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Patch 0.7.9Y
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Topic: Patch 0.7.9Y (Read 41610 times)
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NightRain
EIR Veteran
Posts: 3908
Re: Patch 0.7.9Y
«
Reply #100 on:
February 27, 2012, 09:43:02 am »
Quote from: Groundfire on February 27, 2012, 09:10:06 am
I love reading your posts Nightrain. Your delusional world interests me.
You have a billion complex and well thought out reasons for why the P4 is shit, but for ANYTHING allied, we just get this dribble:
ma logic is most of the time very interesting but still quite true. 2x ATGs are indeed quite much a solid 300 damage considering both hit and penetrate. Nevertheless using two atgs as a pair of lovers deep to scare away all the competition. Its almost overkill.
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
hans
EIR Veteran
Posts: 3497
Re: Patch 0.7.9Y
«
Reply #101 on:
February 27, 2012, 09:52:05 am »
Quote from: smurfORnot on February 27, 2012, 08:57:33 am
smoke,move rr in smoke...profit
u never tried it right?
Logged
Quote from: brn4meplz on May 06, 2013, 01:52:31 pm
Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
hans
EIR Veteran
Posts: 3497
Re: Patch 0.7.9Y
«
Reply #102 on:
February 27, 2012, 09:53:57 am »
Quote from: NightRain on February 27, 2012, 09:43:02 am
ma logic is most of the time very interesting but still quite true. 2x ATGs are indeed quite much a solid 300 damage considering both hit and penetrate. Nevertheless using two atgs as a pair of lovers deep to scare away all the competition. Its almost overkill.
ehm
ehm
ehm...
why do we compare two atguns to heavies? isnt there any support that makes atguns sometimes pretty uneffective?
well never seen 2 atguns fighting i heavy alone tbh
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: Patch 0.7.9Y
«
Reply #103 on:
February 27, 2012, 09:56:14 am »
Quote from: hans on February 27, 2012, 09:52:05 am
u never tried it right?
Quote
- AB covered ops mortar smoke is now actually buffed
where's the problem?
and I should have tried it why? You wanna say that rr in smoke dont work?
Logged
NightRain
EIR Veteran
Posts: 3908
Re: Patch 0.7.9Y
«
Reply #104 on:
February 27, 2012, 09:58:18 am »
Quote from: hans on February 27, 2012, 09:53:57 am
why do we compare two atguns to heavies? isnt there any support that makes atguns sometimes pretty uneffective?
Isn't there support to those 2 atgs? I mean sure, 2 big guns are only 12 pop and the cheapest heavy is 14 pop. Which one can have more support I ask?
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: Patch 0.7.9Y
«
Reply #105 on:
February 27, 2012, 09:58:58 am »
Quote
why do we compare two atguns to heavies? isnt there any support that makes atguns sometimes pretty uneffective?HuhHuh
2 atg's 10 pop
heavy - 16-18pop
so you have advantage of 6-8 pop over axis player to try to stop thing that can kill atg's before it does.
Logged
hans
EIR Veteran
Posts: 3497
Re: Patch 0.7.9Y
«
Reply #106 on:
February 27, 2012, 09:59:51 am »
Quote from: smurfORnot on February 27, 2012, 09:56:14 am
where's the problem?
and I should have tried it why? You wanna say that rr in smoke dont work?
just say yes if u mean yes thx
Logged
hans
EIR Veteran
Posts: 3497
Re: Patch 0.7.9Y
«
Reply #107 on:
February 27, 2012, 10:01:26 am »
Quote from: smurfORnot on February 27, 2012, 09:58:58 am
2 atg's 10 pop
heavy - 16-18pop
so you have advantage of 6-8 pop over axis player to try to stop thing that can kill atg's before it does.
oh yea my fault, did not see those 6 pop sry
Logged
hans
EIR Veteran
Posts: 3497
Re: Patch 0.7.9Y
«
Reply #108 on:
February 27, 2012, 10:02:57 am »
Quote from: NightRain on February 27, 2012, 09:58:18 am
Isn't there support to those 2 atgs? I mean sure, 2 big guns are only 12 pop and the cheapest heavy is 14 pop. Which one can have more support I ask?
2population? are u kidding me? buy a minesweeper for support XD
Logged
NightRain
EIR Veteran
Posts: 3908
Re: Patch 0.7.9Y
«
Reply #109 on:
February 27, 2012, 10:36:15 am »
Quote from: hans on February 27, 2012, 10:02:57 am
2population? are u kidding me? buy a minesweeper for support XD
2 pop + the pop that supports the heavy vehicle = the pop you can defend your atg wall.
Logged
tank130
Sugar Daddy
Posts: 8889
Re: Patch 0.7.9Y
«
Reply #110 on:
February 27, 2012, 10:38:04 am »
Quote from: Groundfire on February 27, 2012, 08:24:40 am
The Jackson is just a slugger with an M10 body. It would be weaker with no real benefit.
Everything else, well we just dont have the model for it.
There are only a handful of modders than can make a model for CoH, and they only focus on custom tanks that saw real combat action.
By that criteria, nearly every single allied tank is already in game. Since the Germans had tons of variations, naturally there is more content to make.
Its not that we dont want to add it, there's just no model for lets say the black prince, or the tortoise. Its not like they wern't attempted, they are just hold up in development somewhere.
I really want this for the US.
Well then, maybe we should stop taking the easy approach (just adding Axis heavies) and add other types of axis units instead?
Are there other unit types out there like infantry, AT, AI, Arty, that can be introduced more evenly across the factions?
It seems like we add axis heavies because they are cool and available, but we are unable to offer a balanced counter unit without risk of mirror balance.
Perhaps that should be our guideline when introducing any new units. No unit is implemented until a counter or equivalent opposing unit is available.
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
smurfORnot
EIR Veteran
Posts: 4715
Re: Patch 0.7.9Y
«
Reply #111 on:
February 27, 2012, 10:42:59 am »
arent there a bunch of coh units made,both for axis and allies? dunno about getting permission to use them,but if it's for good cause and you said something like 'courtesy of guy who made it' that it wouldnt be huge problem to be able to use them? In the end,it's not like guy who made them would earn money on them.
Logged
NightRain
EIR Veteran
Posts: 3908
Re: Patch 0.7.9Y
«
Reply #112 on:
February 27, 2012, 10:43:06 am »
The problem there tank, is this.
US AND British already have the said counter units available versus heavies.
Both have non reward and reward.
M10, Hellcat.
Achilles, Firefly
The major problem with adding stuff is this: Axis had more variety, so many available options. US only had the same shit in greater numbers which makes it difficult for ANYONE to come up with reward units.
I still made the 50' cal suggestion which is open for US. I can't possibly think anything that would be good to add and available in models for US or for British.
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Patch 0.7.9Y
«
Reply #113 on:
February 27, 2012, 10:52:19 am »
Everyone who isnt a total dumb-dumb understands why its irrelevant that allies didnt actually field a lot of their heavy prototypes. They should still get them, because if we're going to talk about what was and wasn't fielded, how about the dominant allied axis and artillery superiority? Its realism when your 25 core gets blown up by a eartshaker.
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
tank130
Sugar Daddy
Posts: 8889
Re: Patch 0.7.9Y
«
Reply #114 on:
February 27, 2012, 11:06:44 am »
You know, Smokaz does bring up a very fair point.
We say it is unrealistic to bring on units that were not actually in the war, but at the same time we have invisible little units running around in the middle of the road........
We are talking about reward units, so perhaps all allied "prototype" units could be considered reward units?
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Patch 0.7.9Y
«
Reply #115 on:
February 27, 2012, 11:40:33 am »
The Maus is a prototype too, so there's really no reason why the US can't have a big badass prototype heavy tank as well. (Provided there's actually a working model for one)
Logged
Poppi
EIR Veteran
Posts: 1080
Re: Patch 0.7.9Y
«
Reply #116 on:
February 27, 2012, 11:56:51 am »
whatevs to these reward units
AB call timer for enemy and +6 pop aint working
Logged
Hicks58
Development
Posts: 5343
Re: Patch 0.7.9Y
«
Reply #117 on:
February 27, 2012, 12:25:48 pm »
Come on people, check the modelling community and see if a Centurion has filtered it's way through yet!
You know that shit would be fun.
When thinking reward units, we should think fun. Aint the model of that Axis Rocket Halftrack floating around? The mini Calli on a halftrack job?
Also, here's an interesting thought... Why should reward points conform solely to units? Why not allow for the distribution of hard to produce and valuable supplies such as APDS rounds, or field engine modifications, improvised armour plates and the likes? The sort of stuff that crews got their hands on in the field when they could, rather than stuff you'd find distributed to an entire company (Doctrines).
Naturally anything like that would have appropriate munition/fuel costs. Doesn't have to be just for vehicles either, could do it for infantry too. Extra rations for small health increases or extra ammo to increase rate of fire a bit (More ammo, gonna be less cautious on ammo conservation).
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
smurfORnot
EIR Veteran
Posts: 4715
Re: Patch 0.7.9Y
«
Reply #118 on:
February 27, 2012, 12:35:24 pm »
Quote
Naturally anything like that would have appropriate munition/fuel costs. Doesn't have to be just for vehicles either, could do it for infantry too. Extra rations for small health increases or extra ammo to increase rate of fire a bit (More ammo, gonna be less cautious on ammo conservation).
like the idea
Logged
NightRain
EIR Veteran
Posts: 3908
Re: Patch 0.7.9Y
«
Reply #119 on:
February 27, 2012, 01:08:24 pm »
Why not split several variations of vehicles.
Like P4s had so many different types with different armor and so on. Like P4H had better frontal than earlier P4s.
Sherman Specificly 76mm with improved armor and so on and so on etc etc. Easy to use the current models for many. Plus Salan had a lot of models too in his Fall of France.
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