringing the spawns all closer together a bit. Are you sure that all cap the same rate? I was under the impression that low medium and high effected the rate but I could very well be mistaken. Sectors definitely don't seem to cap at the same rate as each other though. The cliffs aren't really that bad either except that they could use a few small additional accesses. Rotating the map would simply turn this into an awkward difficult to play map that requires significant changes in order to become the standard cookie cutter map that everyone seems to crave. Whereas right now it's an interesting map that has a very unique pacing and style that is actually a lot of fun but could use some work to fine tune it. Choosing a different map I want variety not just different houses and different color grass with a couple different hedgerows. Playing this map is a change in playstyle and is fun. We could use more like it.
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hans
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« Reply #8 on: December 16, 2011, 01:38:59 pm » |
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JUST FIX THE FUCKING MAP TO MAKE IT LIKE LEOPHONE SAID!!!
FUCK!!!
No really gork, the map has the ablility to be a fine map but if you refuse to listen to people that have done this like 10 fucking times or more then just get rid of it, the map is so wide it makes you mom look at herself and think "Atleast i aint that fat".
Yes you want to make a beach assult map and you can do that but having it so wide like it is makes it more of an indirect fire attacking ground and the pathing is fine of all things but there is really nowhere to path too.
DO NOT SCROLL DOWN!!
+1 GORK GET UR ASS UP AND DONT BE SO FUCKIN LAZY
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Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
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Audemed
Donator
Posts: 644
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« Reply #10 on: December 16, 2011, 02:29:54 pm » |
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Either change it the way the community wants it (too fucking wide), or stop whining.
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Masacree
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« Reply #11 on: December 16, 2011, 07:27:51 pm » |
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I was under the impression that low medium and high effected the rate but I could very well be mistaken. Sectors definitely don't seem to cap at the same rate as each other though.
They do in VCOH, but they never have in EIR, unless things have changed recently around here.
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I like how this forum in turn brings out the worst in anyone
To err is human, to eirr is retard
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Demon767
Warmap Betatester
EIR Veteran Posts: 6190
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« Reply #12 on: December 16, 2011, 07:39:50 pm » |
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Leophone's suggestions would completely ruin this map and make it pointless to play.
This map is really cool when you realize as allies not to push much past the cliffs. The only issues I have with this map are: The allied spawn territories should be swapped to low points so they cap faster. A number of other sectors should also be moved from high to medium or medium to low so they cap a bit faster. The bottom bit of the map should just be cut off and all the spawns moved slightly closer together. This would keep the feel the same but allow for more support and more action. A couple access points should be added to the hills to prevent funneling being too easy for the defending side.
If all these are done this would probably be my go to map for 4v4s because it looks fantastic and i like how it plays. It's a bit slower and more thoughtful than the typical run and gun.
Oh and widen a couple paths just a tad so that bunkers aren't as effective in blocking them off to all traffic.
If you hate this map play it a second time. The first time I played it I swore I wouldn't ever again. The second time I played it I actually had a good time and really enjoyed it. It has a lot of options available in where you can move and defend and it requires a different mindset but it's definitely an enjoyable map once you have seen it and get an idea for what to expect.
+1
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Generalleutnant of The Reichs Wolves Nevergetsputonlistguy767
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Spartan_Marine88
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« Reply #13 on: December 16, 2011, 07:43:12 pm » |
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Either change it the way the community wants it (too fucking wide), or stop whining.
Its not to wide. Just people can't get it into their head to group up before making a push. (admittedly my g wagon got stuck in a trench) But i would love to see more maps of this size
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Yes that's me, the special snowflake.
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nikomas
Shameless Perv
Posts: 4286
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« Reply #14 on: December 16, 2011, 10:48:55 pm » |
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I like how it looks, fuck man, I'm sick of playing the "optimal" maps all the time, if you want to play fucking neuville go play it all day long... If all you want is a reskinned forest/neuville/whatver then frankly, screw you
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"You can always count on Americans to do the right thing—after they've tried everything else." The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
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UndeathWrath
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« Reply #15 on: December 16, 2011, 11:23:00 pm » |
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Gork I don't really know you but believe me when I tell you I had a tough time here way back when. There was alot of scumbags and douchebags that looking back make me laugh of how cocky and elitist they acted probably to overcompensate for their worthlessness in real life.
If there's one thing I hate is when people act so shitty behind a computer screen when I know they wouldn't say that shit in real life.
Point is, things have gotten much better here since then. There are still some pricks lurkin around don't get me wrong. Anyways man it's a damn game so don't take shit from anyone. Do your thing and enjoy the mod.
I vote keep your maps in-game
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tank130: oh noessss....I can't counter your big, unmovable anti tank gun with my much smaller, mobile, and cheaper anti tank gun....... WTF... the horrors of imbalance.......
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Mister Schmidt
Lawmaker
Posts: 5006
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« Reply #16 on: December 17, 2011, 03:52:05 am » |
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That's because you don't say stupid things like 'the ambulance sucks' anymore.
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and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
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Shabtajus
EIR Veteran Posts: 2564
The very best player of one of the four factions.
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« Reply #17 on: December 17, 2011, 05:52:16 am » |
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JUST FIX THE FUCKING MAP TO MAKE IT LIKE LEOPHONE SAID!!!
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I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
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UndeathWrath
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« Reply #18 on: December 17, 2011, 09:36:53 pm » |
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That's because you don't say stupid things like 'the ambulance sucks' anymore.
I still think it sucks, rather buy medkits. Also it used to be a tier 2 and i think more expensive. Suck it Schmuck.
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RikiRude
Donator
Posts: 4376
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« Reply #19 on: December 17, 2011, 10:24:33 pm » |
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gork what other maps have you made? i just want to know what his other ones are so i can kind of compare and know what i already think of his previous maps.
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Killer344: "Repent: sory no joke i just had savage diorea" ... or a fat ass cock sucking churchill being stupid
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