*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
September 27, 2024, 01:27:03 pm

Login with username, password and session length

Resources

Recent posts

[Yesterday at 09:37:35 am]

[September 06, 2024, 11:58:09 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 2 [3] 4   Go Down
  Print  
Author Topic: [PE] Fjs Crawl  (Read 14651 times)
0 Members and 31 Guests are viewing this topic.
Tymathee Offline
Donator
*
Posts: 9741



« Reply #40 on: February 27, 2012, 05:46:18 pm »

move move move would be 3 clicks (4 if you include highlighting your unit)

click unit, uncloak auto fire is 2

I mean more. kinda scatterbrained atm. long day
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Unkn0wn Offline
No longer retired
*
Posts: 18378


« Reply #41 on: February 27, 2012, 07:12:07 pm »

Wouldn't it be easier to just make a copy of Stormtrooper cloak and increase the speed penalty? I mean that seems like the obvious and simple solution to a simple problem.

AFAIK it doesn't work like that. Walk while cloaked is already the slowest possible speed 'setting'. (You can't just decrease speed by a said %, there's only a few stances which provide units a given speed)

So no, it really isn't obvious nor is it simple.
Logged
tank130 Offline
Sugar Daddy
*
Posts: 8889


« Reply #42 on: February 27, 2012, 09:14:48 pm »

AFAIK it doesn't work like that. Walk while cloaked is already the slowest possible speed 'setting'. (You can't just decrease speed by a said %, there's only a few stances which provide units a given speed)

So no, it really isn't obvious nor is it simple.

Leo can correct us, but I believe unknown is correct. You have crawl, walk or sprint for options. there is also the cloak speed, but I don't know what they call that tbh.
Logged

Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #43 on: February 27, 2012, 09:48:49 pm »

So make a copy of cloak, and change the speed...
Logged


.
.
.
.
.
.
.
.
.
.
.
Heartmann Offline
Officer of Kindness
*
Posts: 1776



« Reply #44 on: February 27, 2012, 11:36:46 pm »

Okey lez get one thing straight its not a major nerf, its an inconvenience, the problem i discussed yesterday is to get this info to the new guys, since if they get here and see "oooo moving cloak", and then having to realize the fjs cant shoot in that situation then its going to cause a smidgen of frustration (epic nuke demolition if leo caliber)
Logged

In the basement getting drunk.
It's not really creepy until I show up.............

- I've heard of being an animal in bed but...

- The phallic principle of the Navy Wink
Mister Schmidt Offline
Lawmaker
*
Posts: 5006



« Reply #45 on: February 28, 2012, 06:47:55 am »

'cloak speed' is walk speed

Infantry speeds can't be changed, they're set values.
Logged

and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #46 on: February 28, 2012, 08:05:14 am »

ditch the moving cloak, replace with +1 squad member

 Cool
Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
tank130 Offline
Sugar Daddy
*
Posts: 8889


« Reply #47 on: February 28, 2012, 09:59:10 am »

'cloak speed' is walk speed

Infantry speeds can't be changed, they're set values.

But, but, but........ I thought AmPm new everything and had all the answers!!!!!

So make a copy of cloak, and change the speed...
Logged
Audemed Offline
Donator
*
Posts: 644



« Reply #48 on: February 28, 2012, 10:14:47 am »

ditch the moving cloak, replace with +1 squad member

 Cool

Agree. Needs something to replace it, not because you can't fire from cloak, but because crawl is buggy and makes the whole thing useless.
Logged
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #49 on: February 28, 2012, 10:20:15 am »

Agree. Needs something to replace it, not because you can't fire from cloak, but because crawl is buggy and makes the whole thing useless.

Another thing that hasnt been tried is giving a insane incremental accuracy modifier with a large aura. Meaning that they wouldn't be really good vs that single riflesquad, but the 3-4 riflesquad attack could be continually dented by a single fsj squad just sitting at range shooting.
Logged
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #50 on: February 28, 2012, 10:21:19 am »

No, no its not useless, its finally coming back to how the ability was intended to be.

Yes, we all would wish that the falls would shoot out of their prone cloak, but that just cant seem to be code-able. So until that time where we do find out how to do it, use the ability how it was to be intended.

Use evasive maneuvers prone cloak to position your falls into the most destructive ambush position possible, unseen.
Logged

Latest Shoutcast:
EIRR Groundcast 11 "The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU (full version)

hans Offline
EIR Veteran
Posts: 3497



« Reply #51 on: February 28, 2012, 01:35:06 pm »

toast the cloak and make it speed? oh wrong topic
Logged



Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
Tymathee Offline
Donator
*
Posts: 9741



« Reply #52 on: February 28, 2012, 02:12:58 pm »

No, no its not useless, its finally coming back to how the ability was intended to be.

Yes, we all would wish that the falls would shoot out of their prone cloak, but that just cant seem to be code-able. So until that time where we do find out how to do it, use the ability how it was to be intended.

Use evasive maneuvers prone cloak to position your falls into the most destructive ambush position possible, unseen.

sounds good, wish AB had an ability like that, axis would cry cry cry
Logged
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #53 on: February 28, 2012, 02:15:27 pm »

ab had ability to cloak in cover,just as falls do,and it wasnt T4,it was bottom t3 unlock. You also have ability to cloak in cover for atg's,mg's and mortars  Roll Eyes
Logged
tank130 Offline
Sugar Daddy
*
Posts: 8889


« Reply #54 on: February 28, 2012, 03:15:33 pm »

ab had ability to cloak in cover,just as falls do,and it wasnt T4,it was bottom t3 unlock. You also have ability to cloak in cover for atg's,mg's and mortars  Roll Eyes


Say what!!!

The current Airborne doctrine has been out for almost 6 months. No where do you have the ability to cloak your mainline infantry in that doctrine.
If you are comparing abilities that do not even exist in the game anymore, then it is pointless. We do not balance current units with what may or may not have been implemented 3 years ago.....LOL

The current AB doctrine has an upper  T4 unlock that allows support teams to cloak in cover. Good luck using that in a mobile assault....lol
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #55 on: February 28, 2012, 03:23:06 pm »

tank its the bottom T4 and its only the hmg, mortar and atg, 2 parts of that t4 dont even work.

and the old t3 unlock, AB had to stand still and couldn't move at all. although they could cloak anywhere, they still couldn't move, while FJ's can move AND get ambush bonuses. I'd take that over standing still cloak
Logged
tank130 Offline
Sugar Daddy
*
Posts: 8889


« Reply #56 on: February 28, 2012, 03:39:38 pm »

My bad on the upper T4 thing. I meant the top group of T's as apposed to the bottom T's unlocks

That was exactly my point. It gives some support teams cloak, not mainline infantry. Old AB unlocks mean fuck all if we are talking about balancing a current unit.

Logged
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #57 on: February 28, 2012, 03:42:43 pm »

Quote
had

L2R


Quote
We do not balance current units with what may or may not have been implemented 3 years ago.....LOL
it wasnt 3 years ago,but ab before this one......LOL
Logged
tank130 Offline
Sugar Daddy
*
Posts: 8889


« Reply #58 on: February 28, 2012, 03:47:12 pm »

L2R

it wasnt 3 years ago,but ab before this one......LOL


L2postinformationthatmeanssomethingusef ulorgtfoofthethread
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #59 on: February 28, 2012, 04:32:36 pm »

L2postinformationthatmeanssomethingusef ulorgtfoofthethread

win
Logged
Pages: 1 2 [3] 4   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.086 seconds with 36 queries.