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Author Topic: LT vs Wehrmacht officer  (Read 23785 times)
0 Members and 3 Guests are viewing this topic.
Smokaz Offline
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« on: January 16, 2012, 12:12:47 pm »

Is there a reason why the wehr officer has to be so much more beefy than the LT, for the same price?
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LeoPhone Offline
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« Reply #1 on: January 16, 2012, 12:13:26 pm »

wm officer can only supervise one unit?

but rly the reason is because thats the vcoh stats
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jackmccrack Offline
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« Reply #2 on: January 16, 2012, 12:15:44 pm »

LT cost should go down imo
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DarkSoldierX Offline
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« Reply #3 on: January 16, 2012, 12:17:05 pm »

LT. Gives noob buffs unless hes vet 2.
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two words
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Smokaz Offline
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« Reply #4 on: January 16, 2012, 12:18:05 pm »

Wehr officer with a weapon is a bigger nusiance than a LT. A lt basically can't kill anything because he takes so much damage up close. And how often do you see LT's pwning axis infantry compared to def officer? Not very often.
I think wehr officer is a lot like the old american officer, which we nerfed. Imo the LT should be brought up to par or the wehr officer nerfed. Wehr officer also is hellah tougher with his medikit and regeneration. He already has regeneration at vet 0 too, but I need to test this to confirm. I think vet 1 and some natural regen on the unit is stacking.
« Last Edit: January 16, 2012, 12:20:14 pm by Smokaz » Logged
RikiRude Offline
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« Reply #5 on: January 16, 2012, 12:20:57 pm »

i think the best buff to LT would be giving him a bigger aura so he doesn't take damage. and capt shouldnt be based on territory i don't think, he should just have a large aura as well.

also wm officer is beefier because he's an unlock, he isn't available to the entire faction.
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Hicks58 Offline
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« Reply #6 on: January 16, 2012, 12:30:45 pm »

Lieutenant aura is big enough tbh, just have to control him manually and not use the follow command.

Just because a unit is an unlock doesn't mean it should be any beefier than anything of the same/similar role. If you want a unit to be beefier, it should be reflected in it's resource cost, not in it's unlock cost.

Tbh the Lieutenant should go up while the WM Officer comes down so that they both hit a strong, but not ridiculous, middle ground.
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Tymathee Offline
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« Reply #7 on: January 16, 2012, 12:49:08 pm »

won't happen, dont even waste your typing.
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jackmccrack Offline
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« Reply #8 on: January 16, 2012, 01:17:35 pm »

make LT cheap, like 110mp 25mun
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Tymathee Offline
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« Reply #9 on: January 16, 2012, 01:20:56 pm »

make LT cheap, like 110mp 25mun

price change would come off easier than a unit change so that works. personally mp is no issue for me, its the muni that gets me.
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jackmccrack Offline
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« Reply #10 on: January 16, 2012, 01:23:29 pm »

agreed, brits are always ammo starved
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RikiRude Offline
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« Reply #11 on: January 16, 2012, 02:13:36 pm »

that could work as well

also i dont get the whole "just because it's an unlock it shouldnt be better"

absol-fucking-lutely it should be better. That means that only people who pick that doctrine AND pick that unlock will have access to that unit. WM officers have a cap limit of 3 last I checked, so yes, they should be better.

look at commando lt much better and it's an unlock.
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DarkSoldierX Offline
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« Reply #12 on: January 16, 2012, 02:23:00 pm »

also i dont get the whole "just because it's an unlock it shouldnt be better"
What if I was the only person with a 500 MP 300 fuel Pony?

Its alright if it can 1 shot ever other unit right? I mean im the only person with it.
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Hicks58 Offline
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« Reply #13 on: January 16, 2012, 02:29:32 pm »

The only way that the commando lieutenant is better than the standard one, is the time that they receive their buffs. A vet 2 standard Lt. and a vet 2 Commando Lt. are more or less the same thing.

The Commando Lt. is also more expensive at 165MP and 45MU compared to the 155MP and 30MU of the standard Lt.

Last time I checked Lieutenants and Captains were also limited.

Finally, by your logic, a Pershing should kick the shit out of any non-doctrinal heavy armour. Which would mean an unbuffed Pershing should tear a Panther to pieces, which I can assure you doesn't happen without HVAP assuming user competence on the Panther player's part.
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Smokaz Offline
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« Reply #14 on: January 16, 2012, 02:32:30 pm »

Yeah, like Hicks point out, this rule isn't very consistent.
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RikiRude Offline
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« Reply #15 on: January 16, 2012, 02:36:18 pm »

What if I was the only person with a 500 MP 300 fuel Pony?

Its alright if it can 1 shot ever other unit right? I mean im the only person with it.

i cant even respond to that. seriously? this is the argument you respond with?

wm officer only supervises 1 unit at a time, with a great buff and he's hard to kill, but you need to keep him pretty close to the unit. he's also a little bit more expensive, but its like what 20mp? to get officer not only are you going defensive but you are also unlocking him.

lt you can keep quite a bit away, and he will buff all infantry around him. all cw can get him.

by your guys logic, officer should not be nerfed if everyone could get him right?

pershing should do a hell of a lot better than it does currently!

look at almost all unlocks, rangers/ab better than rifles, storms better than grens, every unlock is better than it's counter part that isn't an unlock.
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DarkSoldierX Offline
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« Reply #16 on: January 16, 2012, 02:38:46 pm »

look at almost all unlocks, rangers/ab better than rifles, storms better than grens, every unlock is better than it's counter part that isn't an unlock.
And they cost significantly more.
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Smokaz Offline
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« Reply #17 on: January 16, 2012, 02:40:21 pm »

Quote
wm officer only supervises 1 unit at a time, with a great buff and he's hard to kill, but you need to keep him pretty close to the unit. he's also a little bit more expensive, but its like what 20mp? to get officer not only are you going defensive but you are also unlocking him.

Ricky my friend, I believe that is a bit of hyperbole. I'm sure you mean well, but in actuality, he either supervises one thing super freaking hard (88) to awesome results with the +10% bonus to his very good single supervision or he is acting like a superman buffing the blob around him.

I think whats being discussed now is largely irrelevant, as it has been pointed out this "unlock is stronger" is not consistent across the line and the disparity between survivability and price is very clear regarding these two officers. Should captain then by nerfed to LT level then? Since he is the same price and not a unlock.
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Hicks58 Offline
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« Reply #18 on: January 16, 2012, 02:43:57 pm »

Airborne - 280MP
Rangers - 310MP
Riflemen - 200MP

Both cases, you are near enough paying 50% more per squad for your elite infantry.

If a unit is broken, a unit is broken. It doesn't matter if it's doctrinal or not.
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Spartan_Marine88 Offline
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« Reply #19 on: January 16, 2012, 02:45:05 pm »

You must take into account that the unlock is an additional cost. The only thing that really needs to be accounted for is how much is a Tier 1 worth, Tier 2? 3?

Are they worth 20 muni? 30? MP, FU? So the strength of the unit should reflect that, but not more then that. If its stronger then that value it should be further reflected in its cost.

So while i agree with an unlock needing to be more powerful then its non unlocked counterpart i also think that there is a fine line between that and too powerful
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