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Poll
Question: What do you think of Changing vet to be like VCoH PE vet
Forget it - Stupid Idea
Good Idea - Requires Limits
Ingenuis Idea
Needs more discussion
No Changes required

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Hicks58 Offline
Development
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Posts: 5343



« Reply #20 on: January 16, 2012, 02:17:02 pm »

Could make for some interesting units at the end of their tree...

A Pershing that has specialised in offensive veterancy and has HVAP would be quite a tank hunter, but would leave it just as vulnerable as it was at vet 0 to hard-line AT pieces.

I approve of unit naming. In my time during EiRR I've still only had a single digit amount of units cross the 1k exp barrier, and the few times I did it were units on front line combat which had a real presence.

Also, veterancy should go no higher than 5 tbh. Any more than that and it'd feel far too watered. We'd either have units skipping multiple levels in one game as a frequent event, or it'd take a small eternity to see a veteran unit worth something (Leading to some nasty vet whoring compared to what we see now).
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RikiRude Offline
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« Reply #21 on: January 16, 2012, 02:17:43 pm »

ive given up on these threads, they are all just pipe dreams anyways!
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #22 on: January 16, 2012, 02:18:30 pm »

how about people stop discussing the details since its never gonna happen anyways, and just stay open to whether or not the general premise would have been interesting/cool if it happened
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #23 on: January 16, 2012, 02:19:03 pm »

ive given up on these threads, they are all just pipe dreams anyways!

Tanks suggesting it, and he can make sure it gets taken seriously. The honest fact is we know its do-able.


And to be honest its more fun sounding then the warmap
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #24 on: January 16, 2012, 02:19:58 pm »

tank can't make eirrmod work dude, only eirrmod can
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EIRRMod Offline
Administrator / Lead Developer
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« Reply #25 on: January 16, 2012, 02:23:46 pm »

tank can't make eirrmod work dude, only eirrmod can
Im just lol'ing about this thread.
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RikiRude Offline
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« Reply #26 on: January 16, 2012, 02:28:47 pm »

Tanks suggesting it, and he can make sure it gets taken seriously. The honest fact is we know its do-able.


And to be honest its more fun sounding then the warmap

tank can't make eirrmod work dude, only eirrmod can

we won't see anything other than maybe some balance patches, if that until the war map is working.

then after war map is working we are most likely going to see doctrine balance and adjusting.

then we might see reward unit/unlock balancing/unit pricing/pop fix (think puma)

then maybe MAYBE vet will get a look at, and I'm not talking an over haul of a rework like you are suggesting, I'm talking things that should of been changed ages ago like giving the croc sherman more damage at vet 2, not accuracy, same with engs/pios.


now i'm not saying the devs are lazy or something like that, im just being realistic, even if they had more people and were going at twice the work they are now, something like what you are suggesting wouldnt even start to be seriously considered for at least 6 months.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #27 on: January 16, 2012, 02:33:54 pm »

can we please stop talking about what we might or might not see? can't we just silently turn towards Mecca and pray? because all this dream mongering and wishful thinking edges between being depressing and agonizing.

Quote
now i'm not saying the devs are lazy or something like that, im just being realistic, even if they had more people and were going at twice the work they are now, something like what you are suggesting wouldnt even start to be seriously considered for at least 6 months.

 Cry please stop
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #28 on: January 16, 2012, 03:34:17 pm »

This is all SQL and RGDs, so nothing we can blame eirrmod for Tongue. Though that being said, doctrines are being prioritised first.
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #29 on: January 16, 2012, 04:11:04 pm »

I think if we customized it like Spartan has suggested it may become to big of a task to be seriously considered with the small team we have.

Just trying to balance all those options would be akin to rebuilding a mod....... I think.

However, if we kept it a little more simple like:
1. All infantry receive same Off / Def Bonuses
2. All Vehicles receive same Off / Def Bonuses

etc,

That would be much easier to balance and implement. In fact, it could easily be done at the same time as doctrines because Ground, Unknown, and Tank could do the RGD coding leaving Leo to do the Doctrine RGD coding.

I realize if it is not exciting enough it is not worth it, but I think it would be much more interesting then what we have now.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #30 on: January 16, 2012, 04:14:21 pm »

I think if we customized it like Spartan has suggested it may become to big of a task to be seriously considered with the small team we have.

im not arguing that, but a little man can dream eh?
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EIRRMod Offline
Administrator / Lead Developer
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« Reply #31 on: January 16, 2012, 04:55:57 pm »

im not arguing that, but a little man can dream eh?
Spartan, its ok.  Your idea is what I invisioned if it was to be implemented.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #32 on: January 16, 2012, 05:03:20 pm »

The thought of vet purchasing being reinstated makes me shiver.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #33 on: January 16, 2012, 05:40:04 pm »

Spartan, its ok.  Your idea is what I invisioned if it was to be implemented.

awesome
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #34 on: January 16, 2012, 05:51:51 pm »

The thought of vet purchasing being reinstated makes me shiver.

+1, why mess up what is good and aint broken
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #35 on: January 16, 2012, 06:34:07 pm »

The thought of vet purchasing being reinstated makes me shiver.
Vet purchasing in these ways will NEVER see the light of day again:

- Restricting a unit until it is 'purchased'
- Spending PP (or whatever) to boost up a unit to vet 1 or 2 etc.

Vet 'purchasing' to choose the variation or expansion at level 2, 4 and 5 might be added however (similar to PE vCOH, but in launcher), and it wouldnt just be %'s, but abilities too.
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