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Westfront Mod
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Topic: Westfront Mod (Read 4255 times)
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Spartan_Marine88
EIR Veteran
Posts: 4838
Westfront Mod
«
on:
April 22, 2012, 04:50:33 pm »
Its like a more pro Blitz mod
http://www.moddb.com/mods/westfront
http://www.gamefront.com/files/20404394/Westfront+1.3.rar
«
Last Edit: April 22, 2012, 08:16:16 pm by Spartan_Marine88
»
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
MultiDoc
EIR Veteran
Posts: 225
Re: Westfront Mod
«
Reply #1 on:
April 23, 2012, 09:35:43 am »
Will give it a try, thanks for the post.
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Tymathee
Donator
Posts: 9741
Re: Westfront Mod
«
Reply #2 on:
April 23, 2012, 10:43:56 am »
looks interseting.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
nikomas
Shameless Perv
Posts: 4286
Re: Westfront Mod
«
Reply #3 on:
April 23, 2012, 12:43:51 pm »
In my first game, so far I really like this... The basic axis squad is a mixed weapon group, 8 man, comes with an LMG per standard!
I wonder how the other nations fare
Logged
"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
Hicks58
Development
Posts: 5343
Re: Westfront Mod
«
Reply #4 on:
April 23, 2012, 12:46:11 pm »
US Armour really gets it in the ass. Marders just roflpwn everything they have from outside of their range.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Westfront Mod
«
Reply #5 on:
April 23, 2012, 02:23:29 pm »
wouldn't mind getting a 2v2 in
Logged
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Westfront Mod
«
Reply #6 on:
April 23, 2012, 02:24:46 pm »
How's the allied infantry...fuck it, time4skirmishmode
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Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
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Poppi
EIR Veteran
Posts: 1080
Re: Westfront Mod
«
Reply #7 on:
April 23, 2012, 02:28:16 pm »
Quote from: Hicks58 on April 23, 2012, 12:46:11 pm
US Armour really gets it in the ass. Marders just roflpwn everything they have from outside of their range.
ya i noticed that, same with Gwagons. since most tanks get blown up in like 2-3 hits. having mobile long range ATG is more deadly than ever. Got trololol by computer.
Other than that cool mod
cool to see how now a 8 man inf team doesnt have to shoot at at a 3 man team for 3 minutes to die.
but whats the point of elite troops like Rangers if they die just as easy as regular inf, and SMGs < rifles and bars.
Also side note, anyone know how to fix an error where im getting "no range" under half the description of units and docs.
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Westfront Mod
«
Reply #8 on:
April 23, 2012, 02:32:33 pm »
Mods still in beta, so im assuming it will be fixed in time.
I find smgs can be highly useful from what vcoh medium range would be
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Hicks58
Development
Posts: 5343
Re: Westfront Mod
«
Reply #9 on:
April 23, 2012, 02:38:53 pm »
SMG's really need Halftrack help or smoke help to be effective. That or clever flanking.
Logged
Mister Schmidt
Lawmaker
Posts: 5006
Re: Westfront Mod
«
Reply #10 on:
April 23, 2012, 03:11:01 pm »
Quote from: Poppi on April 23, 2012, 02:28:16 pm
Also side note, anyone know how to fix an error where im getting "no range" under half the description of units and docs.
That means the ui description hasn't been linked correctly in the rgd's, nothing you can do about it
Logged
Quote from: xez0 on August 29, 2014, 10:57:01 am
and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
Quote from: Smokaz on November 22, 2011, 09:01:38 am
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
Poppi
EIR Veteran
Posts: 1080
Re: Westfront Mod
«
Reply #11 on:
April 23, 2012, 04:45:43 pm »
Anyone know what a good time is for online play?
Is the community large enough?
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Westfront Mod
«
Reply #12 on:
April 23, 2012, 04:47:33 pm »
Quote from: Poppi on April 23, 2012, 04:45:43 pm
Anyone know what a good time is for online play?
Is the community large enough?
come on vent, were playing
Logged
Poppi
EIR Veteran
Posts: 1080
Re: Westfront Mod
«
Reply #13 on:
April 24, 2012, 10:47:24 pm »
vent? pewww
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