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[PE] Fjs Crawl
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Topic: [PE] Fjs Crawl (Read 14991 times)
0 Members and 13 Guests are viewing this topic.
Tymathee
Donator
Posts: 9741
Re: [PE] Fjs Crawl
«
Reply #40 on:
February 27, 2012, 05:46:18 pm »
Quote from: Spartan_Marine88 on February 27, 2012, 04:19:45 pm
move move move would be 3 clicks (4 if you include highlighting your unit)
click unit, uncloak auto fire is 2
I mean more. kinda scatterbrained atm. long day
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Unkn0wn
No longer retired
Posts: 18379
Re: [PE] Fjs Crawl
«
Reply #41 on:
February 27, 2012, 07:12:07 pm »
Quote from: AmPM on February 27, 2012, 02:33:21 pm
Wouldn't it be easier to just make a copy of Stormtrooper cloak and increase the speed penalty? I mean that seems like the obvious and simple solution to a simple problem.
AFAIK it doesn't work like that. Walk while cloaked is already the slowest possible speed 'setting'. (You can't just decrease speed by a said %, there's only a few stances which provide units a given speed)
So no, it really isn't obvious nor is it simple.
Logged
tank130
Sugar Daddy
Posts: 8889
Re: [PE] Fjs Crawl
«
Reply #42 on:
February 27, 2012, 09:14:48 pm »
Quote from: Unkn0wn on February 27, 2012, 07:12:07 pm
AFAIK it doesn't work like that. Walk while cloaked is already the slowest possible speed 'setting'. (You can't just decrease speed by a said %, there's only a few stances which provide units a given speed)
So no, it really isn't obvious nor is it simple.
Leo can correct us, but I believe unknown is correct. You have crawl, walk or sprint for options. there is also the cloak speed, but I don't know what they call that tbh.
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Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
AmPM
Community Mapper
Posts: 7978
Re: [PE] Fjs Crawl
«
Reply #43 on:
February 27, 2012, 09:48:49 pm »
So make a copy of cloak, and change the speed...
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Heartmann
Officer of Kindness
Posts: 1776
Re: [PE] Fjs Crawl
«
Reply #44 on:
February 27, 2012, 11:36:46 pm »
Okey lez get one thing straight its not a major nerf, its an inconvenience, the problem i discussed yesterday is to get this info to the new guys, since if they get here and see "oooo moving cloak", and then having to realize the fjs cant shoot in that situation then its going to cause a smidgen of frustration (epic nuke demolition if leo caliber)
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Quote from: EIRRMod on December 24, 2012, 04:19:41 pm
In the basement getting drunk.
Quote from: tank130 on March 31, 2013, 08:55:36 am
It's not really creepy until I show up.............
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Mister Schmidt
Lawmaker
Posts: 5006
Re: [PE] Fjs Crawl
«
Reply #45 on:
February 28, 2012, 06:47:55 am »
'cloak speed' is walk speed
Infantry speeds can't be changed, they're set values.
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Quote from: xez0 on August 29, 2014, 10:57:01 am
and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
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Smokaz
Honoured Member
Posts: 11418
Re: [PE] Fjs Crawl
«
Reply #46 on:
February 28, 2012, 08:05:14 am »
ditch the moving cloak, replace with +1 squad member
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SlippedHerTheBigOne: big penis puma
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tank130
Sugar Daddy
Posts: 8889
Re: [PE] Fjs Crawl
«
Reply #47 on:
February 28, 2012, 09:59:10 am »
Quote from: Mister Schmidt on February 28, 2012, 06:47:55 am
'cloak speed' is walk speed
Infantry speeds can't be changed, they're set values.
But, but, but........ I thought AmPm new everything and had all the answers!!!!!
Quote from: AmPM on February 27, 2012, 09:48:49 pm
So make a copy of cloak, and change the speed...
Logged
Audemed
Donator
Posts: 644
Re: [PE] Fjs Crawl
«
Reply #48 on:
February 28, 2012, 10:14:47 am »
Quote from: Smokaz on February 28, 2012, 08:05:14 am
ditch the moving cloak, replace with +1 squad member
Agree. Needs something to replace it, not because you can't fire from cloak, but because crawl is buggy and makes the whole thing useless.
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Smokaz
Honoured Member
Posts: 11418
Re: [PE] Fjs Crawl
«
Reply #49 on:
February 28, 2012, 10:20:15 am »
Quote from: Audemed on February 28, 2012, 10:14:47 am
Agree. Needs something to replace it, not because you can't fire from cloak, but because crawl is buggy and makes the whole thing useless.
Another thing that hasnt been tried is giving a insane incremental accuracy modifier with a large aura. Meaning that they wouldn't be really good vs that single riflesquad, but the 3-4 riflesquad attack could be continually dented by a single fsj squad just sitting at range shooting.
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: [PE] Fjs Crawl
«
Reply #50 on:
February 28, 2012, 10:21:19 am »
No, no its not useless, its finally coming back to how the ability was intended to be.
Yes, we all would wish that the falls would shoot out of their prone cloak, but that just cant seem to be code-able. So until that time where we do find out how to do it, use the ability how it was to be intended.
Use evasive maneuvers prone cloak to position your falls into the most destructive ambush position possible, unseen.
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hans
EIR Veteran
Posts: 3497
Re: [PE] Fjs Crawl
«
Reply #51 on:
February 28, 2012, 01:35:06 pm »
toast the cloak and make it speed? oh wrong topic
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Quote from: brn4meplz on May 06, 2013, 01:52:31 pm
Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
Tymathee
Donator
Posts: 9741
Re: [PE] Fjs Crawl
«
Reply #52 on:
February 28, 2012, 02:12:58 pm »
Quote from: Groundfire on February 28, 2012, 10:21:19 am
No, no its not useless, its finally coming back to how the ability was intended to be.
Yes, we all would wish that the falls would shoot out of their prone cloak, but that just cant seem to be code-able. So until that time where we do find out how to do it, use the ability how it was to be intended.
Use evasive maneuvers prone cloak to position your falls into the most destructive ambush position possible, unseen.
sounds good, wish AB had an ability like that, axis would cry cry cry
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smurfORnot
EIR Veteran
Posts: 4715
Re: [PE] Fjs Crawl
«
Reply #53 on:
February 28, 2012, 02:15:27 pm »
ab had ability to cloak in cover,just as falls do,and it wasnt T4,it was bottom t3 unlock. You also have ability to cloak in cover for atg's,mg's and mortars
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tank130
Sugar Daddy
Posts: 8889
Re: [PE] Fjs Crawl
«
Reply #54 on:
February 28, 2012, 03:15:33 pm »
Quote from: smurfORnot on February 28, 2012, 02:15:27 pm
ab had ability to cloak in cover,just as falls do,and it wasnt T4,it was bottom t3 unlock. You also have ability to cloak in cover for atg's,mg's and mortars
Say what!!!
The current Airborne doctrine has been out for almost 6 months. No where do you have the ability to cloak your mainline infantry in that doctrine.
If you are comparing abilities that do not even exist in the game anymore, then it is pointless. We do not balance current units with what may or may not have been implemented 3 years ago.....LOL
The current AB doctrine has an upper T4 unlock that allows support teams to cloak in cover. Good luck using that in a mobile assault....lol
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Tymathee
Donator
Posts: 9741
Re: [PE] Fjs Crawl
«
Reply #55 on:
February 28, 2012, 03:23:06 pm »
tank its the bottom T4 and its only the hmg, mortar and atg, 2 parts of that t4 dont even work.
and the old t3 unlock, AB had to stand still and couldn't move at all. although they could cloak anywhere, they still couldn't move, while FJ's can move AND get ambush bonuses. I'd take that over standing still cloak
Logged
tank130
Sugar Daddy
Posts: 8889
Re: [PE] Fjs Crawl
«
Reply #56 on:
February 28, 2012, 03:39:38 pm »
My bad on the upper T4 thing. I meant the top group of T's as apposed to the bottom T's unlocks
That was exactly my point. It gives some support teams cloak, not mainline infantry. Old AB unlocks mean fuck all if we are talking about balancing a current unit.
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: [PE] Fjs Crawl
«
Reply #57 on:
February 28, 2012, 03:42:43 pm »
Quote
had
L2R
Quote
We do not balance current units with what may or may not have been implemented 3 years ago.....LOL
it wasnt 3 years ago,but ab before this one......LOL
Logged
tank130
Sugar Daddy
Posts: 8889
Re: [PE] Fjs Crawl
«
Reply #58 on:
February 28, 2012, 03:47:12 pm »
Quote from: smurfORnot on February 28, 2012, 03:42:43 pm
L2R
it wasnt 3 years ago,but ab before this one......LOL
L2postinformationthatmeanssomethingusef
ulorgtfoofthethread
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Tymathee
Donator
Posts: 9741
Re: [PE] Fjs Crawl
«
Reply #59 on:
February 28, 2012, 04:32:36 pm »
Quote from: tank130 on February 28, 2012, 03:47:12 pm
L2postinformationthatmeanssomethingusef
ulorgtfoofthethread
win
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